Scrabulous Is Dead, Hasbro's Version Brain-Dead
eldavojohn writes "Sometime this morning, Facebook shut down Scrabulous to American and Canadian users. Scrabulous, we hardly knew ye." This is sadly unsurprising, now that Hasbro's finally taken legal action against the developers, after quite a few months of letting it go unmolested. Seems like they waited until there was an official Scrabble client available (also on Facebook), while the snappy and fuller-featured Scrabulous kept people interested in a 60-year-old board game. The official client, which is at least labeled a beta, is a disappointment. This is not a Google-style beta release, note: it's slow to load, confusing, and doesn't even offer the SOWPODS word list as an option, only the Tournament Word List and a list based on the Merriam-Webster dictionary. (Too bad that SOWPODS is the word list used in most of the world's English-speaking countries.) It also took several minutes to open a game, rather than the few seconds (at most) that Scrabulous took — it's pretty impressive, but not in a good way, that the programmers could extract that sort of performance from the combination of Facebook's servers and my dual-core, 2GHz+ laptop. The new Scrabble client has doodads like 3D flipping-tile animations, too, but no clear way to actually initiate the sample game that jamie and I have attempted to start. I hope that once we get past that obvious hurdle, we'll find there's a chat interface and game notebook as in Scrabulous, but my hopes are low.
The Boggle clone changed its name, and its still up. There have been perfectly legal scrabble clone games published since the 1940s. I have some in my collection of antique toys and games. All you have to do is not use the trademarked name.
This space available.
If the people behind Scrabulous have any pride, they'll tell Hasbro to go fuck themselves. They did a better Scrabble than Scrabble, and rather than compete, Hasbro turned to the law.
I write sci-fi for metalheads
The Web-based version of Scrabulous seems to be working just fine.
We really REALLY need copyright reform. I'm 56 years old. Nothing ever created in my lifetime will reach the public domain while I still breathe, and no matter how young you are nothing created in your lifetime will reach the public domain either. And as this Scabble thing shows, it stifles creativity. When Newton said "if I see farther than other men, it is because I stand on the shoulders of giants" (and he wasn't the first to say that), the same could be said of art.
Where would engineering be if patents were endless, like copyrights are? Endless copyrights stifle creativity. Where would Disney be without the Brothers Grimm? And how can we convince our governments that they are hindering artistic progress?
mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
This is a Trademark issue, not a copying issue. GE profits on a name that is ancient, so does AT&T. Scrabulous is just too close to Scrabble as far as a brand name goes.
It's a crossword puzzle!
It's older than your grandpa.
There's nothing to "rip off".
The only thing left that's not public domain is the name.
This is why there are monopoly knockoffs. Their patent
on a PD game invented by the Quakers expired a long
time ago.
A Pirate and a Puritan look the same on a balance sheet.
If these guys can do Scrabble so well, why not encourage them to do other Hasbro games in a way that makes Hasbro money?
Stop making sense.
I write sci-fi for metalheads
From what I understand Hasbro did offer to buy scrabulous and the developers wanted "fuck you money" for it rather than taking what they were offered and thanking Hasbro for not suing them for an obvious trademark infringement.
HIV. It's about as active as scrabble and gets just about as much attention from the general populace. A ton of people have it but nobody really talks about it anymore.
APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
Yes, well that's because the Trademark still has value. Why should the Scrabulous guys leech off the marketing millions that Hasbro pumped in over the years. If Scrabulous was good enough on its own terms to succeed without trademark leeching, they should have just called it something else: they would have succeeded irrespective.
Most of Hasbro's board is so old they probably have to have oxygen tents built into the boardroom.
That made me laugh out loud.
And it's so true. Hasbro is living in the 1980s, still trying to make money off GIJoe and My Little Pony.
They don't have enough tiles to make the word "innovate."
We have quite a few board games in our house. We also have video games. They are both fun in their own respects. The nice thing about board games is so little development costs. They created over 60 years ago, and are still selling it for $15 for the basic, and $45 for the deluxe version (prices from Amazon). It is risky starting out, but once you have something popular it's easy to put out the same product year after year and rake in the money.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
board games are still quite relevant.
Every Friday I get together with a half dozen or so friends and we play card games board games or whatever. If you're playing with more than one other person the fun level of video games drops dramatically since a majority of the players become spectators. Most video games these days don't even offer very good multiplayer modes unless you're playing online, which is useless for local play. There are obvious exceptions but rock band and wii sports don't offer very high levels of intellect, where many board games do.
The most common game played on "Game night" is Killer Bunnies, not a "board game" exactly, but the same spirit.
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