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Scrabulous Is Dead, Hasbro's Version Brain-Dead

eldavojohn writes "Sometime this morning, Facebook shut down Scrabulous to American and Canadian users. Scrabulous, we hardly knew ye." This is sadly unsurprising, now that Hasbro's finally taken legal action against the developers, after quite a few months of letting it go unmolested. Seems like they waited until there was an official Scrabble client available (also on Facebook), while the snappy and fuller-featured Scrabulous kept people interested in a 60-year-old board game. The official client, which is at least labeled a beta, is a disappointment. This is not a Google-style beta release, note: it's slow to load, confusing, and doesn't even offer the SOWPODS word list as an option, only the Tournament Word List and a list based on the Merriam-Webster dictionary. (Too bad that SOWPODS is the word list used in most of the world's English-speaking countries.) It also took several minutes to open a game, rather than the few seconds (at most) that Scrabulous took — it's pretty impressive, but not in a good way, that the programmers could extract that sort of performance from the combination of Facebook's servers and my dual-core, 2GHz+ laptop. The new Scrabble client has doodads like 3D flipping-tile animations, too, but no clear way to actually initiate the sample game that jamie and I have attempted to start. I hope that once we get past that obvious hurdle, we'll find there's a chat interface and game notebook as in Scrabulous, but my hopes are low.

112 of 395 comments (clear)

  1. Why didn't they just buy scrablous? by 140Mandak262Jamuna · · Score: 4, Interesting

    The developers asked too much money? Hasbro was too stingy? Hope they realize their mistake now and offer a decent price to the brothers who developed scrablous.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
    1. Re:Why didn't they just buy scrablous? by TheRealMindChild · · Score: 4, Insightful

      Not that I back Hasbro, but purchasing the alleged "illegal copy" of their game would have sent the message "Copy our game and do a better job than us, and we will pay you for it rather than prosecuting you"

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    2. Re:Why didn't they just buy scrablous? by Joe+the+Lesser · · Score: 3, Insightful

      They probably didn't want to reward the people who ripped off their game.

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    3. Re:Why didn't they just buy scrablous? by Anonymous Coward · · Score: 2, Insightful

      uhhh, yeah that isn't exactly a new business strategy.

    4. Re:Why didn't they just buy scrablous? by Reverend528 · · Score: 4, Funny

      "Copy our game and do a better job than us, and we will pay you for it rather than making asses of ourselves"

      Fixed that for you.

    5. Re:Why didn't they just buy scrablous? by PFI_Optix · · Score: 4, Insightful

      Why not? Isn't that how most small-time inventors get noticed by big companies...either developing a new product or improving an existing one?

      A couple of college student can't approach Hasbro and say "We've got a great idea for an online version of Scrabble...will you let us make it?" Hasbro will laugh them out the doors. But when they execute it well and have a massive fan base, why would Hasbro NOT want to cash in on what is already there and developed?

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      120 characters for a sig? That's bloody useless.
    6. Re:Why didn't they just buy scrablous? by jedidiah · · Score: 5, Interesting

      It's a crossword puzzle!

      It's older than your grandpa.

      There's nothing to "rip off".

      The only thing left that's not public domain is the name.

      This is why there are monopoly knockoffs. Their patent
      on a PD game invented by the Quakers expired a long
      time ago.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    7. Re:Why didn't they just buy scrablous? by LighterShadeOfBlack · · Score: 4, Interesting

      Not that I back Hasbro, but purchasing the alleged "illegal copy" of their game would have sent the message "Copy our game and do a better job than us, and we will pay you for it rather than prosecuting you"

      And if it ultimately makes Hasbro a shitload of money from the deal what's wrong with that? Another way of putting it would be "Make something profitable and enjoyable from our IP and we'll deal with you so that everybody wins". Hasbro's chosen course of action is either a poor business decision or plain spite.

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      Spelling mistakes, grammatical errors, and stupid comments are intentional.
    8. Re:Why didn't they just buy scrablous? by kithrup · · Score: 4, Informative

      The only thing left that's not public domain is the name.

      And the layout -- in particular, I suspect that the bonus spaces are the most copyrightable aspect. (There was something, a couple of months ago, that discussed the copyrightability, to make up a word, of game rules. But a quick search couldn't find it.)

      While I don't use Facebook, I did see the version of Scrabble up for the iPhone... and at ten dollars, I considered it too much money.

    9. Re:Why didn't they just buy scrablous? by hansonc · · Score: 5, Informative

      From what I understand Hasbro did offer to buy scrabulous and the developers wanted "fuck you money" for it rather than taking what they were offered and thanking Hasbro for not suing them for an obvious trademark infringement.

    10. Re:Why didn't they just buy scrablous? by fumblebruschi · · Score: 4, Insightful

      Not that I back Hasbro, but purchasing the alleged "illegal copy" of their game would have sent the message "Copy our game and do a better job than us, and we will pay you for it rather than prosecuting you"

      Also known as "Do our R & D for us for free, and we'll give you money if you come up with something really good." That's I message I wouldn't just send, I'd broadcast it at top volume.

    11. Re:Why didn't they just buy scrablous? by dgm3574 · · Score: 2, Informative

      "Sorry

      Scrabble is temporarily unavailable due to maintenance. Please check back later."

      Lame.

    12. Re:Why didn't they just buy scrablous? by Minwee · · Score: 2, Insightful

      They probably didn't want to reward the people who ripped off their game.

      So instead they chose to punish people who played their game. That's brilliant!

    13. Re:Why didn't they just buy scrablous? by jc42 · · Score: 4, Insightful

      [P]urchasing the alleged "illegal copy" of their game would have sent the message "Copy our game and do a better job than us, and we will pay you for it rather than prosecuting you"

      Well, consider that the US Constitution says that patent and copyright laws are to "promote the Progress of Science and useful Arts", and doing a better job than Hasbro would certainly satisfy the "promote the Progress" part, I'd think that's what the Constitution's authors intended.

      Of course, you could question the "useful" part when the issue is a game like Scrabble. But that would be petty, wouldn't it?

      Still, I'd think that if someone copies a commercial product and improves on it, the laws should support the people who did the improving. Maybe impose some sort of "mechanical license" between the two parties, as is done with with some performances of music, giving both parties a standard portion of the profits.

      We've had a problem from the very beginning of patent and copyright, that the owner can (and usually does) use the law to block further progress. If we really want that Progress that the Constitution promised us, we need laws that prevent things like what Hasbro has just done, and what many others have done before them.

      Of course, in this case it's primarily a trademark issue. So it'll be interesting to see how Hasbro reacts to a re-release of Scrabulous under another name that doesn't sound like a derivative of Scrabble.

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    14. Re:Why didn't they just buy scrablous? by Anonymous Coward · · Score: 2, Interesting

      They did offer to buy it, but the brothers asking price was outrageous so Hasbro made their own.

    15. Re:Why didn't they just buy scrablous? by MrMarket · · Score: 2, Insightful

      It would only be of limited PR value to pay the developers to keep their code and it would encourage other people to make programs based off of Hasbro's games.

      It's not about PR. It's about buying large, established user-bases.

      Why would they put all the time and effort into building facebook versions of their games without knowing which ones will take off, when developers can do it for them?

      They can just sit back and pick off the most successful ones for guaranteed profit.

    16. Re:Why didn't they just buy scrablous? by PhotoGuy · · Score: 3, Insightful

      Except...Hasbro had nothing to do with the development of Scrabble. Neither did Selchow & Richter, who owned the assets before they were bought by Hasbro.

      That's irrelevant. I didn't build my house. Neither did the family I bought it from. Nor did the people they bought it from. But we transferred the rightful ownership of such through various transactions.

      Same with Scrabble. Capitalism would fall apart if all of a sudden we could say "ahhhh, you weren't the original owner/creator/inventor/builder of that, give up your ownership now!" Why would anyone bother to acquire rights of a property such as Scrabble, knowing they were worthless. They wouldn't. Those rights were bought for what both parties agreed was a fair price at the time, and there's no reason to invalidate that ongoing ownership today. Each of the companies involved speculated on the value of scrabble, up until Hasbro today, and is rightfully benefiting from it.

      --
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    17. Re:Why didn't they just buy scrablous? by jc42 · · Score: 2, Interesting

      As far as I can tell, if the makers of Scrabulous change the name and remove all trademark infringing IP like the game board, they can re-release the game.

      Yeah; that was what I suggested. Actually, I think they should do something better: Make part of a game's parameters the board size, and maybe a few other variables like the number of double/triple letter/word squares, and the number of letters that you start with. That way, users could tailor a game for their personal interests. You could get a small board for a quick game, and a big board for a long game with many players.

      There is some precedent to this in traditional games. Thus, I've seen some "childrens'" go boards that are a lot smaller than the standard go board. Few 5-year-olds have the patience for a standard game of go, but a 7x7 or 9x9 board would work for them, and teach them strategy that will be useful when they graduate to the full-size board. I once taught a bunch of kids to play go on a checker board, using about 3 sets of checkers, and playing on the intersections as usual, giving a 9x9 board. They had a lot of fun with it.

      Also, I once had some Russian-speaking friends who combined a Russian Scrabble set with an English set. Their rules were that the letters could be used in both languages as the letters that they look like. Thus, the English H could be used as a Russian N in two intersecting words, because they look the same. But they only got the number of points printed on the tile. Letter glyphs that didn't exist in both language could be used only in that language's words. So for example you couldn't use a Russian sha or ya in an English word, and you couldn't use an English N or R in a Russian word (not even as an I or ya ;-). Their one complaint was that the combined set had too many letters for the board. They talked about making a board that was several cells wider, but I don't think they ever did it. They just ended the game when nobody could make any more words with their letters.

      I'd bet that they'd like a Scrabulous site that gave them the ability to play on a larger board than the standard Scrabble board.

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
  2. As much as I am against IP law by Jafafa+Hots · · Score: 5, Interesting
    if they had just changed the name and maybe the colors, problem solved - they would not have been shut down, and no users would have left.

    The Boggle clone changed its name, and its still up. There have been perfectly legal scrabble clone games published since the 1940s. I have some in my collection of antique toys and games. All you have to do is not use the trademarked name.

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    This space available.
    1. Re:As much as I am against IP law by Jafafa+Hots · · Score: 2, Interesting
      The Boggle clone got a warning at the same time as the Scrabble clone did, but the boggle clone changed it's name. Problem solved.

      Both the scrabble clone and the boggle clone are based outside the US.

      --
      This space available.
    2. Re:As much as I am against IP law by steelfood · · Score: 4, Interesting

      Yes, this is a trademark issue. As it is, Hasbro does have to protect their "Scrabble" trademark if they want to keep it. There are better and worse ways of doing so through, and I'm pretty sure this isn't one of the better ways.

      The timing of the matter is a little suspicious if trademark was the focus of the suit. IANAL, but since Hasbro didn't have any competing product in Facebook until the lawsuit, I think the Scrabulous guys can get away with not paying much damages if they quickly changed their name to something entirely unrelated and re-released it. After all, it's not like they outright called their product "Scrabble."

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
  3. Sixty Years Old?! by Bieeanda · · Score: 3, Funny

    My god! It must have been a heroic effort to somehow drum up interest in something that ancient! If they could do that for Scrabble, imagine what they could do for chess, or go, or even poker!

    1. Re:Sixty Years Old?! by neokushan · · Score: 2, Funny

      Chessulous? Pokulous?

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    2. Re:Sixty Years Old?! by Joe+the+Lesser · · Score: 2, Funny

      yea, cause like noone plays poker anymore.

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    3. Re:Sixty Years Old?! by SoCalChris · · Score: 3, Funny

      I was positive that your comment was headed towards a John McCain joke...

    4. Re:Sixty Years Old?! by Spy+der+Mann · · Score: 4, Funny

      Chessulous? Pokulous?

      Pikachulous! I choose you!!

  4. If the Scrabulous people have any pride... by Lilith's+Heart-shape · · Score: 5, Insightful

    If the people behind Scrabulous have any pride, they'll tell Hasbro to go fuck themselves. They did a better Scrabble than Scrabble, and rather than compete, Hasbro turned to the law.

    1. Re:If the Scrabulous people have any pride... by PFI_Optix · · Score: 5, Insightful

      Hasbro would have done a lot better to do something like this:

      "We'll give you an endorsement and let you use the Scrabble logo and *not take legal action* if you will maintain certain standards and give us a cut of your advertising profits as a licensing fee."

      And then negotiate as fair a deal as both parties can agree upon.

      This is where modern copyright litigation really fails these companies: they're so quick to shut down anyone who might potentially be stepping into their IP, they're passing up really amazing opportunities at making use of their innovation. If these guys can do Scrabble so well, why not encourage them to do other Hasbro games in a way that makes Hasbro money?

      --
      120 characters for a sig? That's bloody useless.
    2. Re:If the Scrabulous people have any pride... by elrous0 · · Score: 4, Insightful

      Most of Hasbro's board is so old they probably have to have oxygen tents built into the boardroom. It's unlikely that the leadership there even knows how to turn on a computer, much less understands the significance of an argument about how web 2.0 apps are changing the business landscape. We're talking a company that still specializes in *board games*. You'd be about as lucky lecturing a buggy whip company on the potential of the horseless carriage.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:If the Scrabulous people have any pride... by ianmh · · Score: 2, Interesting

      Bang on, I am still blown away that they have shut down such a popular site. Did they even try to buy it and if Scrabulous had never existed would Hasbro of even thought to create a Facebook app? Probably not.

      --
      www.ianhoar.com My blog about geeking out.
    4. Re:If the Scrabulous people have any pride... by Anonymous Coward · · Score: 5, Insightful

      This is where modern copyright litigation really fails these companies: they're so quick to shut down anyone who might potentially be stepping into their IP, they're passing up really amazing opportunities at making use of their innovation.

      This has nothing to do with litigation or the law. That's a business decision of shooting themselves in the foot.

      However, in a free country, a business is entitled to shoot themselves in the foot. They can even choose which foot.

    5. Re:If the Scrabulous people have any pride... by AP31R0N · · Score: 5, Insightful

      Isn't Scrabble still under copyright? If it isn't in the public domain, and Scrabulous is a clone of Scrabble (which it is AFAICT), they have every right in the world to sue. They even took advantage of Scrabble's popularity by giving it a name that was similar. This appears to be no different than selling Leevi Jeens with the classic rivets.

      --
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    6. Re:If the Scrabulous people have any pride... by philspear · · Score: 4, Funny

      Pride goeth before the fall. And that's what this is: hasboro saying "Mine! My game! Not yours! I do with it what I want! You dint ask purmissin!"

    7. Re:If the Scrabulous people have any pride... by LargeWu · · Score: 5, Interesting

      I do not have a reference for this other than hearsay, but from what I understand, Hasbro did indeed try to enter into some sort of licensing agreement with these guys, and they declined. Apparently the Scrabulous guys wanted millions, when in fact they should have been paying Hasbro. I know companies are *required* to defend their trademarks against infringement, otherwise they become generic terms and they lose them. Not sure if that works for copyrights as well. So basically, although I'm not happy about it, Hasbro had no other options left but to shut Scrabulous down. They certainly could have handled the situation better though - better transparency, having their own client be ready for prime time, etc.

    8. Re:If the Scrabulous people have any pride... by The+FNP · · Score: 5, Funny

      No, the whip company is finding many new potential sources of revenue on the web.

      --The FNP

    9. Re:If the Scrabulous people have any pride... by Junior+J.+Junior+III · · Score: 2, Interesting

      They can still reach such an agreement. However, if the Scrabulous developers did not wish to enter into such an arrangement, no one can compell them to do so.

      If they *are* guilty of infringement of IP or tradmark, then either shutting them down or seizing their infringing properties and handing it over to Hasbro is necessary as an option or else the infringers could simply say "No, thank you, we'd rather compete with you than work for you," and Hasbro would have no recourse.

      Certainly win-win business agreement is a possible outcome, but without force of law to protect Hasbro's IP, there's no reason that such an agreement would ever happen. Why would the infringers ever need Hasbro, when they've shown they can do it all by themselves?

      I think that a game's rules is not something that should be protectable as IP, but Habro's trademark for the game Scrabble should protect it... but that Scrabulous does not infringe upon that trademark. So if I were the judge I'd be siding with the alleged infringers.

      --
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    10. Re:If the Scrabulous people have any pride... by Keeper+Of+Keys · · Score: 2, Insightful

      Pretty sure the board is copyrighted (though, hell, the game is so old oughtn't that to have expired by now?)

    11. Re:If the Scrabulous people have any pride... by Keeper+Of+Keys · · Score: 2, Funny

      Especially if you're a lion.

    12. Re:If the Scrabulous people have any pride... by Relic+of+the+Future · · Score: 5, Interesting
      And what, pray tell, is wrong with board games? I like board games, I've spent a lot of money on board games. Before Japanese-styled cartoons caught on, it was considered that "cartoons are for kids"; and German-style board games are fighting the same "for kids" hurdles in the same way anime did for cartoons (by being AWESOME.) Seriously, at least try Settlers of Catan before you knock on board games (it's like the Ninja Scroll of board games; for some reason, it's often the first thing people try, and it gets them interested in trying more things.)

      ANYWAY, enough of that rant.

      Yes, Hasbro has made a lot of mistakes when it comes to computer entertainment (buying and selling Microprose and Atari; selling away and then buying back digital rights to most of their properties (including Scrabble and Dungons&Dragons)). Add this craptacular version of Scrabble to the pile (and a hefty amount of blame goes to EA too!)

      Point being, Hasbro hardly fits the mold of "buggy whip company". They keep trying new things, and yes, lots of them fail. But hey, they could have shut down Scrabulous before they had their replacement ready, so they could have shot themselves in the foot worse.

      I am opposed to the actions Hasbro has taken in this. Regretably, they are acting entirely within the law.

      --
      Those who fail to understand communication protocols, are doomed to repeat them over port 80.
    13. Re:If the Scrabulous people have any pride... by Lilith's+Heart-shape · · Score: 2, Insightful

      However, in a free country, a business is entitled to shoot themselves in the foot. They can even choose which foot.

      And, in a free country, a business is allowed to decide whether it wants to use a dainty .22 pistol, a .45 semi-auto, or a M-79 40mm grenade launcher. of course, the US isn't exactly a free country any longer, but that's another topic.

    14. Re:If the Scrabulous people have any pride... by Dancindan84 · · Score: 4, Interesting
      I sent them an email through their customer service email form:

      Hello, Your online version of scrabble is horribly done. It takes as long as a couple minutes to load a game and doesn't have the features that Scrabulous did such as a notepad and even the SOWPODS word list. I can understand wanting to protect your intellectual property, but Scrabulous revived Scrabble in the hearts of many people (some of which I'm sure purchased the board game due solely to their efforts). Instead of working with them to create a truly great official online Scrabble, you've sued them off the net and tried to take their place with a shoddy 2nd rate alternative. That shows a greedy, broken business model that values lawyers over ingenuity. I will be boycotting Scrabble and Hasbro over this fiasco. I truly hope that Hasbro's image suffers because of this. Regards, Dan L

      It's available here.

      The boycott may not actually do anything, but I try to talk with my wallet in situations like this where I'm disappointed in a company. The lawyers over common sense theme seems to come up more and more often these days and I'm sick of it.

      --
      "Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
    15. Re:If the Scrabulous people have any pride... by Richard+Steiner · · Score: 2, Insightful

      IANAL, but it's my layman's understanding that copyright violations only apply to verbatim copying. Sorry.

      The name "Scrabulous" may actually be actionable from a trademark standpoint, but changing the name will fix that problem.

      What else specifically is in violation?

      I'm very curious if the Scrabulous folks choose to fight this in court. I think they have a very good chance of winning. Maybe this case is something to ask sites like Groklaw about?

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    16. Re:If the Scrabulous people have any pride... by MacDork · · Score: 3, Funny

      No, the whip company is finding many new potential sources of revenue on the web.

      And it sounds like Hasbro picked up the buggy part...

  5. same old story by Neil+Watson · · Score: 3, Insightful

    Just another sad day when an entity demands and is granted the right to continue to profit exclusivly on an idea that is decades old.

    1. Re:same old story by zehaeva · · Score: 5, Insightful

      This is a Trademark issue, not a copying issue. GE profits on a name that is ancient, so does AT&T. Scrabulous is just too close to Scrabble as far as a brand name goes.

    2. Re:same old story by BronsCon · · Score: 5, Funny

      HIV. It's about as active as scrabble and gets just about as much attention from the general populace. A ton of people have it but nobody really talks about it anymore.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    3. Re:same old story by BronsCon · · Score: 3, Insightful

      Should I fax it to you, or is a simple scan and email enough?

      I was actually going for insightful, rather than funny. A ton of people have HIV but nobody really talks about it. Just like Scrabble.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  6. Facebook is not the Internet by joabj · · Score: 5, Informative

    The Web-based version of Scrabulous seems to be working just fine.

    1. Re:Facebook is not the Internet by Dekortage · · Score: 4, Informative

      Give it time. It appears to be hosted in Texas at ThePlanet.com... we'll see how long they take to pull the server.

      --
      $nice = $webHosting + $domainNames + $sslCerts
    2. Re:Facebook is not the Internet by dpilot · · Score: 4, Insightful

      My daughter is in college and is an avid Facebook user.

      She also has been playing Scrabble, or is it Scrabulous, for months now. She typically has 2 or 3 games going at once with different friends. If she has an idle minute or two, she'll get online and check how her games are going, whether it's her turn yet, etc.

      Most of her Scrabble/Scrabulous activity is of the instant sort, the got-a-free-minute type. If the game doesn't come up in seconds, if it takes minutes to start, what's the point. She didn't have that much time right then, anyway.

      Sometimes speed really is of the essence, even in a non-FPS.

      --
      The living have better things to do than to continue hating the dead.
    3. Re:Facebook is not the Internet by Haeleth · · Score: 3, Informative

      They only can shut it down in North America. Hasbro does not own the rights to Scrabble elsewhere in the world.

    4. Re:Facebook is not the Internet by dpilot · · Score: 2, Insightful

      I talked with my daughter after she got home from work, today. She lost 2 in-progress games, one with her boyfriend and one with a friend from high school. She's more upset about losing her game statistics, though. Her boyfriend was over for dinner tonight, and he's tried the official Scrabble. It didn't get very far before it crashed. She's downstairs playing dead-tree Scrabble with my wife, now.

      Don't know what will fill the niche Scrabulous used to occupy.

      --
      The living have better things to do than to continue hating the dead.
  7. Older than me! by sm62704 · · Score: 5, Insightful

    We really REALLY need copyright reform. I'm 56 years old. Nothing ever created in my lifetime will reach the public domain while I still breathe, and no matter how young you are nothing created in your lifetime will reach the public domain either. And as this Scabble thing shows, it stifles creativity. When Newton said "if I see farther than other men, it is because I stand on the shoulders of giants" (and he wasn't the first to say that), the same could be said of art.

    Where would engineering be if patents were endless, like copyrights are? Endless copyrights stifle creativity. Where would Disney be without the Brothers Grimm? And how can we convince our governments that they are hindering artistic progress?

    --
    mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    1. Re:Older than me! by eln · · Score: 5, Funny

      When Newton said "if I see farther than other men, it is because I stand on the shoulders of giants" (and he wasn't the first to say that)

      I totally agree. Someone really should have sued Newton for copyright infringement for that quote.

    2. Re:Older than me! by Anonymous Coward · · Score: 5, Informative

      And yet this has absolutely NOTHING to do with copyright. This is all about TRADEMARK. And no, trademarks were never meant to expire, nor should they. If you want to go on a rant, you should at least have a basic grasp of what you're talking about.

    3. Re:Older than me! by Thelasko · · Score: 3, Informative

      We really REALLY need copyright reform.

      Scrabble is not under copyright, it's a trademark.

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    4. Re:Older than me! by Minwee · · Score: 5, Insightful

      And yet that darn pesky article seems to think otherwise.

      Hasbro also asked Facebook to remove the game for violating copyright law under the Digital Millennium Copyright Act.

      Which is it? If it is a trademark then the DMCA does not apply. The 'C' doesn't stand for 'Trademark'. And if they are claiming that this is a copyright violation then they are on pretty thin legal ice as there isn't a lot about the game which is copyrightable.

      So which is it? Copyright or trademark? Has Hasbro engaged in perjury by issuing a DMCA takedown notice over a trademark dispute, or are they pursuing an unwinnable copyright case?

    5. Re:Older than me! by Pantero+Blanco · · Score: 3, Informative

      Scrabble is not under copyright, it's a trademark.

      Most articles that I have read about this say that the Scrabble rules and format are copyrighted. The name is certainly trademarked; that doesn't mean that other parts of the game can't be copyrighted.

      http://www.boston.com/business/articles/2008/07/25/hasbro_sues_over_scrabble_copyright_infringement/

      Now, with that said, this game is very old and I feel the lifespan of copyrights is too long.

  8. So countersue! by Thelasko · · Score: 4, Interesting

    I doubt the creators of Scrabulous had the foresight to patent their invention of "method to play the board game Scrabble using information technology," but if they did, they would have an awesome countersuit. Would the courts rule in favor of trademark or patent?

    --
    One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    1. Re:So countersue! by dat+cwazy+wabbit · · Score: 2, Insightful

      There's a lot of prior art.

  9. dumb idea. by apodyopsis · · Score: 3, Interesting

    For a start the game dates back to 1938! The guy who designed it died in 1993, he actually sold it in the 1940s and it was trademarked then. And they still try and extort money from it? For fucks sake.

    This can only backlash against HASBRO - they will make not a penny from the new Facebook version in any case and scrabulous was advertising the board game splendidly.

    Seems like a really, really dumb move guaranteed to annoy the end users.

    What do HASBRO think they will get from this? They will only get advertising revenue if they can persuade people to visit their new version, and annoying the customers is not a good method to do so.

    On the other hand Scrabulous was shut down by the developers themselves in response to the lawsuit, so either they are covering their asses or this is some attempt to make HASBRO reconsider in the face of user outrage.

    Typical. For me Scrabulous was one of the only reasons I used FB - I wonder if this will show up in the FB user numbers as a dip?

    1. Re:dumb idea. by Angostura · · Score: 5, Insightful

      And they still try and extort money from it? For fucks sake.

      Yes, well that's because the Trademark still has value. Why should the Scrabulous guys leech off the marketing millions that Hasbro pumped in over the years. If Scrabulous was good enough on its own terms to succeed without trademark leeching, they should have just called it something else: they would have succeeded irrespective.

  10. yahoo literati by circletimessquare · · Score: 4, Informative

    http://games.yahoo.com/lt

    (you need a yahoo login)

    totally free. huge regular user base in all skill levels. you get to keep track of your score/ rank over many thousands of games. there are different servers for different skill levels

    its a java app. i've had problems with it freezing on ie (so you lose a match and it hurts your overall standing), but it works fine in firefox. you can play time limit games, challenge spelling games, etc.

    there are some quirks and minor complaints, griping about the dictionary of course being the biggest, as usual, but by and large i'm very satisfied by the player population and the overall challenge and the easy in/ easy out/ waste 20 minutes nature of play

    you frequently encounter players with thousands of games under their belt, and you can check if their win/ loss ratio is suspect or their abandoned games count is suspect (meaning: they jettisoned games in the first few seconds before it hurt their score if they don't like their initial tiles, which is really lame). as for the players with the weird win/loss ratios: i don't understand why someone would cheat at such a frivolous nonmonetary past time, but you encounter such players way more than you would think. i don't get it. is someone designing bots for a CS class? is someone so interested in winning over enjoying themselves? i don't understand it

    of course, it's not 100% scrabble, but how it departs from scrabble, such as pseudorandom letter tiles (chosen at the beginning of the game and fixed but from a much larger pool of tiles) is interesting. so some games are brutal because of a bunch of Cs, Is, and Us, and the next game might be surprising because of a surfeit of Js and Zs

    i'm very happy with literati for wasting 20 minutes here and there

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:yahoo literati by pla · · Score: 2, Informative

      is someone designing bots for a CS class?

      Put simply - Yes.

  11. Re:let's see by CRCulver · · Score: 2, Interesting

    Facebook is a US site.

    Facebook is already translated into many languages and there are networks for most countries. While Facebook the corporation may be chartered in the US, it's obvious the leadership thinks of it as a global site.

  12. How does this not matter? by Von+Helmet · · Score: 3, Insightful

    There are still plenty of us who care about myspace / facebook. Most people on the Internet are on one (or both) of those. I see why this article justifies front-page status.

    Or how about I bitch about all the articles about C and Ruby and a whole load of other programming languages I don't know? Or websites that I personally don't care about? Should the front-page only have articles that we all care about? I'm guessing that would be quite a short list.

    1. Re:How does this not matter? by MMC+Monster · · Score: 3, Funny

      Has there ever been a poll about which social networking sites people on Slashdot use?

      /. is my social networking site. :-)

      --
      Help! I'm a slashdot refugee.
    2. Re:How does this not matter? by bigstrat2003 · · Score: 4, Insightful

      I haven't seen slashdot.org load as "Slashdot: social networking site reviews for nerds", which is what this article would be better classified as.

      That's bull. This has exactly zero to do with Facebook, if you pay attention. This is about a cool game getting shut down by an overzealous trademark holder... in other words, exactly sort of thing /. likes to discuss.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  13. Re:let's see by mikael_j · · Score: 3, Insightful

    It means he thinks that there aren't millions of non-US facebook users because he hasn't bothered to look.

    /Mikael

    --
    Greylisting is to SMTP as NAT is to IPv4
  14. Re:How does this matter? by raju1kabir · · Score: 4, Insightful

    There are still plenty of us who don't really care about myspace / facebook. Not every person on the internet is on one (or both) of those. I don't see why this article justifies front-page status.

    I don't see a single article on the front page that affects everyone.

    Your post strikes me as a lame excuse for trumpeting your awesome coolness for not using Facebook or Myspace. Consider your awesome coolness recognized, now leave us alone to talk about things that affect many thousands of people.

    --
    "Patriotism is your conviction that this country is superior to all other countries because you were born in it." -- GBS
  15. You're doing it wrong. by Lilith's+Heart-shape · · Score: 5, Funny

    If these guys can do Scrabble so well, why not encourage them to do other Hasbro games in a way that makes Hasbro money?

    Stop making sense.

    1. Re:You're doing it wrong. by digitrev · · Score: 4, Funny

      David Byrne, is that you?

      --
      Cynical Idealist
    2. Re:You're doing it wrong. by Anonymous Coward · · Score: 5, Funny

      David Byrne, is that you?

      I ran in to David Byrne just the other day. He's same as he ever was ... same as he ever was ...

  16. Re:A disappointing digital offering from Hasbro? by decipher_saint · · Score: 2, Interesting

    The parallel is even closer for M:tG fans as there used to be a quite nice piece of software floating around the 'net about 10 years ago called "Magic Suitcase".

    Instead of buying it and creating a licensed version that fans would appreciate and support they just killed it outright if memory serves.

    --
    crazy dynamite monkey
  17. well, at least I won't lose my last game ... by Quirkz · · Score: 3, Funny

    My mom was kicking my butt, 306 to 278, with just a few tiles to go. I guess I should consider this a reprieve. If you can't win, hope for a tie due to complete system shutdown, right?

  18. It's like Niggle on the Palm by argent · · Score: 3, Interesting

    Niggle is a freeware Scrabble on the Palm that is fairly vanilla looking but is a far superior implementation of Scrabble to the official Hasbro version, but when they came out with official Scrabble on the Palm the authors of Niggle, of course, pulled it.

  19. Re:A disappointing digital offering from Hasbro? by rukcus · · Score: 2, Interesting

    The problem I saw with Hasbro/EA Scrabble on Facebook was more of a problem with EA's "add more features that don't add basic functionality" like they butcher every game they touch.

    Hasbro's other departments, and specifically Wizards of the Coast which owns the brands for D&D and MTG, have failed to bring a good product to market for the same reasons. Instead of focusing on the basics, they bloat with features that only make the software look and play nice, but cannot mimic the underlying mechanics. Even before Magic Suitcase, there was Apprentice. This was free, widely used, no thrills attached program maintained by fans on their own time so that players online could enjoy the game. It was not based on ad revenue, it was less than 2MB and included TCP socketing. So what did WotC do? Send a Cease & Desist notice to the developers claiming copyright infringement. Two years later they released a product with lots of thrills, over 100 times the size, and a click-intensive program.

    Why does it seem like games companies don't know how give their customers what they want?

  20. Scrabulous should patent its game. by tjstork · · Score: 3, Interesting

    The feature list provided, the integrated chat, the quick loads, and word list, all describe a sort of a tile based game that is essentially different from scrabble the board game. Really, by Hasbro making an online tile thing, they are infringing on scrabulous's intellectual property. Scrabulous should patent everything about their work, and sue Hasbro for infringement on their invention.

    --
    This is my sig.
  21. Just like Tetris by Tet · · Score: 2, Interesting

    Deja vu. There used to be a pretty reasonable Tetris on Facebook called Block Star. It was shut down, and replaced with an officially licensed version called Tetris Friends. But no one plays that because it's crap in comparison (and it doesn't work on Macs or under Linux). Sigh.

    --
    "The invisible and the non-existent look very much alike." -- Delos B. McKown
  22. This has NOTHING to do with trademark by Anonymous Coward · · Score: 2, Insightful

    Legallly, this claim has nothing to do with trademark. Please, stop spreading FUD.

    This game was pulled under the DMCA. The DMCA only protects against copyright infringement, it has NO PROVISIONS AT ALL for trademark infringement.

    If this game had (in Scrabble's opinion) simply violated trademark, they could NOT have leveraged the DMCA.

    Now, if Scrabble has, in fact, perjured itself (DMCAing without cause *is* perjury), scrabulous must file a DMCA counter-claim. They will win, and should win big, if, in fact, Scrabble has perjured itself.

    I expect Scrabble actually has committed perjury, because I highly doubt any code or instructions (the copyrighted parts of Scrabble, the board/name are TRADEMARKS, totally different) in Scrabulous are non-original.

    Go Rajat and Jaynat, go!

  23. Re:How does this matter? by 93+Escort+Wagon · · Score: 2, Interesting

    Your post strikes me as a lame excuse for trumpeting your awesome coolness for not using Facebook or Myspace. Consider your awesome coolness recognized, now leave us alone to talk about things that affect many thousands of people.

    It's funny how, as far as I've seen, people don't complain when there's a Slashdot story about Perl - yet that is relevant to orders of magnitude fewer people than MySpace or Facebook do.

    It's also funny how "cool" means one thing on Slashdot, and quite another in the world at large. Somehow I don't think the two sets overlap much.

    --
    #DeleteChrome
  24. Re:let's see by Goaway · · Score: 3, Funny

    And why would that in any way affect their choice of dictionaries? Are some dictionaries illegal in the US?

  25. Re:How does this matter? by HTH+NE1 · · Score: 3, Insightful

    I would like to see Slashdot return to actually discussing important technical news

    Then find some and submit it.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  26. Re:And is that INNOVATIVE? by 26199 · · Score: 3, Insightful

    Copyright does not require innovation, just originality.

  27. Re:facebook app performance by CowboyBob500 · · Score: 2, Informative

    Just to expand on this point, if you look at the official scrabble site you'll see that's because Hasbro only own the Scrabble trademark in the US and Canada. In the rest of the world it's owned by J.W.Spears and Sons - who don't seem to have a problem with the game. My guess is that the rest of the world will carry on playing Scrabulous.

    Bob

  28. It happened to me, too by Raconteur · · Score: 2, Interesting

    In the early 1980's I made a nifty implementation of MasterMind, a game invented (sort of) by Mordecai Meirowitz in 1970, sold to Invicta Plastics, who eventually licensed it to Hasbro. The original board game was based on a pen and paper game, and it has been copied dozens of times in web games and other programs. Wikipedia link: http://en.wikipedia.org/wiki/Mastermind_(board_game) I built the game as a developer's teaching aid for drawing into an off-screen device context and some other techniques, but it became quite popular as a diversion. Queries both Invicta and Hasbro about permission to use the look and feel were never answered. I've never asked for nor received any compensation for the game. I've credited all concerned parties prominently in the game. A thorough search of Invicta and Hasbro web sites and catalogs have no mention of the game, it has all but evaporated. When I posted the code on a popular code sharing site (as a teaching aid) I got a very nasty threatening letter from Hasbro. I had to take it out of public distribution, though I still distribute it privately because the code techniques are very useful. Hasbro is (technically) within their rights, though I could make a case by pointing out the other clones and the obsoleteness of the license. The main reason for this post is the tone of the letter -- not professional at all, it was personal, emotional and irrational. Reading it, you would think I had taken a toy from under some tot's Christmas tree. Hasbro sucks.

  29. Re:What was the basis of the lawsuit? by gnick · · Score: 4, Informative

    The bit I haven't yet deciphered (I have RTFA, but it didn't really help) is what exactly the lawsuit claims. It says that it's filed under the DMCA, but not what exactly Hasbro are claiming copyright on. Is a game concept copyrightable? If not, can Scrabulous just remove whatever little bit it is that they are claiming on?

    They're not claiming copyright on anything if I understand correctly.

    They're claiming trademark infringement. It's likely that if Scrabulous changed its name and perhaps trivially tweaked the gameplay, Hasbro would just bugger off. There are plenty of knock-offs of popular games, they're just renamed and re-themed.

    --
    He's getting rather old, but he's a good mouse.
  30. Milking their cash ponies by Jabbrwokk · · Score: 5, Insightful

    Most of Hasbro's board is so old they probably have to have oxygen tents built into the boardroom.

    That made me laugh out loud.

    And it's so true. Hasbro is living in the 1980s, still trying to make money off GIJoe and My Little Pony.

    They don't have enough tiles to make the word "innovate."

    1. Re:Milking their cash ponies by coolsnowmen · · Score: 2, Funny
  31. Re:Explain what's trademarked, merci? by digitrev · · Score: 2, Insightful

    Those are parodies. Scrabulous is a product with similar gameplay and name to Scrabble.

    --
    Cynical Idealist
  32. Everyone is missing the obvious by morgan_greywolf · · Score: 4, Interesting

    The Scrabble IP isn't owned by Hasbro -- they use it under license from a Mattel subsidiary that owns it. They are probably contractually obligated to 'zealously defend' that IP.

  33. Re-Read TFA! by Keeper+Of+Keys · · Score: 3, Informative

    It's been updated. Apparently the decision to block US and Canada from Scrabulous was the Scrabulous developers' own decision, presumably a pre-emptive move to prevent themselves being sued under US law (or Canadian law, for some reason). Curious that it has occurred at the same time as Hasbro launch their own version - maybe a deal was struck after all..?

  34. Re:Which social networking sites people on Slashdo by Cro+Magnon · · Score: 2, Funny

    Wouldn't that be more of an anti-social networking site?

    --
    Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
  35. Slashdot filters need revision! by GameboyRMH · · Score: 2, Interesting

    the significance of an argument about how web 2.0 apps are changing the business landscape.

    He have caps filters and characters-per-line filters but no MBA-speak filters?

    I kid, I kid :P

    I agree with your post though. I always have wondered how Hasbro, Mattel and some of the other toy companies are staying afloat. It's always amusing when I see an ad for a Wii game or something followed by an ad for...a board game. I guess they make money on families who can't afford video game systems, or have some sort of moral problem with them (there are a lot of parents who think video games "rot their children's minds," turn them into serial killers, etc.).

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:Slashdot filters need revision! by CastrTroy · · Score: 5, Insightful

      We have quite a few board games in our house. We also have video games. They are both fun in their own respects. The nice thing about board games is so little development costs. They created over 60 years ago, and are still selling it for $15 for the basic, and $45 for the deluxe version (prices from Amazon). It is risky starting out, but once you have something popular it's easy to put out the same product year after year and rake in the money.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Slashdot filters need revision! by twistedsymphony · · Score: 5, Interesting

      board games are still quite relevant.

      Every Friday I get together with a half dozen or so friends and we play card games board games or whatever. If you're playing with more than one other person the fun level of video games drops dramatically since a majority of the players become spectators. Most video games these days don't even offer very good multiplayer modes unless you're playing online, which is useless for local play. There are obvious exceptions but rock band and wii sports don't offer very high levels of intellect, where many board games do.

      The most common game played on "Game night" is Killer Bunnies, not a "board game" exactly, but the same spirit.

    3. Re:Slashdot filters need revision! by Flossymike · · Score: 2, Informative

      A very little research gives us details on the Directors of Hasbro.

      http://markets.ft.com/tearsheets/businessProfile.asp?s=us%3AHAS

      The mean ages, which missing out one of them, Bennett Schneir, is 53 years old.

      So yeah, perhaps they just would have never considered it.

      But just to make another point, consoles and PC games are a different beast than board\card games. It's quite possible to enjoy both.

      For your interest here are a few of my current favourites, Zombie Flux, Cthulhu 500, Bang! and Give me the Brain. Check them out, you might enjoy them :-)

    4. Re:Slashdot filters need revision! by ottothecow · · Score: 4, Insightful
      What interests me in this development is that Hasbro barely even seems to think that board games are relevant. Scrabulous seems to have proven that the board game itself could be exciting--it was a simple no-nonsense application. It had the board, some rules checking, some player interaction and a few handy features to make online play more fluid (like a notepad since it could often be days between moves and you might forget some ideas you had).

      Hasbro seems to be rejecting the idea that anyone would want to just play the damn game. Clearly people would rather see 3d tiles float around than be able to place them quickly and easily in order to enjoy the game itself.

      --
      Bottles.
    5. Re:Slashdot filters need revision! by PhotoGuy · · Score: 2, Interesting

      They created over 60 years ago, and are still selling it for $15 for the basic,

      It's still a deal at $15. The board is better quality than most new cheesy games, and the pieces are still wooden and engraved with the letters.

      I've bought a couple of them; one for the house, one for the cottage, and find they're an incredible deal.

      I also bought the versions for Palm and Pocket PC. My only beef with the PPC version is that it doesn't show your score as you build a word (and rearranging the tiles can be awkward). But overall, I love them all, and play them all.

      I personally found Scrabulous kind of awkward, and the new Scrabble looks and plays better, IMHO. Chat, dictionary, history, and they're adding keyboard input and ability to turn off animations. (Scrabble turns take a minute or two anyway, what's the outrage with a 3 second animation at the end, sheeesh.)

      --
      Love many, trust a few, do harm to none.
    6. Re:Slashdot filters need revision! by AmberBlackCat · · Score: 2, Funny

      ...$45 for the deluxe version (prices from Amazon). It is risky starting out, but once you have something popular it's easy to put out the same product year after year and rake in the money.

      I'm sorry are you talking about the board games or the computer games?

  36. Re:let's see by pjt33 · · Score: 2, Interesting

    It would be more accurate to say that Facebook is already sort-of mainly translated into many languages. I use it in Spanish, and at times the mistakes are painful.

    To pre-empt those who want to point out that it's Web 2.0 and I should get involved, I have. I've installed the translation module, translated a couple of phrases, and voted on a lot more. But it's not infrequent that when I find a mistranslated phrase the translation module claims not to know anything about it.

  37. You can't copyright games by ubuwalker31 · · Score: 2, Informative

    Game rules are not copyrightable. The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it....Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game. See http://www.copyright.gov/fls/fl108.html

  38. Re:What was the basis of the lawsuit? by Faylone · · Score: 2, Informative

    That it's trademark is also important because they MUST defend it, or they lose it, unlike copyrights.

  39. No wonder businesses have so many problems by A+nonymous+Coward · · Score: 2, Funny

    They are finding it difficult to toe the line.

  40. Am I the only one that likes the new version? by PhotoGuy · · Score: 2, Interesting

    It looks better. Some people have complained about the animations; they don't take that much time, and Hasbro has announced they're going to implement a switch to turn them off, as well as keyboard (based upon user feedback). Hasbro owns the rights to the game, implemented their own version, and are enforcing the rights.

    I don't know why everyone has so much hate on for the new version. It looks better, they're fixing up the couple of things people have complained about.

    Most importantly, with Scrabulous you had to refresh your page manually, or set up a 2-minute auto refresh. Not great for games with any interactivity. The official Scrabble doesn't need this refresh, it tells you when someone has moved, instantly, which really is a make-or-break feature in my book.

    Yes, some games are one-turn-per-day, and each works fine for that. But when you want a play-the-game-now interactively with someone, Scrabulous was a joke.

    I don't see it as a big loss, in my opinion. The new one works fine, and should be even better when it's out of beta.

    --
    Love many, trust a few, do harm to none.
    1. Re:Am I the only one that likes the new version? by raju1kabir · · Score: 2, Informative

      Hasbro owns the rights to the game

      False. They own the rights to the name, to the specific wording of the rules, and to those aspects of the board's appearance which are not necessary for its function - that is, they own the rights to the particular color that they use for double-word score, but they don't own the right to a 15x15 grid.

      And they only own those rights in North America.

      In no way do they own the rights to the "game". The concept of the game itself is in the public domain.

      --
      "Patriotism is your conviction that this country is superior to all other countries because you were born in it." -- GBS
  41. Re:House-Hold Name? by Haeleth · · Score: 4, Insightful

    I thaught the power of a trademark was diminished once it became so common that the average person used it to referance anything similar to it.

    It is.

    I think scrabble ranks up there with xerox,kleenex and aspirin.

    Xerox? Generic name for any photocopier. Kleenex? Generic name for any paper handkerchief. Aspirin? Generic name for any painkiller with acetylsalicylic acid as its active ingredient.

    Scrabble? Um, highly specific name for a single board game made exclusively by two companies. The average person wouldn't refer to any other board game as "a scrabble", even if it involved making words with tiles.

  42. What Scrabulous did makes no sense by belmolis · · Score: 4, Interesting

    I don't understand why the Scrabulous folks took an approach that virtually guaranteed that they would be shut down. The rules of the game are not subject to copyright or any other restriction, so anybody can make a Scrabble-like game. The name itself is trade-marked, and the board artwork is copyrighted. That means that all you have to do to be free of IP restrictions is use a clearly distinct name and different artwork. It would not have been difficult to avoid legal problems. Why they didn't is beyond me.

  43. Re:What was the basis of the lawsuit? by belmolis · · Score: 2, Interesting

    The functional aspects of the game layout are not protected but the non-functional, artistic aspects are. Scrabulous should have been okay if they used a board with the same dimensions and locations for the double word scores and so forth but different colors, fonts, and other details.

  44. Re:Settlers of Catan by ahankinson · · Score: 2, Funny

    That's awesome! I've often thought that there would be this thing, I don't know, like a website. Where you could search for stuff and then FIND it. Kinda like a library card catalogue but for the ENTIRE internet. Wouldn't that be great? Then we wouldn't have to wait years to find stuff out - we could just do a quick search and have the information we wanted. Oh well, maybe sometime in the future.

  45. FoxyProxy to the rescue by KAFinVan · · Score: 2, Interesting

    I just installed Foxyproxy and told it to reroute "http://apps.facebook.com/scrabulous" through a free proxy outside of the effected area. http://foxyproxy.mozdev.org/

    If Hasbro asks, I'm in Brazil.

  46. www.scrabulous.com - facebook not required by Tomahawk · · Score: 2, Interesting

    You don't need facebook. You can play at http://www.scrabulous.com/ - there's even an email version, which will email you when your opponent has played his/her move.

    Scrabulous was the reason I originally joined Facebook. When I found that I could play without having a Facebook account, I had my account deleted (mailed them and told them to delete everything!) and I play exclusively using the email version of the game.

    T.