Interview With an EVE Pirate
Within any game, especially massive games, there is usually a well established culture. This of course ultimately leads to some sort of counterculture (usually a la griefer). CCP's EVE has been able to give life to a counterculture that isn't completely destructive and makes for a very rich gameplay experience. Massively recently had a chance to sit down with one of EVE's leading criminals to discuss life as an outlaw. "One notable criminal organization devoted to piracy is Veto Corp, headed by their CEO Ethan Verone, who is without a doubt one of New Eden's more notorious pirates. Under his guidance, Veto Corp has been linked to numerous incidents of ransoming, hijacking, and illegal arms sales, among their many other crimes. Their modus operandi of shunning territorial control in favor of remaining fast and free ensures that Veto can conduct 'business' and hit targets anytime, and practically anywhere."
I don't speak for all of Eve players, but I've certainly never heard of them.
CONCORD is the npc police force of EVE, and each empire has their own Navy, but they only patrol in 0.5 or higher (Empire) space. All pilots have a security status ranging from 10.0 to -10.0, which increases for destroying pirate npcs, and decreases from destroying player ships, and decreases even more if you "pod" them. If your security status is below -5.0, you are kill on sight by all police forces in Empire space. And CONCORD has near limitless resources with a fast response time. Then there is the addition of bounties that can be placed on pilots which, for some of the more notorious pirates, reach into the tens, or even hundreds, of billions of ISK, adding incentive for player bounty hunters to track them down and kill them.
Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
The pirate/temperature graph has been part of FSM scriptures since the beginning.
"You don't need a weatherman to know which way the wind blows." - Bob Dylan
Your corporation is at war with another corporation. You may then blast each other to bits any time any place.
You join a Faction (one of the 4 races). Then you may kill any member of an opposing faction any time any place. Not all factions hate each other.
Space is divied up in 0.0 to 1.0.
0.5-1.0 is patrolled by NPC's who will come and murder you if you attack another player. This takes time though. Suicide ganking is using throw away ships/pilots to kill a fat target before the authorities can kill you. Then you use a second alt comes in a picks up the loot from your targets wreckage.
0.1-0.4 Gate and station guns will attack you if you attack another player, but NPC ships will not respond to aggression, so pretty much its full-on anywhere not near a gate or station, but some ships are tough enough that can tank those guns so those areas are not safe either.
0.0 space. There is no law but what you make. Death comes swiftly here with big pointy teeth. This is the region where the big ships and big corps roam. Anyone may attack anyone else at anytime.
Lastly when you attack enough players your personal sec status drops. It goes down some when you attack another player, it goes down more if you blow up his ship, and it goes down alot if you murder him (blow up his escape pod). Once it's below -.5 you can be attacked by anyone, anywhere, anytime and the hi-sec space NPC's will be gunning for you as well..
There are other ways to be able to legally attack or kill other players. Stealing give you a 15 minute window to blow up the theif's ship. Murdering another player give that player 30 days to hunt your ass down and kill you.
Essentially no place is 100% safe, though most places are not 100% lethal either. There are ways of mitigating the risk, but even so the risk is always there.
This is what keeps Eve interesting.