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Interview With an EVE Pirate

Within any game, especially massive games, there is usually a well established culture. This of course ultimately leads to some sort of counterculture (usually a la griefer). CCP's EVE has been able to give life to a counterculture that isn't completely destructive and makes for a very rich gameplay experience. Massively recently had a chance to sit down with one of EVE's leading criminals to discuss life as an outlaw. "One notable criminal organization devoted to piracy is Veto Corp, headed by their CEO Ethan Verone, who is without a doubt one of New Eden's more notorious pirates. Under his guidance, Veto Corp has been linked to numerous incidents of ransoming, hijacking, and illegal arms sales, among their many other crimes. Their modus operandi of shunning territorial control in favor of remaining fast and free ensures that Veto can conduct 'business' and hit targets anytime, and practically anywhere."

4 of 222 comments (clear)

  1. Death system by Drakin020 · · Score: 5, Insightful

    I think a lot of this has to do with the price of death.

    When you die, you loose your ship and that can hurt a lot. This causes players to think more before they act. It offeres a bit of suspense when one gets into a battle. No other game has this, and if the death system was not the way it was then EVE would crumble.

    If you die and get your ship back for free, what's the point?

    --
    The greatest revenge in life is massive success.
  2. Re:Unique... by im_thatoneguy · · Score: 4, Insightful

    Or you find yourself alone in a scary place and you team up. You start a militia and you maintain peace about yourself at the point of a well fueled missile barge.

    If it's dangerous to wander out into the dangerous bits... form your own gang to survive. Soon your gang becomes a colony and then a fleet and then a nation... and suddently the dangerous bits are just home.

  3. Re:ugh god by Rakshasa+Taisab · · Score: 4, Insightful

    I don't grief yet I find it enjoyable to play. (non-carebear industrialist) Think of the griefers as NPC's, as if AI had advanced (or receded) 100 years. They are your opponents in the game.

    If you keep thinking of the other players as 'intruding on _YOUR_ game', you'll never understand EVE. The players are the game, not the brainless rats.

    --
    - These characters were randomly selected.
  4. Re:so much for notorius by indy_Muad'Dib · · Score: 5, Insightful

    you spelt it wrong, its BoD.

    Band of Developers.

    they run into problems they have their pet admins fix it for them.