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Interview With an EVE Pirate

Within any game, especially massive games, there is usually a well established culture. This of course ultimately leads to some sort of counterculture (usually a la griefer). CCP's EVE has been able to give life to a counterculture that isn't completely destructive and makes for a very rich gameplay experience. Massively recently had a chance to sit down with one of EVE's leading criminals to discuss life as an outlaw. "One notable criminal organization devoted to piracy is Veto Corp, headed by their CEO Ethan Verone, who is without a doubt one of New Eden's more notorious pirates. Under his guidance, Veto Corp has been linked to numerous incidents of ransoming, hijacking, and illegal arms sales, among their many other crimes. Their modus operandi of shunning territorial control in favor of remaining fast and free ensures that Veto can conduct 'business' and hit targets anytime, and practically anywhere."

16 of 222 comments (clear)

  1. so much for notorius by poetmatt · · Score: 4, Informative

    I don't speak for all of Eve players, but I've certainly never heard of them.

    1. Re:so much for notorius by elrous0 · · Score: 4, Funny

      In his mind, he's a legend. In real life, a fry cook at Denny's.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:so much for notorius by indy_Muad'Dib · · Score: 5, Insightful

      you spelt it wrong, its BoD.

      Band of Developers.

      they run into problems they have their pet admins fix it for them.

  2. Yar! by Kingrames · · Score: 5, Funny

    Just doin his part to keep EVE Online free of Global Warming.

    --
    If you can read this, I forgot to post anonymously.
    1. Re:Yar! by The+Iso · · Score: 4, Informative

      The pirate/temperature graph has been part of FSM scriptures since the beginning.

      --
      "You don't need a weatherman to know which way the wind blows." - Bob Dylan
  3. ugh god by deathtopaulw · · Score: 5, Interesting

    this is why I love eve
    the developers don't try to shelter their users
    they openly designed it so there could be things like this.

    eve is a real mmo the way it should be done

    1. Re:ugh god by azuredrake · · Score: 4, Interesting

      It's not newbie friendly at all, in that it takes literally years of paying CCP your monthly fee in order to reach the point where you can fly the big ships that bring in the massive profits.

      EveMon will let you see how long it would take you and how much ISK (Eve money) it would cost you. Basically, I quit when I realized I'd get more enjoyment running a mining bot for two years while I was at work than I would if I were actually playing.

      --
      Quis custodiet ipsos custodes?
    2. Re:ugh god by Rakshasa+Taisab · · Score: 4, Insightful

      I don't grief yet I find it enjoyable to play. (non-carebear industrialist) Think of the griefers as NPC's, as if AI had advanced (or receded) 100 years. They are your opponents in the game.

      If you keep thinking of the other players as 'intruding on _YOUR_ game', you'll never understand EVE. The players are the game, not the brainless rats.

      --
      - These characters were randomly selected.
    3. Re:ugh god by Sobrique · · Score: 4, Interesting
      EVE is all about the players. The market is player opposition and competition. Asteroid belts get mined out by other miners. Lab space and factory time is a contended resource. Missions and NPCs exist, and they're... ok, and getting better, but basically are just a side event - another resource to be exploited, as part of the multi-player RTS that is EVE.

      I've been playing for ... 3, 4 years now? I forget. But it's a while, and obviously I'm therefore biased. But I'm forever saddened by the number of people who play EVE, spend 6 weeks grinding missions, and then declaring it 'meh boring' and leave again. Yes, there's parts of EVE that are boring. But there's a whole lot of other stuff to do - anything you can think of, you can go and do. That's part of the problem with it - you don't ever get told what to do, beyond those basic missions, you just have to decide to go do it. EVE is about making your own fun, which doesn't suit everyone - if what you want to do is get told by an NPC to go kill 50 rats, frankly WOW does it better. If you want an open ended game, that's a single universe, and you can do whatever you want, provided you have the firepower to back up your will, then that's EVE. You're free to do whatever. You're free to lead, you're free to follow, and you're free to fail. Player vs. Player means you're climbing the ladder, and sometimes you're stepping on the shoulders of others to get a boost. Some will do so willingly, some will ... object.

      It's not a game for everyone. Not everyone likes strategy games, not everyone likes winning at a cost of someone else losing. Not everyone like a game that requires you to think, plan and organise extensively - large scale fleet deployments in EVE can take significant amounts of effort. Or rather, significant amounts of effort if you want to win. It can also be necessary to abort an operation, having 'wasted' an evening of gaming, because fighting today you'll lose, because they're ready for you. Some will charge anyway, lose ships, and maybe have fun doing so. Others will not, and will go home, or do something else. This can be very frustrating, and does have an impact on morale - and morale is also important in EVE. It's a managable resource like anything else.

      As said, I've played for ages, and still love it. I know others won't - some just won't like it, and others will come to the game thinking the 'wrong way' to get ahead. But I still get the shiver down my spine, and pumping adrenaline when engaging in a serious fight, and there's remarkably few games that still do that for me.

  4. Unique... by Last_Available_Usern · · Score: 4, Interesting

    Eve is very unique in that there is only one universe. In Warcraft, if you develop a bad name, you can change servers, even change your name. If Eve, you have to make the best (or worst) of whatever lifestyle you choose to follow. As a Lawful Good resident, Eve quickly became a little terrifying since the only way I could expand my experience of the game was to move into less-friendly territory, something I was slightly reluctant to do with a Navy Raven with the best equipment. I suppose I (and others like me) could hop into a clone and take a cheap ship anywhere we wanted and experience that universe, but it just seemed too much like starting over. As more and more people grow into the position I was, we'll probably see an ever growing ratio of pirates to lawful citizens. At that point it will be very interesting to see what direction the game takes. It will probably be a Mad Max world at that point.

    1. Re:Unique... by im_thatoneguy · · Score: 4, Insightful

      Or you find yourself alone in a scary place and you team up. You start a militia and you maintain peace about yourself at the point of a well fueled missile barge.

      If it's dangerous to wander out into the dangerous bits... form your own gang to survive. Soon your gang becomes a colony and then a fleet and then a nation... and suddently the dangerous bits are just home.

  5. Death system by Drakin020 · · Score: 5, Insightful

    I think a lot of this has to do with the price of death.

    When you die, you loose your ship and that can hurt a lot. This causes players to think more before they act. It offeres a bit of suspense when one gets into a battle. No other game has this, and if the death system was not the way it was then EVE would crumble.

    If you die and get your ship back for free, what's the point?

    --
    The greatest revenge in life is massive success.
  6. He's not a pirate! by BertieBaggio · · Score: 4, Funny

    He's infringing copyri... oh, I see.

    Very well, carry on.

    --
    If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
  7. Life as outlaw... by r2rknot · · Score: 5, Funny

    Buy cheap ship, gather in groups.

    Wait/look for ship you can take down fast to wander by.

    Destroy ship, maybe pod the pilot.

    Repeat.

    Encounter force larger/better then your own.

    Return to Station, go afk and watch a movie while they spend hours 'camping' you. You have a good time, and make people spend tedious hours watching your avatar in station.

    --
    "...whenever any Form of Government becomes destructive...it is the Right of the People to alter or to abolish it..."
  8. Is it too late to start? by dave562 · · Score: 4, Interesting

    Every time Eve comes up in discussion I think about checking it out. I get the sense that it is really geared toward people who have lots of time to play it and it isn't very friendly toward casual players. What do you guys think? Is there any point in playing it if I only have 5-10 hours a week to devote to it?