Interview With an EVE Pirate
Within any game, especially massive games, there is usually a well established culture. This of course ultimately leads to some sort of counterculture (usually a la griefer). CCP's EVE has been able to give life to a counterculture that isn't completely destructive and makes for a very rich gameplay experience. Massively recently had a chance to sit down with one of EVE's leading criminals to discuss life as an outlaw. "One notable criminal organization devoted to piracy is Veto Corp, headed by their CEO Ethan Verone, who is without a doubt one of New Eden's more notorious pirates. Under his guidance, Veto Corp has been linked to numerous incidents of ransoming, hijacking, and illegal arms sales, among their many other crimes. Their modus operandi of shunning territorial control in favor of remaining fast and free ensures that Veto can conduct 'business' and hit targets anytime, and practically anywhere."
I don't speak for all of Eve players, but I've certainly never heard of them.
Just doin his part to keep EVE Online free of Global Warming.
If you can read this, I forgot to post anonymously.
this is why I love eve
the developers don't try to shelter their users
they openly designed it so there could be things like this.
eve is a real mmo the way it should be done
Eve is very unique in that there is only one universe. In Warcraft, if you develop a bad name, you can change servers, even change your name. If Eve, you have to make the best (or worst) of whatever lifestyle you choose to follow. As a Lawful Good resident, Eve quickly became a little terrifying since the only way I could expand my experience of the game was to move into less-friendly territory, something I was slightly reluctant to do with a Navy Raven with the best equipment. I suppose I (and others like me) could hop into a clone and take a cheap ship anywhere we wanted and experience that universe, but it just seemed too much like starting over. As more and more people grow into the position I was, we'll probably see an ever growing ratio of pirates to lawful citizens. At that point it will be very interesting to see what direction the game takes. It will probably be a Mad Max world at that point.
I think a lot of this has to do with the price of death.
When you die, you loose your ship and that can hurt a lot. This causes players to think more before they act. It offeres a bit of suspense when one gets into a battle. No other game has this, and if the death system was not the way it was then EVE would crumble.
If you die and get your ship back for free, what's the point?
The greatest revenge in life is massive success.
He's infringing copyri... oh, I see.
Very well, carry on.
If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
Buy cheap ship, gather in groups.
Wait/look for ship you can take down fast to wander by.
Destroy ship, maybe pod the pilot.
Repeat.
Encounter force larger/better then your own.
Return to Station, go afk and watch a movie while they spend hours 'camping' you. You have a good time, and make people spend tedious hours watching your avatar in station.
"...whenever any Form of Government becomes destructive...it is the Right of the People to alter or to abolish it..."
http://www.eve-pirate.com/uploads/LearningCurve.jpg
Every time Eve comes up in discussion I think about checking it out. I get the sense that it is really geared toward people who have lots of time to play it and it isn't very friendly toward casual players. What do you guys think? Is there any point in playing it if I only have 5-10 hours a week to devote to it?