Interview With an EVE Pirate
Within any game, especially massive games, there is usually a well established culture. This of course ultimately leads to some sort of counterculture (usually a la griefer). CCP's EVE has been able to give life to a counterculture that isn't completely destructive and makes for a very rich gameplay experience. Massively recently had a chance to sit down with one of EVE's leading criminals to discuss life as an outlaw. "One notable criminal organization devoted to piracy is Veto Corp, headed by their CEO Ethan Verone, who is without a doubt one of New Eden's more notorious pirates. Under his guidance, Veto Corp has been linked to numerous incidents of ransoming, hijacking, and illegal arms sales, among their many other crimes. Their modus operandi of shunning territorial control in favor of remaining fast and free ensures that Veto can conduct 'business' and hit targets anytime, and practically anywhere."
this is why I love eve
the developers don't try to shelter their users
they openly designed it so there could be things like this.
eve is a real mmo the way it should be done
Eve is very unique in that there is only one universe. In Warcraft, if you develop a bad name, you can change servers, even change your name. If Eve, you have to make the best (or worst) of whatever lifestyle you choose to follow. As a Lawful Good resident, Eve quickly became a little terrifying since the only way I could expand my experience of the game was to move into less-friendly territory, something I was slightly reluctant to do with a Navy Raven with the best equipment. I suppose I (and others like me) could hop into a clone and take a cheap ship anywhere we wanted and experience that universe, but it just seemed too much like starting over. As more and more people grow into the position I was, we'll probably see an ever growing ratio of pirates to lawful citizens. At that point it will be very interesting to see what direction the game takes. It will probably be a Mad Max world at that point.
Stuff like this happens in any and all games. The difference is EVEs focus on PvP and the ensuing legalization of practically anything. There are very large portions of the universe where you can quite literally get away with what would be consider a crime, your only real protection will come from being in a large player gang, as there is simply no protection from NPCs. Even in so called "high sec", theres still a risk of getting blown up by an overpowering strike force before CONCORD (the space cops) can show up and defend you. Further more, any in game "corporation" (eve's guilds), can declare war upon another corporation, or groups of corporations that have banded together in an alliance, allowing them to be attacked anywhere, including the safest systems, as you've basically paid the cops to look the other way for a week. Several other mercenary corporations besides VETO exist as well. In fact I've hired a few of them to take out worthless targets simply because I can afford it and I got a good laugh from pissing the victims off.
Every time Eve comes up in discussion I think about checking it out. I get the sense that it is really geared toward people who have lots of time to play it and it isn't very friendly toward casual players. What do you guys think? Is there any point in playing it if I only have 5-10 hours a week to devote to it?
If anyone is interested about the psychological aspects of competion-based games, I suggest to grab a copy of No Contest By Alfie Kohn:
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Makes a interesting case about the underlying stimulus for competition-type personalities. I often found interesting that PvP servers and games attract a specific type of personality, that book makes me feel better about myself in comparison to them (for the humor-impaired that was a joke related to the book).
That's why I can't stand people who call for WoW like death systems....Hurray...you loose durability. Big deal right?
It brings no strategy or suspense to battles.
The greatest revenge in life is massive success.
Pirates never fight on even terms (they always hide when out gunned)
Not at all true. We get in all kinds of fights that are even, lopsided, traps, whatever. You get a couple fleets slugging it out, and them you get stomped. No problem, you know now you can bait their big stuff out, so you plan ahead and then get your payback (and not necessarily with a larger fleet; more often than not, good planning and little quick thinking is more important than sheer numbers.
Another example would be faction warfare PvP. There's gangs of all sizes flying around. You have 12, they have 21? Well, what sizes are we talking about? Hmmm, we have two more cruisers than them, yeah, might work, if we can take that ship first, then that one, then either of those two. Good tactics and a good fleet commander making good decisions easily doubles the size of your fleet.
I think you were fell victim to one too many can flips and finally got pissed enough about all that veld you were losing that you quit -- without a full picture of what the entire game has to offer. You use the phrase "mind numbingly boring". What is mining if not that? Where's the excitement in watching a mining laser fire off again and again and again...
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
How is what Veto Corp does different from what other corps do? Okay, so they don't claim large tracts of space for themselves (which might be the biggest form of piracy there is in EVE), but any corp will gladly kill you if you look at them the wrong way.
And what's illegal about arms trade in Eve? Is there anything at all that's illegal there? Okay, attacking people in 1.0 space gets you in trouble with the cops, but other than that, anything goes, right?
I guess the two distinguishing features of Veto Corps as far as I can tell are:
1: Mobility.
2: I suppose they're less diplomatic about what they're doing.