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Blizzard Beefs up World of Warcraft's Recruit-a-Friend

It appears that Blizzard has beefed up their World of Warcraft recruit-a-friend program rather substantially. There have been rumors that this was coming for a while now, but the details are still a little surprising. Benefits include triple experience, being able to summon your friend from anywhere in the world, free levels, free gametime, and even a free mount if your friend signs up for a two-month subscription. All of these are subject to several quid pro quos, but it looks like Blizzard is really trying to ramp up their player base for the expansion.

10 of 165 comments (clear)

  1. Multi-boxing by CogDissident · · Score: 5, Interesting

    You know, honestly, I wanted to multi-box WoW (ie: play as two or more characters at once). And this is just the thing I needed to actually have an incentive to start doing so.

    1. Re:Multi-boxing by Danny+Rathjens · · Score: 3, Interesting

      I played WoW for a few months in 2005 on the Magtheridon PvP server. A guy on the horde side there had 5 accounts and , just as you suggest, all mages and a priest. The interesting thing was that he used a single keyboard and had all 5 computers with a wireless keyboard receiver so that when he typed a key to move or cast a spell they all did it. There was a lot of uproar about it at the time that he was exploiting or cheating, but he made an easy target if you manage to get his characters unsynched from each other enough then it was 5 easy pvp kills for my rogue. :D

    2. Re:Multi-boxing by RzUpAnmsCwrds · · Score: 3, Interesting

      These teams are NOT hard to beat. We beat one on my under-geared, 1400 rated screw-around 5v5 team.

      Line of sight is absolutely essential in arenas. Anyone who is decent understands how exploit it, and it's extremely easy to do with macroed teams.

      All it takes is a well-timed psychic scream and all of the macros go out the window. Macros stop working when you get out of follow range.

  2. Active Accounts by dintech · · Score: 3, Interesting

    it looks like Blizzard is really trying to ramp up their player base for the expansion.

    I would love to see what the active number of players looks like these days. I stopped playing just after the first expansion. Partly because it didn't add enough for me. I won't be buying the new expansion and reactivating my account and I think there are probably a few people in my situation.

    The programme sounds exciting but it seems to be just a bit to little too late.

  3. Re:Huh? by halivar · · Score: 4, Interesting

    WoW has completely broken down the barriers of stereotyping and social class systems. Nerd play it. Preppies play it. Girls play it. Grown-up professionals play it. High-school football players play it. Military service members play it.

    I have a number of friends who, though addicted to WoW, somehow manage to keep up with otherwise completely no-stereotypical lives.

    The stigma video games as a "nerd" activity is all but dead to my generation.

  4. Re:First hit is free... by Cornflake917 · · Score: 3, Interesting

    Tried EvE. It just got old after awhile because I had to use it more and more just to get high. Also, since their product was more complicated to use, EvE-fiends were pretty elitist and thought they were special and more intelligent than WoW-whores. I just had to quit.

    So yeah, maybe it's good to hook a friend up with EvE. They are more likely to get out of the MMO scene before their addiction destroys their lives.

  5. Re:I still don't get it by Phrogman · · Score: 5, Interesting

    Thats the norm for all MMOs it seems. View the actual game content that you are *supposed to be enjoying* as "grind", then get to the "end game" and whine there is nothing to do. I have seen this in many people in pretty much every MMO.

    Its a power thing for people I think. They don't want to compete at anything less than a level field (or preferably one that favours them) and they don't want a challenge. Its perhaps a reflection of the instant-gratification nature of our society on one hand, and the competitive nature of our society on the other. I read an article recently that was saying that pretty much every aspect of North American society is viewed as a competition these days. We have somehow concluded that we are losers if we don't compete at everything and don't win at it as well.

    At the same time few players are willing to admit they have anything to learn when it comes to playing MMOs as well - so they fail to learn from their experiences and fail to learn from others. As a result the often suck very badly when playing in groups. I am sure it seems even more apparent in WOW given the number of players present.

    I enjoy playing the game to play the game - leveling up a character to max means simply that I am likely to stop playing that character. The "End game" content of most games seems to be grinding to engage in PvP - and quite frankly I have no desire to associate with the typical PvP oriented player. The vast majority are complete fuckwit assholes, and they occlude the decent and competitive PvPers I wouldn't mind playing with. People also take PvP competition far far too seriously I think. PvP was fun in its earliest incarnation in DAOC for instance, until they introduced Realm Points and Realm Point Skills and suddenly we weren't fighting the enemy because they were the enemy, we were fighting them so we could personally gain more power and abilities. That ruined RvR in DAOC in the long run.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  6. Redundant Array of Shaman by _Sprocket_ · · Score: 4, Interesting

    I play in the Shadowburn battle group. Occasionally there's this redundant array of shaman that show up in the AV games (from a different server - I forget which). They always appear in the same 5-man group and have the same initial letters in their names. I've seen them wreck havok. Immediate heals on each other, concentrated firepower, occasional res on a fallen component. Totems times five adds to the effect. All component shaman are decked out in near identical PvP gear.

    I've been able to tell which component shaman has the player behind it by two ways. First, when addressed, the player will occasionally give simple responces in BG chat. Secondly, when moving, the player-controlled character will be out front followed by a group of 4 that move on top of each other.

    I would imagine setting up a 5-box group like this would be kind of interesting from a technical angle. However, after watching this redundant array of shaman in action, I'm convinced the reward is being a considerable force on the battlefield.

    1. Re:Redundant Array of Shaman by Ogive17 · · Score: 3, Interesting

      I remember seeing this guy.. wish I could remember his name. During the winter "super snow ball" season I hit his lead toon with a snowball off the AV bridge near the Alliance base... then laughed my ass off as the other 4 all walked off the bridge to their death. I didn't know what really happened until a guild mate explained it to me.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  7. Who needs free XP by kcbanner · · Score: 3, Interesting
    Using Glider you can get a character to 70 in a couple weeks (if your a "casual" botter), less if your more experienced and have the scripts setup already, etc.

    What ends up happening is you chain your accounts together through the refer a "friend" program, so when you pay up your bot accounts each one in turn gets free time.

    I had stopped playing WoW for quite awhile...Glider actually made the game fun and got me started playing it again. I never got banned.

    Looks like with this new system Blizzard is trying to reinforce their "real" player base.

    --
    Obligatory blog plug: http://www.caseybanner.ca/