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Asus Release a Wiimote-Alike

arcticstoat writes "After attracting lots of media attention with the Eee PC, Asus has now turned its hand to producing a motion-sensitive controller like the Wiimote, called the Eee Stick. Looking unashamedly like a copy of a Wiimote and Nunchuk setup, the Eee Stick has two components — one with an analogue joystick, and one with a digital control pad — and both sticks have a rumble feature. The Eee Stick is currently planned to be bundled with various models of the Eee PC and Eee Box, but Asus says it can also theoretically work with any PC."

5 of 76 comments (clear)

  1. Pointing? by Millennium · · Score: 3, Insightful

    So they say this thing has a "pointer mode," but I don't see any external reference (akin to the Wii Remote's sensor bar). How does this thing determine its position in space if it doesn't have a point of reference?

    1. Re:Pointing? by randyest · · Score: 1, Insightful

      It doesn't. You just keep tilting and waving until it randomly (eventually) puts the cursor where you wanted it. Then you click! So easy! Just like a wii!

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  2. Content? by rtechie · · Score: 2, Insightful

    People bought the wii because of the compelling gameplay related to the controller... what software is being released for this thing. ASUS isn't in the content business, so I'm not sure where the software is going to come from. Probably nowhere.

  3. Re:Why does Asus copy everything from the Wii? by tepples · · Score: 2, Insightful

    Why is it that Asus feels compelled to copy Nintendo's Wii hardware on their latest releases

    For the same reason that all mainstream video game consoles after the NES copied the NES's directional pad to some extent rather than using a table-top joystick.

  4. Re:FPS controller by Kjella · · Score: 2, Insightful

    Think about it. In most FPSes, you use the keyboard to move. 100% digital, on/off movement - you're either pressing the key or you're not. With a Nunchuck, you can use the analog stick to move at different speeds.

    And most of the time, rapid violent twists would be the optimum reaction. Maybe not all the time but very often you'd want to max out your movement and I think making the wiimoet work comfortably under those conditions would be difficult.

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