Asus Release a Wiimote-Alike
arcticstoat writes "After attracting lots of media attention with the Eee PC, Asus has now turned its hand to producing a motion-sensitive controller like the Wiimote, called the Eee Stick. Looking unashamedly like a copy of a Wiimote and Nunchuk setup, the Eee Stick has two components — one with an analogue joystick, and one with a digital control pad — and both sticks have a rumble feature. The Eee Stick is currently planned to be bundled with various models of the Eee PC and Eee Box, but Asus says it can also theoretically work with any PC."
Finally an alternative to the mouse.
something something something... Eee Stick... something something something... Eee Box... and it vibrates?
It's an air mouse with extra buttons.
I _like_ the point and click functionality of the Wiimote. I do not like waving my hand in the air in every other direction to try and click on something.
So they say this thing has a "pointer mode," but I don't see any external reference (akin to the Wii Remote's sensor bar). How does this thing determine its position in space if it doesn't have a point of reference?
Obviously nintendo is pretty mad at them for doing this. Nintendo no longer has a monopoly on the Wii remote...
They haven't for a while.
What's the value of information that you don't know?
Didn't Nintendo just lose a law suit because they had controllers with analogue sticks and rumbling?
Way to copy a product that really doesn't work. If they Wiimote worked so well, they wouldn't need the Wii Motion Plus. Has anyone ever said, "I like using my computer, but I wish I had to spasmodically waggle my wrist more?" I don't think so. It is possible that the Asus remote is based on better technology (like in the Wii Motion Plus) but my point is it _looks_ like a Wiimote, a product that is actually a binary waggle-or-not sensor combined with an inverse laser pointer.
that you can do with the wiimote like head tracking:
http://www.youtube.com/watch?v=Jd3-eiid-Uw
low cost interactive whiteboard:
http://www.youtube.com/watch?v=5s5EvhHy7eQ
Finger tracking (ala minority report)
http://www.youtube.com/watch?v=0awjPUkBXOU
DON'T PANIC.
People bought the wii because of the compelling gameplay related to the controller... what software is being released for this thing. ASUS isn't in the content business, so I'm not sure where the software is going to come from. Probably nowhere.
Why is it that Asus feels compelled to copy Nintendo's Wii hardware on their latest releases
For the same reason that all mainstream video game consoles after the NES copied the NES's directional pad to some extent rather than using a table-top joystick.
Ever since I first used a Nunchuck on the Wii, I've thought it would make the perfect keyboard replacement for FPS games.
Think about it. In most FPSes, you use the keyboard to move. 100% digital, on/off movement - you're either pressing the key or you're not. With a Nunchuck, you can use the analog stick to move at different speeds. You can rotate it lengthwise to lean, flick it to jump, and tilt it down to crouch. There are two buttons, good for other random keyboard inputs (night vision goggles? use?).
Combine it with a 5-button wheel mouse and you should have enough controls for most any FPS.
Maybe this controller gets us a little closer to that.
Copying somebody else and doing a half-assed job is no way to succeed in business. You've got to copy somebody and then improve the idea to make an impact.
Get an infrared camera like the wiimote and put some straps with infrared LEDs on a player. You could use this for some real time basic motion capture. It won't be very accurate, but could be good enough to recognize a head nod/shake, a person pointing or waving and other basic actions. Now use this in WoW and suddenly your MMORPG is a lot more immersive.
Have you tried a "Vii"? (Chinese Wii knockoff to which parent linked) I have. It's terrible and you'd have to pay me to play it again. My 3, 5, 7, and 12-year-old nephews all hated it too. Seriously, it's utter garbage, especially if you've played with a real Wii. You can almost feel the liquid-mercury tilt switches inside. There is no sensor bar (not unlike this Asus "wiimote") -- 'nuff said for those who understand accelerometer drift and error integration.
everything in moderation
For the same reason that all mainstream video game consoles after the NES copied the NES's directional pad to some extent rather than using a table-top joystick.
Because they hate children and wanted them all to suffer constant thumb pain?
Nintendo Thumb is a serious and debilitating disorder. Please, won't someone think of the children?