Miyamoto 'Banned' From Talking About Hobbies
walshy007 writes "After Shigeru Miyamoto developed a love of puzzles, the "brain-training" software that has proved to be an international "killer application" on the Nintendo DS console was born.
He became interested in taking more exercise, and Wii Fit was created. He took up music lessons, and Wii Music was the result.
Now, according to sources at Nintendo, the games designer has been banned by the company from speaking publicly about his hobbies."
..guess we'll just see how long Nintendo manages to keep him around with ridiculous policies like this in place..
If knowing Miyamoto's hobbies is enough to scoop Nintendo, then why can't competitors even touch his track record?
I think Nintendo is confusing ideas with implementations. Having ideas is great. Anyone can have ideas. In fact, they're a dime in quantities of tens of thousands. The problem is getting those ideas implemented. And without Miyamoto-san's insight into the implementation, I sincerely doubt competitors are going to be able to get ahead of Nintendo.
This seems like a case where Miyamoto should ignore his employer and just do his own thing. Unfortunately, I think he's too nice to take a stand on this. He will probably go along with his employer's request. Thankfully, however, I imagine that this requirement will loosen and fall off with time.
Which can only be good for fans. I can't speak for anyone else, but I have found the stories behind the development of Miis and Wii Fit to be fascinating. (And hilarious. "You guys are useless!" :-P)
Javascript + Nintendo DSi = DSiCade
Well, one thing that business has taught me is how little value ideas really have.
I know it's heretical to say this, but ideas just aren't that valuable. Discernment, discipline, patience, timing, creativity, craftsmanship, relationships with vendors and customers, and of course money have to be added before an idea generates a single penny of profit.
Take the idea of a car racing game with cute characters driving. Miyamoto's gone to that well multiple times, but nobody else has scored big with it, even though it isn't a copyrightable or patentable thing. He's got a team that gets the details right.
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Exactly my point. Nintendo is worried about being scooped, and they shouldn't be. Nintendo and Apple are about style.
The wiimote isn't the best motion sensitive controller I've ever used. I have an ancient flight-stick from a Comdex about 10 years back or so that I move in the air to control a plane in a filght-sim. The controls are marvelous, and it never caught on.
The wiimote conversely isn't horribly accurate, doesn't feature enough buttons to offer the complexity I personally crave, and is very frustrating as a mouse-type tool.
That being said, I enjoy my Wii as do many others. Nintendo focuses on gameplay and design. Microsoft can copy the avatars and such, but neither Microsoft nor Sony seem to get what it is that Nintendo does so well.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Manager: "Please don't talk about your hobbies publicly."
Miyamoto: "OK"
Co-worker: "What was that about?"
Miyamoto: "They don't want me talking about my hobbies."
Co-worker: "They won't let Miyamoto talk about his hobbies."
[several layers of 'the telephone game' later]
"Miyamoto banned from talking about hobbies."
Exactly. The ideas in Miyamoto's games sometimes aren't particularly inspired (collect carrots in a garden?) and often aren't really important to the core gameplay. What makes Miyamoto's games unique and universally great is the incredible polish and attention to detail, his ability to see what doesn't work and call out bad ideas, and the well thought out and extensively tested gameplay mechanics used in his games.
As always, it's not the idea, it's the execution.
I guess there could be some brand dilution if others come out before Nintendo, but then, it's Nintendo. People pay attention to them whether their ideas are new, or whether they have been done before (Kinetic Combat was before Wii Fit, Guitar Hero was before Wii Music, and so on).