Game Developer's Response To Pirates
cliffski writes "A few days ago, indie PC games developer Positech publicly called for people pirating their games to explain why, in an open and honest attempt to see what the causes of gaming piracy were. Hundreds of blog posts, hundreds more emails and several server-reboots later, the developer's reply is up on their site. The pirates had a lot to say, on subjects such as price, DRM, demos and the overall quality of PC games, and Positech owner Cliffski explains how this developer at least will be changing their approach to selling PC games as a result. Is this the start of a change for the wider industry? Or is this the only developer actively listening to the pirates point of view?"
I used to find it amusing that people are willing to live with Steam's DRM, but complain about DRM in general. I've personally resisted Steam for years and years before I finally decided that Steam's DRM is actually palatable compared to some of the shit that's out there (securom).
What's disappointing is how badly the large shops are butchering the PC gaming market with DRM that absolutely sucks. Bioshock, Mass Effect and Spore are all games I wanted to play but at this point I will not dump the money down for them. Even the Steam version of Bioshock contains securom. How screwed up is that?
I'm at the point now where I'm slowly turning towards indie developers for most of my gaming neads (Stardock) and I'm really really glad that Positech has made it to slashdot or I'd never have heard of this company. I'll have to look at their games more closely.
This developer needs to be modded up. I wrote and told them that I used to pirate games after I bought them because the pirate editions were generally easier to use and I didn't have to have a disk laying around to play it. I then explained that due to my limited time as a father messing around with any of it was crap and that I pretty much quit playing PC games in general. If this whole asking our customers what they want thing catches on maybe I'll finally be able to get what I want, when I want it, and the way I want it. Perhaps I could get back into video games on the PC again.
"Some books contain the machinery required to create and sustain universes."-Tycho
I like that guy's attitude.
Instead of corporate PR bullshit, he's honest, open and willing to discuss with his potential clients.
My answer to his question would most likely have been : I just fucking hate big games companies who are run by corporate idiots.
I'll probably give one of his games a try, just to encourage this kind of behavior.
I have to agree - I really hate a game or software I brought, require some other control software being installed. Especially if it requires an internet connection to work.
Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
Being native to Linux is the answer for many Linux users, but certainly not all. I was using Nero + keygen for quite a while until two things coincided: 1) the quality of the product had risen making the product worth the money they were asking and 2) my income had risen to the point that I could afford the money they were asking.
But the same goes for other software that I have actually contributed my money to support. (I choose those words intentionally because I don't truly believe that software is a product in the sense that other products are.) I pay for software as a form of expression of my appreciation. I have even been known to donate to various free software projects because I appreciated what they did. This perspective, of course, is likely to be shared by a rather small portion of people and I recognize that.
But ultimately, there's a combination of what something is worth and what people can afford and when those two things intersect, you will find people more willing to buy or pay for something. I don't think it's all that mysterious and really doesn't need some sort of grand gesture like "ask the pirates." Hell, most of the coders and other software people have likely used software without paying for it at some point -- why did they do it? They should ask themselves and accept the answer is likely true for others as well. "Can't afford" is quite likely to be the most common reason closely followed by "not worth the price."
The presence of DRM or other software locking/security mechanisms are the result of greedy software makers knowing that not everyone is willing to pay their prices and are attempting to punish those who want to use their software anyway. Make no mistake about it, software protection measures are punitive in nature and design. And people are right to be offended by it. Some people think of it as no different from locking your home up when you are away, but it's quite different in that you're locking your neighbor's door to keep him form stealing from you when you go visiting. Software publishers fail to appreciate that their software is an add-on to an operating system and collection of existing software and data and should try to coexist and cooperate within that environment as a guest should behave himself in your home. Coming to your home and behaving with paranoia, fear and distrust is likely to result in negative feelings and impressions. Worse, attempts of software writers to include destructive anti-piracy measures goes well beyond the concept of the well-behaved guest principle that software publishers should observe.
People are willing to buy when it's worth buying... that's true of the majority of all people everywhere. There will ALWAYS be the element who will prefer something for nothing. Nothing will change their minds or influence their preferences on the matter. These software publishers generally need to come to terms with this aspect of human nature and factor it into their pricing models and business models. There will always be a certain amount of this, but when you price something properly, the people who behave badly are a small enough minority that they would be insignificant when compared to the people who pay.
You might notice, that since the days of floppies copy protection IS NOT STOPPING PIRACY.
DRM doesn't necessarily force someone to buy the game. It very often forces people to say "This is more trouble than it is worth. I'm going to buy a Wii, where the DRM is transparent, and won't annoy me". Note that people who say *that* have no need to rationalize anything.
It's the side of the DRM equation that is generally ignored. Developers are so fixating in using DRM to force pirates to buy their games that they ignore the number of paying customers who don't buy their games *because* of the DRM. If the second outweighs the first, they lose money even though they've "stopped the nasty pirates".
It's like getting upset about shoplifting, hiring an uzi carrying security guard for every aisle and then wondering why your sales go down.
The cake is a pie
If your DRM will EVER prevent a legit customer from using a legit product that they paid for, it is bad. That's a pretty binary decision to me. Were I to develop games and try to copy protect them, if there was even a 1% chance a legit customer couldn't use the software they paid for, I'd skip the option.
DRM causes issues in legit copies a LOT. I have a lot of games that worked when I bought them but don't work on my new hardware.
My solution wasn't to pirate... my solution was to stop buying PC games altogether. I have no hidden agenda when I say DRM prevents me from buying software.
I now have dozens of 360 and Wii games.. all paid for. I'm never going back to PC gaming.
Lose the DRM and use Steam huh?
Mutually exclusive. Steam is an implementation of DRM. Moreso than requiring a CD in the drive, to be sure. It might be a good implementation. Okay, maybe instead acceptable
Let's not mistake Steam as merely some tool of our own convenience. It is a means of access control as well as distribution and handy middleware features. Yes, the community features, automatic updates, achievements, and ease of getting your games (both buying and redownloading) are delightful. To a large degree, it fills a niche similar to that of Xbox Live, for the PC.
But Steam is the gatekeeper. By some effort you can play offline, but for the most part you are dependent on Valve to not take away your pretties or otherwise poof out of existence. You know that familiar delay before you are deemed worthy to launch the game? It's the same issue that we bitch about near daily here on slashdot, but it's damn convenient in this case.
Do we *really* object to DRM on moral grounds? Or only the kind that gets in the way? Steam does work for you most of the time - your 'rights' being 'managed' in this case in such a way that redownload anywhere is permissible. I think we do object. We're praising Steam now because it's many steps up from our other options - just ignoring for the moment all the times my game list is empty for no apparent reason.
I think what you meant to say was to lose the annoying implementations of copy protection. The kind that inexplicably fails on certain configurations, requires you to download CD-cracks from unofficial channels to keep your sanity, and type in the CD key that you lost 4 years ago when reinstalling.
"Strangers have the best candy" -Me
Did anyone else notice the 2 copyrighted images from "Pirates of the Caribbean" on the article. For some reason, I doubt he properly licensed those, but I'm sure that is completely different than pirating a game.
That's an area I would also stress: when I buy a game legit, I would like to get the manual as well as a proper cd case for it. I make an exception for the bargain bin games which one expects this sort of thing - but I'm talking about games that you pay $40+ for which don't have anything else but a cd-rom in a paper sleeve.
P.S. Electronic copies of the manual on the cd is not a ok compromise.
Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
You use backups of the floppies, mounted virtually or burned onto an alternate medium.
Indeed. Including a cloth map, a moonstone and an ankh in the packaging (Rest in Peace, Origin :~( ) will make more people buy the actual game instead of copying than any DRM ever will.
The answer in my life would have been "No".
I'm a VFX artist. I got into the business in JrHi through pirating. I wanted to use the software but there was 0% chance I was going to afford $12,000 for Maya or $3,500 for Max. Since then prices have plummeted in some areas (Some versions of Maya are now in line with reality around $3,000). And now I have a home copy of Max and my studio pays for a license for work.
Educational software is dramatically more affordable than it used to be. But even then piracy offers a 0 risk point of entry for people to dabble without investment. I think most people who have a copy of Photoshop fall into this camp. It's the pirates who later 'settle down' and actually decide they want to use it for real who are most of their customers.
I wouldn't say $3,500 for software is unreasonable. I think it's probably about right for what you get. It's just unreasonable for someone who isn't making an income from it. And I don't mean a profit I mean an income.
3D Studio Max is still outsells just about every other piece of 3D software by 2-3x I believe. And I suspect a suspiciously large number of customers at some point in their lives dabbled in illicit copies.
That's why I applaud companies like Splutterfish who offer professional tools with very few limitations to the masses for free. They understand that there are lots of people who might want to play with something but not badly enough to actually spend any money. And as soon as the crack gets installed you've lost a customer. This is the point of inflection that has to be fought at all costs. As soon as someone has cracked their software they're not dramatically less likely to convert to a customer. You need to keep them using your software but not get comfortable pirating your work. Even if it means giving away more than you would like for free you want to keep them inside your sanctioned legitimate fence so that when the time comes that they do want limitless access they don't look to the Pirate Bay.
If you're under 18 I think these companies should be handing out their software like political buttons. You want customers who think your product is *the* product so that employers buy your product because it's *what people use*. It'll also broaden the horizons of people who might not even consider your category of software something they would want or need.