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Are Third-Party Wii Games Finally Coming Into Their Own?

Gravy Monkey writes "It's not too difficult to criticize the quality of many third-party Wii games — whether they're unique titles, bad licenses or lazy ports to the new system. However, will this change as more quality third-party games appear on the Wii? Recently, Wiiware title 'Lost Winds' picked up some great reviews, as did the Blastworks game. The recent review of a new game called Order Up on IGN caught my attention because they praised it as the way all casual games should be made. Is this the beginning of a new era for Wii games where quality casual games from third parties manage to grab the attention of both mainstream and hardcore gamers alike, instead of being a console where only first-party titles sell?"

13 of 73 comments (clear)

  1. Anyone who's played Boom Blox would have to say... by MrMage · · Score: 2, Informative

    Yes! I didn't even Steven Spielberg could make games, though the combination of him and EA was remarkable.

    Creative gameplay, excellent controls, and terrific physics, it alone has given me hope for third party titles.

  2. But it doesn't seem to be selling all that well.. by Channard · · Score: 2, Funny

    .. maybe there should have been some Spielberg themed levels.. chucking balls at sharks or flattening Nazis with blocks would have helped boost sales.

  3. Give them some time by CastrTroy · · Score: 4, Interesting

    I would say that any company who tries to put in an honest effort has the ability to release a good game. The problem is, is that a lot of companies would rather just do a quick and dirty job and cash in on the vast numbers of people who bought the Wii. However, there's one reason I have only ever owned a Nintendo console. The games that are good, are really good. Nintendo, and other third party publishers most of the time can throw together a good number of really great games. For any of their consoles, there have probably been about 15 really great games. Which is more games than I've ever owned for any one console. I don't care if there's 938 games for my console, if 930 of them are complete crap, or even just mediocre.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    1. Re:Give them some time by alvinrod · · Score: 3, Insightful

      It's fairly true, actually. If we look at the sales of games like Boom Blox and Zack & Wiki, both of which have been said to be good games that make use of the Wii's capabilities, they really aren't all that great.

      VGChartz lists .41 million in sales for Boom Blox and almost the exact same number for Zack & Wiki.

      Of course if you can make a quick mini-game compilation and get nearly 2 million in sales or port a game from the last generation of consoles and get around 1.5 million sales why bother actually creating anything new and original?

      It's not that companies wouldn't like to make great groundbreaking games, but if you can turn twice as many sales at half the cost on a collection of mini-games or porting your hot IP from last generation, why bother with anything else?

    2. Re:Give them some time by Darkness404 · · Score: 2, Insightful

      Because a really great game can get you recognized forever. Think about Square, most of the games they made flopped. It only took one good game (Final Fantasy) to become a hit for Square to be the legendary game publisher it is known as today. If Square just did some more really crappy games that sold decently but no one really liked, I doubt they would have the fanbase that they do today.

      --
      Taxation is legalized theft, no more, no less.
  4. Lost Winds... by gfxguy · · Score: 4, Informative

    Lost Winds was fantastic, I can't wait for the sequels.

    If you haven't seen it, it makes great use of the Wii "wand," it's one of those games that'll only work on the Wii until the other companies start copying that functionality. I highly recommend it.

    It's was very short, but then that makes it a manageable download, and it was only $10.

    --
    Stupid sexy Flanders.
  5. If you have to make a post... by twoallbeefpatties · · Score: 4, Interesting

    If you have to make a post asking about whether or not third-party games are finally coming into their own... that's a pretty good pointer that you have a problem with third-party games. I don't recall anyone ever asking, "Are the Atari Jaguar third-party games finally coming into their own?!"

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
  6. Re:Anyone who's played Boom Blox would have to say by AKAImBatman · · Score: 2, Informative

    half the time when doing the 'remove a block' game types, it isn't able to determine where you're pointing, so the cursor will flicker erratically across the screen.

    It sounds like you have a problem with your sensor bar. There are two common issues/fixes:

    1. The sensor bar is too far back on the television. When you move the remote in certain directions, it can no longer "see" the IR LEDs. Try moving the sensor bar such that the black "glass" (for lack of a better term) is protruding over the edge of your TV.

    2. There are other IR sources in your room. Some lightbulbs cause this problem, as do decorative lights like Christmas lights. (Dude, what are those still doing up in August?!?! :-P) Try turning off the lights in the room (especially decorative lights) and see if that helps. If it does, use the "Sensitivity" setting in the Wii settings menu to adjust how well the remotes "see" IR.

    Hope that helps! :-)

  7. Re:Anyone who's played Boom Blox would have to say by AKAImBatman · · Score: 4, Informative

    Good games for the Wii have been around for a while. They just don't get a lot of attention. Certainly, there are the first party games, but -- while they are high quality -- I actually find them to be less interesting than some of the third party titles.

    Let me pull a few examples from my shelf/drive:

    • Pinball Hall of Fame: The Williams Collection
    • Zack and Wiki
    • Toki Tori
    • Wild West Guns
    • Geometry Wars Galaxies
    • Ghost Squad
    • Metal Slug Anthology
    • Guitar Hero III
    • Defend Your Castle
    • Star Soldier R
    • Lost Winds
    • Red Steel (Yeah, I liked this, hated Raving Rabbids. Go figure.)

    That's just what I can remember off the top of my head. If you include second part titles, you can also throw in some great games like Excite Truck, Super Paper Mario, and several other strong contenders. A few other third party titles I'm excited about that I haven't gotten yet include:

    • Elebits
    • Blast Works
    • Boom Blox (of course)

    Though one interesting problem I've noticed is that third parties tend to price their games WAY too high. Games that cost $20 or less on the PS2 (e.g. The Star Trek game) cost $30 on the Wii. Almost no one values such budget titles that highly. I honestly think that's what happened to Boom Blox as well. Great game, but overpriced for the market. Everyone wants it, no one shells out the dough.

    That's probably why Majesco (smartly) slashed prices on Blast Works and Taito decided to make Space Invaders: Get Even only 500 points. Of course, the latter is actually a ripoff in disguise, so I imagine the market will get cautious and not buy even the good titles once they're affordable. (Thanks a lump, Taito.)

  8. Yes not just casuals (or: It Still Prints Money) by RyoShin · · Score: 4, Informative

    What happened was that most companies saw the Wii as an "also ran" once again. The XBox barely beat out the Gamecube lastgen (both getting their asses handed to them by the PS2). So, when Nintendo said "less power more immersive", the developers scratched their heads then "ooh"ed and "aah"ed over PS3 and 360 graphics. As with most of the market, they were thinking only of the core market (14-25 males) and what they would bring.

    (It should be noted that the DS was only coming into its own right leading up to the Wii's launch, so the whole "it prints money" thing hadn't connected yet.)

    Fast forward a year after release. 360's numbers are still looking alright, but Sony can't give away PS3 consoles (which were free with any HDTV purchase above a grand at many stores for a while). Wii, in the mean time, either has already surpassed the 360 in sales or is set to do so in a month or two's time, despite having a year's handicap. Suddenly, developers are going "oh shit" and want to jump on the money train. They see the success of games like Wii Sports (duh, as it's packaged with the Wii), Wii Play, and Rayman Raving Rabbids (which is quite fun) and think "We an pump out a bunch of minigame games". So we get isles of shovelware for Wii Year 2. In this time we get a bunch of good games as well, but it's starting to suffer the same way the PS2 did.

    But we're coming up on Year 3 and it seems that a lot of companies are announcing original properties or new titles for the console. We have MadWorld, Tales of Symphonia: Dawn of a New World, The Conduit, and Fatal Frame (4): Mask of the Lunar Eclipse. For the casuals, there are plenty of other enticing options, such as Rayman Raving Rabbids TV Party, Wii Music (along with other Nintendo Wii titles), and Dance Dance Revolution: Hottest Party 2. At the same time, the Wii is becoming more than an afterthought. For instance, Rock Band 2 will not be crippled like the original Rock Band Wii was.

    I think, though, that Year 3 will not be the year of casuals, as that's more of an over-arching thing, partly because casual gamers are far more likely to buy older titles they haven't played or only rented/borrowed before, whereas "core" gamers are much more likely to stick with new releases. Instead, a trend that I see developing for late Year 3/early Year 4 is ports, either straight or enhanced. We've had Resident Evil 4 and Okami, as well as other titles like House of the Dead (2 & 3). Capcom has announced Dead Rising: Chop Till You Drop and Sega has Samba de Amigo. Only two titles, sure, but as Wii sales continue on their steady pace (and stores continue to sell out), more and more developers are going to reach into their catalog of PS2, XBox, and Dreamcast games and grab some of the more popular titles to bring to the Wii. Because the expectations lower, they won't need to spend much time ramping up graphics, and by this point many studios have gotten good with applying the Wii controls. Throw in a bit of extra content here and there, price it at $30 or $40, and you have an easy seller.

    Nintendo did have a bad E3 (I mean, wow), but this allows 3rd parties to step up not just for casual gaming, but for the core market as well. Over time some of those casuals will come over to the dark side, spurring "core"

  9. Re:Anyone who's played Boom Blox would have to say by omnicron13 · · Score: 2, Insightful

    If you look at metacritic 5 of the top 10 games are third party, as are 13 of the top 20. While Nintendo has the plurality of the top games, they don't have a majority.

  10. I think they'll get better eventually by alvinrod · · Score: 4, Interesting

    I think developers are still learning how to work with the Wii. Let's not forget that almost all of them were caught with their pants down (hell, even Nintendo didn't expect the success that they've enjoyed) when it came to having content ready for the Wii. At the system launch the only third party that had anything that could be considered a worth-while showing was Ubisoft, and most of those games weren't all that great in my opinion.

    Once Wii sales took off for the stratosphere, everyone wanted to get in on the action. The only problem is that a lot of teams had no experience working with the new control system, so this presented a learning curve. It would also take over a year in order to put out something fresh, so old games were ported over to the platform to cash in on its new found success.

    Now that developers have had time to see how much of a success the Wii has turned out to be along with becoming accustomed to working with the new controller, I think we'll start to see better games trickle out. Square Enix is still working on the new Final Fantasy Crystal Chronicals game, which has been in the pipes for a while. I've also been interested in seeing what will come of MadWorld, a game by Sega of all developers that has an interesting art style to say the least. Note that the linked video contains graphic violence and is probably NSFW, which if nothing else probably ensures that the game will do good among the eighteen-and-under and ultra-violence-lover crowds.

    A few other posters have already pointed out how Wii-ware games can be quite excellent as well and I think that it Nintendo more aggressively pursued developers as both Microsoft and Sony have, they could acquire more top-notch indie games on their platform as well. Some of the $10 games that you can find on Xbox Live and Sony's PSN (PlayStation Network) provide more fun and enjoyment than some of the $60 boxed games for the systems. The virtual console is also another potential marketplace where we can relive and enjoy older games, but I wish they'd release more of the games that I wanted to play.

  11. Give us quality, improve online, and more. by stastuffis · · Score: 2, Interesting

    Focus on quality
    It's simple. The developers need to stop hacking together horseshit and make quality games, but there's also a few things Nintendo needs to do.

    If you go casual, just add quality.
    I'd be down for some good "casual" games as well. For example, it's been a while since I've seen a Jeopardy game. The Wii is perfect for it and with DLC becoming all the craze, we can now ensure that the content stays fresh. The market is out there! Casual can be fun, but it still requires effort from developers. There is a pattern developing here (hint: quality).

    To Nintendo: Improve the online
    There's a reason the 360 has the highest attachment rate right now: an average of higher quality releases and Live. Make the online experience reliable (a few games have exhibited the potential) and possibly make it more expansive but reliability is required. I won't go into the irritation that are friend codes because most people already know. You come standard with Wi-Fi, take advantage of it. The fact that people are willing to fork over the ridiculous amount of $100 for wireless on the 360 shows that the online arena is a moneymaker. Good online will definitely help increase attachment rates.

    To Nintendo: Stop fucking around and give us a solution to the storage issue
    I don't care if it's being "worked on". Fix it. Fix it fast. Unfortunately, you stand to make more money. I don't get the hangup.