First Public QuakeLive Footage In HD
QuakeMaster33 writes "The first public footage of id Software's upcoming Quake Live title comes in the form of a collection of high definition videos from tournament matches held at QuakeCon 2008. The event held a 1v1 and CTF tournament with prize money totaling $25,000. Included in the video set is the finals match between the 17-year-old Belarusian Alexey "cypher" Yushanevsky and the American John "ZeRo4" Hill. All of the videos are available for download or streaming via Flash video.
QuakeLive, which is currently in the public beta testing phase, is a free, web-based version of Quake III Arena which includes updated graphics and gameplay. On the developer front for QuakeLive, id has plans for custom maps, but mod support is far behind. On the Linux front, id Software's resident Linux guru Timothee Bisset is working on the project, so we can only hope that if the game becomes popular, a Linux client is also made available."
"Web-based" would kind of imply that it was all done in HTML/SVG and Javascript -- probably with a dozen audio tags for the effects.
And while that would be really cool to attempt, I don't think you could really match Quake 3 visuals, not to mention the difficulty (impossibility!) of porting a C/OpenGL rendering engine to SVG/JavaScript.
No, this would need to be supported by some sort of plugin -- if it was to be cross-platform, my first guess would be Flash 10, and my second guess would be Java. But both of these would, again, imply a full rewrite.
So it's probably an ActiveX control, which certainly would explain why it's Windows-only.
That or it's a client which embeds a browser, in which case, it can hardly be called "web-based".
Don't thank God, thank a doctor!
Watching that match between the top players was utterly ridiculous. If the game is that fast, there just seems like no way I could get into it. I prefer more strategy-oriented FPSes to ones that are utter twitch gaming like that was.
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The "footage" is in HD quality.
Therefore, it's easier to assess the quality vs. the regular Quake III.
Yes. They still hold the copyright, they can do whatever they damn well please with the code, which they still own.
"I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
Of course they have the right. They own the copyright. They can do whatever they damn well please.
The comment by JoshJ above leaves me puzzled somewhat, by the naive expectations of the poster.
In the long course of Q3 history as a cybersport discipline, the skill range between just a casual player and a pro like Cooller or Cypher, has grown miles. Meaning, further, even though with QuakeLive id takes apparent steps to bring Q3 for the masses, don't expect the gameplay to be immediately appealing to an uninitiated spectator: it really takes nearly equal skill to appreciate a match between masters. This harks back to Q3's reputation as a game for the few chosen ones--unlike counter-strike, for example.
Perhaps exposing a competition, ie., non-technology angle of QuakeLive here at /. would garner a wild assortment of reactions, but barely anything truly "Insightful".
So... why exactly was this modded troll?
Someone can certainly make a rip off using the source code, they just cant call it anything close to quake.
Good-bye
-1 Suggestion Of Existance of IP ;)
3laws: No freebies, no backsies, GTFO.
Quake3 is clearly not the game of choice if you're looking for shiny graphics, it's all about the gameplay.
Funny, when Quake 3 was new it was seen largely as a shiny engine that was *mostly* about the graphics. The gameplay was basically a rehash of Quake 1 & deathmatch. People looking for interesting gameplay at the time were holding out for Q3-engine license games like Alice.
I have what you need!! http://www.netdoo.com/wodx/ it has a light saber .. do I have to add something else? ok shamblers, ieds, laser mines, 6 diff air raids, and frantic action. I recommend using the r1q2 client. Has a growing community too. Who needs more than Q2 btw??
Since the Q3 engine was open-sourced, do they have the right to make a new closed-source client? After viewing these videos, it appears it's quite far from the "new, enhanced quake 3" we were told about: except for the new maps and the chaingun, I cant see any of the new things that are already included in many FOSS ports: blend mapping, bloom, blurring, dynamic lighting,...
As others have said, id is the copyright holder of the original Q3A code, so they can do whatever the heck they want with it. However, the big thing to remember is that, by default, you have the copyright to your code: If you contribute to a Q3A-based OSS project, you retain the copyright, it doesn't get transferred to id unless there's a specific contract. Therefore, id can't use, without permission, the stuff that has appeared in other Q3A-based projects. They'd have to either negotiate a permission from the authors to include the code in a their closed tree, or reimplement the features themselves.
Therefore, as the engine appears to be almost untouched, what happens if someone makes a rip-off open-source client?
The only thing id can do to prevent that eventuality is to use EULAs or technical measures. After all, it's their servers.
Dodging was in the original Unreal and is a staple for the gameplay.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.