Archiving the History of Virtual Worlds
eldavojohn writes "Some members of the University of Texas are trying to create a repository to store the histories of online virtual worlds. They hope that game makers will take advantage of this repository as they define standards of how to save interactions not only between players and the virtual worlds but also other players. How many times have I destroyed you in a duel? Let's check the records!"
There aren't enough real events to chronicle, so we're moving on to virtual worlds? We've perfected news reporting with CNN and FOX so now we're going to start working on current events in WOW?
What is wrong with us?
Actually that's just the thing: those stereotypical EA and Sony CEOs probably care more about the money, than about each time M33tm1ss1le ganked PigBenis in their game.
Even for a game designer, you're just a statistic. Even the guy scratching his head about balancing priests in the next patch, probably cares more about the percentage of times a priest won against a rogue. Not about the individual events.
Heck, even looking at RL history, we're only really interested in the big picture. We may be interested in the fact that Brennus's Gaul army crushed the Roman army by totally pwning the newbs on the wings and then enveloping the centre. But nobody gives a fuck about exactly which Celtic warrior killed exactly which roman, and viceversa.
The saying that comes to mind is: not seeing the forest for the trees. That's the problem with looking at the details of billions of data points, as opposed to the big statistic.
So basically even if it were RL events, nobody would want to know it in the detail that the summary implies. For online games? Heh. In UT alone there were many millions of deaths per week after launch, or more death per second than at Kursk or the famous wipe at Cannae or Teutoburg. Nobody sane is interested in _that_ kind of level of detail.
At best, a few people will be deluded enough to think that someone else gives a flying fuck about how many times they pwned who. As the summary seems to imply. You know, that all will bow before the mighty PigBenis because of his score.
So, yeah, it's a shame that the OP will probably get modded down, because that's exactly what it is: anyone thinking that humanity is interested in knowing the how many times PigBenis won against M33tm1ss1le, needs to get a life. Not because it's a game, but because it's that fucking stupid even from the perspective of a games addict. Again, nobody is interested in that kind of detail even for RL battles that (arguably) changed the course of history. And that goes double for anyone who thinks that _he_ personally is that important and worthy of having his online exploits documented for all to gasp in awe.
A polar bear is a cartesian bear after a coordinate transform.
Snapzilla http://www.sluniverse.com/pics/
There are a few genuinely interesting people in Second Life still, and some of them do genuinely interesting things.
Yes the game is full of total whackjobs and idiots, but people with their heads screwed on straight tend to gravitate
toward / build locations that are simply too boring (to the griefers) to ever be messed with.
Of course, I tend to ruthlessly avoid interaction with players who hide their Real Life identities. That pares the field WAY down, which suits me fine.
I'm a musician in SL. It's really difficult for an artist with a recognizable style to hide his or her identity, and I consider it folly to do so.
I also think it's funny that people are actually concerned about the fact that, whatever the numbers are, X% of the avatars are female and X+Y% of the players are male. When you narrow your interactions down to only those players who are willing to be upfront and honest about their Real Life identities, those things are no longer a subject of consideration, and then you are simply dealing with interesting people, just like any other social networking or what have you.
-fb Everything not expressly forbidden is now mandatory.
The interesting component of history and time travel is not logged in transaction logs, and that's choice.
You're essentially asking, "What if someone had assassinated Hitler in 1938... and then everyone made exactly the same choices, regardless?"
The idea of simulating time travel is interesting, but it's critical that you then also simulate each actor's decision making process.