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New Multi-GPU Technology With No Strings Attached

Vigile writes "Multi-GPU technology from both NVIDIA and ATI has long been dependent on many factors including specific motherboard chipsets and forcing gamers to buy similar GPUs within a single generation. A new company called Lucid Logix is showing off a product that could potentially allow vastly different GPUs to work in tandem while still promising near-linear scaling on up to four chips. The HYDRA Engine is dedicated silicon that dissects DirectX and OpenGL calls and modifies them directly to be distributed among the available graphics processors. That means the aging GeForce 6800 GT card in your closet might be useful once again and the future of one motherboard supporting both AMD and NVIDIA multi-GPU configurations could be very near."

2 of 179 comments (clear)

  1. Latency. by Anonymous Coward · · Score: 0, Troll

    Latency will be a problem. All that extra message passing and emulation layers.

    Already, most Windows 3d games lead me feeling a little disconnected compared to DOS games.
    The sound effects and graphics always lag behind the input a little.

    Try playing doom in DOS with a soundblaster, then try a modern windows game. With doom you hear and see the gun go off when you hit the fire button. In a modern 3d game, you don't.

    I've experienced the same thing over a number of different computers.

  2. Re:Non-Windows drivers? by Anonymous Coward · · Score: 0, Troll

    Yeah cause so many Mac users customize their Mac.. and the Linux driver ABI is so stable it's worth doubling the development time to support it.