Interview Update With Bjarne Stroustrup On C++0x
An anonymous reader writes "DevX interviewed Bjarne Stroustrup about C++0x, the new C++ standard that is due in 2009. Bjarne Stroustrup has classified the new features into three categories: Concurrency, Libraries and Language. The changes introduced in Concurrency makes C++ more standardized and easy to use on multi-core processors. It is good to see that some of the commonly used libraries are becoming standard (eg: unordered_maps and regex)."
I hate to be the one to break the news, but C++ isn't the only thing that's been revised recently...
Real Daleks don't climb stairs - they level the building.
...or, as a former manager explained it, "When C++ is your hammer, everything looks like a thumb."
...what do people find so difficult about C++? Use the standard libraries, exception handling, and make sure your news all have deletes, and it's no more difficult than any scripting language. I actually prefer it over scripting languages, which have their place, but feel all sloppy and unspecific. It's like the difference between building a house out of 2x4s and building one out of sticks you found laying on the ground.
...and roll on the C++-hatred! Second C++ article in a short time, and again lots of venom and anger. "Months saved in development"? Really? What are you doing, implementing your own OS before you start application development? Here's a newsflash: C++ also has support libraries, just like Java, Perl, Python and Ruby. They may not be part of the language specification (and I still think that's a weird idea to begin with, but I'm old-fashioned that way), but that doesn't mean they don't exist.
Anything you could want for in a modern language is there. And nobody is holding a gun to your head and making you write those scary templates if you don't want to.
I'm just positively amazed that Slashdot, in theory home of programmer geeks anywhere, should have such a violent dislike of C++. Not that there is nothing to criticize about it, but it is still an amazingly powerful, versatile tool that programmers anywhere would do well to learn.
C++ is to C as Lung Cancer is to Lung
C++ is an extremely powerful programming language and that is why I use it every day. But it has one major problem: It is too complicated. As long as you do programming full time you are OK but if too much of your time is spent on the application side of things you quickly get in trouble. This is what people like BS don't seem to get - not everyone can spend 100% of their time studying the language.
No, the "premature optimization" thing applies to all areas. Especially areas where it's never fast enough.
Why? It's simple: resource management.
You have X amount of resources to put into your product. X is always finite. It's kind of tough to measure X, but you can think of it as lines of code, man-years, or even just dollars. The amount of resources you have varies a lot depending on your budget, how much time you have, and the quality of the programmers you have. But the important thing is that X is always limited.
Now you have two approaches:
Paradoxically, I hold that #2 will produce a faster program. This is because the X you spend on making the program faster in #2 will be more effective, because you've already laid the groundwork for it. It's always difficult and time consuming to optimize code that doesn't even run yet. It's much more efficient to optimize code that already works. So the result, even though you spend less X on speed, is a faster program.
Think of it as transporting a lot of material into the wilderness somewhere. If you first spend some of your resources on building a road, you'll get the job done for less time and money than if you just start hauling stuff into the woods immediately.
If you mod me Overrated, you are admitting that you have no penis.
The new "auto" declarations really fix one of the biggest gripes with C++. Everybody is dead tired of doing
std::map::iterator it = m.begin()
Now you can just do:
auto ip = m.begin()
It takes much of the pain away from static typing...
Save your wrists today - switch to Dvorak
No it's not. The standard does not define concurrency issues. Not how to spawn threads and create mutexes, but lower-level issues, like coherency. This is sorely needed for truly portable code. Rvalue references will help a lot with the creation of temporaries that are just copied and destroyed. You see this now in all the specializations in the libraries for the swap function. With rvalue references, you can write a single template that will be optimal for all types. Currently template error messages are a mess. several lines of unreadable garbage because your type doesn't supply a member or operator that the template needs. Concepts will lead to concise, easy to understand error messages. typedecl and the new use for the auto keyword will reduce verbosity, and stop the nightmare that is figuring out the type of a complex template (i.e., when using Spirit, et. al.). Lambdas and closures will simplify using the STL algorithms without having to create a lot of functors. REH
Anonymous Cowards suck.
Counter-counterpoints:
d = {"name":"Bob", "age":42}
print "Name is %s and age is %d" % (d["name"], d["age"])
Keep in mind that this is a complete python program, no further code is required.
If you mod me Overrated, you are admitting that you have no penis.
> I'm just positively amazed that Slashdot, in theory home of programmer geeks anywhere, should have such a violent dislike of C++.
Because C++ is not a pure language. It is a multi-paradigm language (imperative, OO and functional) with both a high and low-level language features and people seem to hate the aspect they which they don't prefer.
The close-to-the-metal types hate the high-level aspects and rather use C. Disregarding the fact, that changing the code from C to C++ is purely syntactical and runs without any detriment in performance. Exactly the prime idea behind C++.
The high-level people dislike C++ exactly for this approach. They don't like that the basics are so clearly visible, and are even the default. You have to hop through some loops, before you get to a higher abstraction layer. E.g. you have to use external libraries and/or special classes for memory management.
Personally, I like C++ for exactly that reason. I can start on a fairly abstract layer with pure virtual interfaces, smart pointer, signal slots and there is not a single (raw) pointer or a manual deallocation to see (or other manual resource deallocation).
Granted, it is more verbose than in a pure high level language, but that is what the machine has to do.
And if there is a performance bottleneck, I can seamless go down in the abstraction level from simple inline functions, over imperative functions with pointer arithmetic, down to inline assembler and can even guarantee a certain timing, if necessary.
"Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
Boost has in many eyes really transcended from "just an external library" to an integral part of the C++ platform. It compiles on every major platform, and it is open source.
Boost is moving C++ forward at a rate 10x that of the standards committee. I am not sure why you felt integrating it with your project was difficult- it is header only for the most part and does not require you to use any specific pieces. Shared_ptr's, which are the most useful library of all, do tend to be viral in the sense that you have to use them everywhere, but this is a GOOD thing.
If you are doing C++ without Boost these days, you are really missing the boat.
It is the discussion. Judging c++ with boost excluded is like judging perl with CPAN excluded. Who cares whether it's "part of the language" or not? Everyone who uses the language seriously uses them, and they're critical to understanding how the language is used effectively.
If you make language even an idiot can use, idiots will be using it. Like with VB.
Extreme Programming - Redundant Array of Inexpensive Developers