Interview Update With Bjarne Stroustrup On C++0x
An anonymous reader writes "DevX interviewed Bjarne Stroustrup about C++0x, the new C++ standard that is due in 2009. Bjarne Stroustrup has classified the new features into three categories: Concurrency, Libraries and Language. The changes introduced in Concurrency makes C++ more standardized and easy to use on multi-core processors. It is good to see that some of the commonly used libraries are becoming standard (eg: unordered_maps and regex)."
I saw the headline and thought I was seeing some 1337 form of "cox."
huhuhuuhuhuh he said "form."
If anyone has used both Objective-C and current C++, can anyone tell me whether the new specification is a clear improvement on either if these?
Jumpstart the tartan drive.
"control of alignment"
I'd like chaotic good please
Knowledge is power. Knowledge shared is power lost.
Yes.
I'm a big tall mofo.
Yes. It's already been done once, aka C99. This isn't the thing that will replace C++, it's the next revision of the language, with multithreading support etc. Once C++ has worked out the hard stuff, C will have it's own next revision based on that.
Once everything's finished, it should be finalized as C++09. It may carry on another year, in which case you might call it "C++0xa" ;)
I Browse at +4 Flamebait
Open Source Sysadmin
Been there, done that.
Most of the time, the potentially reduced running time of the C++ implementation never comes close to the months saved in development.
And when it does, it's trivial to go in and write the speed-sensitive portions of the program in a faster language.
If you mod me Overrated, you are admitting that you have no penis.
Try writing a large program that needs to do heavy number-crunching in Java/Ruby/Perl/Python
Those languages are way too high level. What you make up in development time will nowhere near compensate you for the greater processing time. I mean, CPU costs are through the roof these days!
But I have to say - even C++ is too high level. I hand code assembler with vi. That's what real number crunchers do.
I'm a big tall mofo.
...or, as a former manager explained it, "When C++ is your hammer, everything looks like a thumb."
hours finding memory leaks? How bad are you at debugging? Plus there are tons of tools to assist with memory leak detection. However, protection is no substitute for abstinence. Learn to write code better. BTW go do some embedded software with C# or Java.
There's only one interview with Stroustrup that's worth reading: http://www.nsbasic.com/desktop/info/interview.shtml
{Science sans conscience n'est que ruine de l'âme}
Because performance is important to some people.
...what do people find so difficult about C++? Use the standard libraries, exception handling, and make sure your news all have deletes, and it's no more difficult than any scripting language. I actually prefer it over scripting languages, which have their place, but feel all sloppy and unspecific. It's like the difference between building a house out of 2x4s and building one out of sticks you found laying on the ground.
I'll consider Java and C# as C++ replacements once they get:
These points are serious, especially the first, without real templates, generic programming/metaprogramming at compile-time is not possible. These two are one of C++'s biggest strenghts, though.
To be fair, C# 3.0 is somewhat nice, especially its functional core. Java is a totally uninteresting language with very small expressiveness. Of course, if the job requires it, there is no discussion, but in my spare time, I prefer C++.
This sig does not contain any SCO code.
And when it does, it's trivial to go in and write the speed-sensitive portions of the program in a faster language.
Agreed. Premature optimization is the root of all evil. Write the control flow in a high-level, easy-to-debug language, and later optimize the pieces running unacceptably slow by rewriting them in C. No object-oriented language with legacy holdovers, static typing, and gross syntax needed.
Despite knowing it is a fallacy, I will instruct by appealing to my experience: 27 years coding, 10 of that with a salary, and 5 years before that as an entrepreneur. I have forgotten more C++ than most people know, having written everything from a reference-counting garbage collector to an entire content management system in it... and with the benefit of 7 years of professional C++ development, I can say with a straight face that it is the wrong tool for every job.
[ home ]
http://yosefk.com/c++fqa/ - this site says it all.
And it's also being argumentative and verbose at that, unlike your routine 'C++ sucks' rant.
Trust your uncle Bjarne. If you don't use it, you don't pay for it. You need not worry that the language is turning into C# or Python. It's still just as efficient for bare-metal programming as C ever was (and more so in some cases, with template specialization at compile time).
As for 'automatic memory management', that was one of C's big features. Remember the 'auto' keyword?
-- Ed Avis ed@membled.com
I've found that the biggest advantage for C++ is the portability. I have written an application backend for PC's (back in the days of DOS) and since then ported it through various versions of windows, Linux (for web use), Palms, and Pocket PC's.
Using C++ allowed me to very easily make the different processor needs, compatible, by writing little compatibility layers, which would swap bigend values, unpack data structures from disk into memory (so is on even boundary). and so on.
Yes the fast speed was why I originally went with the C/C++ route, but the big benefit has been the portability.
...and roll on the C++-hatred! Second C++ article in a short time, and again lots of venom and anger. "Months saved in development"? Really? What are you doing, implementing your own OS before you start application development? Here's a newsflash: C++ also has support libraries, just like Java, Perl, Python and Ruby. They may not be part of the language specification (and I still think that's a weird idea to begin with, but I'm old-fashioned that way), but that doesn't mean they don't exist.
Anything you could want for in a modern language is there. And nobody is holding a gun to your head and making you write those scary templates if you don't want to.
I'm just positively amazed that Slashdot, in theory home of programmer geeks anywhere, should have such a violent dislike of C++. Not that there is nothing to criticize about it, but it is still an amazingly powerful, versatile tool that programmers anywhere would do well to learn.
C++ is to C as Lung Cancer is to Lung
And I can say with a straight face that you are wrong.
If you base your experiences on pre-2000s C++, you know very little of modern C++. I have been developing in it for more than 10 years, and a few years ago I would have agreed with you, but things have changed. Really.
This sig does not contain any SCO code.
We will see the usual litany of C++ hating here in this thread. The hating will be generally based around misconceptions or problems that are 5 years old.
So to get them out of the way:
If you're leaking memory or spending time managing memory in C++, then you're using C++ wrong. Get a book written in the last 5 years.
If you're worried about compiler compatibility (with the exception of export which isn't much use anyway), get a compiler written in the last 5 years.
If you think that C does some subset of your task better, then write it in the common subset of C and C++ and quit whining. Or, write it in C and link it against your C++ code and quit whining.
If you think that templates simply provide code bloat, then get a compiler newer than 5 years old.
If you think C++ is slower than C, then get a good optimizing compiler (you know one written in the last 5 years) and do a benchmark. You will generally find that templates make C++ faster.
If you think "modern" languages are more expressive, then give "modern" C++ a try (insert comment about recent compilers here).
Sure there are valid complaints about C++, but the majority of them I hear on slashdot are complete bull. The majority of the remaining complaints will be fixed by C++0x.
One remaining problem is the lack of a vast array of standard, business oriented libraries. I don't write business oriented code, and I find the C++ STL one of the best libraries out there since it provides really good support for writing efficient algorithms.
Another problem is the difficulty in parsing C++. Sadly that's never going away.
But if you're going to complain about C++ compared to recent languages here, make sure that you're talking about recent C++ too, and try to make sure the complaints are accurate.
SJW n. One who posts facts.
You do know that you don't have to screw around with any of that in a managed language, right? "Very easily make the different processor needs compatible" my ass--Java/C# do it on their own.
"You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
C++ is an extremely powerful programming language and that is why I use it every day. But it has one major problem: It is too complicated. As long as you do programming full time you are OK but if too much of your time is spent on the application side of things you quickly get in trouble. This is what people like BS don't seem to get - not everyone can spend 100% of their time studying the language.
If it was as good as it stands, then newer languages such as C# wouldn't take off.
Don't get me wrong, I love C++ and it's my primary programming language, but to say it's perfect as it is, is just silly.
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
No, the "premature optimization" thing applies to all areas. Especially areas where it's never fast enough.
Why? It's simple: resource management.
You have X amount of resources to put into your product. X is always finite. It's kind of tough to measure X, but you can think of it as lines of code, man-years, or even just dollars. The amount of resources you have varies a lot depending on your budget, how much time you have, and the quality of the programmers you have. But the important thing is that X is always limited.
Now you have two approaches:
Paradoxically, I hold that #2 will produce a faster program. This is because the X you spend on making the program faster in #2 will be more effective, because you've already laid the groundwork for it. It's always difficult and time consuming to optimize code that doesn't even run yet. It's much more efficient to optimize code that already works. So the result, even though you spend less X on speed, is a faster program.
Think of it as transporting a lot of material into the wilderness somewhere. If you first spend some of your resources on building a road, you'll get the job done for less time and money than if you just start hauling stuff into the woods immediately.
If you mod me Overrated, you are admitting that you have no penis.
The new "auto" declarations really fix one of the biggest gripes with C++. Everybody is dead tired of doing
std::map::iterator it = m.begin()
Now you can just do:
auto ip = m.begin()
It takes much of the pain away from static typing...
Save your wrists today - switch to Dvorak
1. Boost.
2. Nonsense. Boost has facilities for this ("any", iirc) and also for something called "sum" types which can achieve what you want in a better way ("variant", iirc).
3. shared_ptr, weak_ptr.
4. Yup. Going to be fixed by C++0x.
5. C++ can be written to be a lot more portable than your Ruby or Python.
6. A matter of taste.
HAND.
No it's not. The standard does not define concurrency issues. Not how to spawn threads and create mutexes, but lower-level issues, like coherency. This is sorely needed for truly portable code. Rvalue references will help a lot with the creation of temporaries that are just copied and destroyed. You see this now in all the specializations in the libraries for the swap function. With rvalue references, you can write a single template that will be optimal for all types. Currently template error messages are a mess. several lines of unreadable garbage because your type doesn't supply a member or operator that the template needs. Concepts will lead to concise, easy to understand error messages. typedecl and the new use for the auto keyword will reduce verbosity, and stop the nightmare that is figuring out the type of a complex template (i.e., when using Spirit, et. al.). Lambdas and closures will simplify using the STL algorithms without having to create a lot of functors. REH
Anonymous Cowards suck.
I am not going to go read a book simply to settle an argument: you need to summarize here.
In particular, explain to me why his techniques are not generally applicable to other languages (or to Python or Ruby in particular) or why using those techniques or similar ones and interfacing to C when necessary actually provide a less efficient development environment.
I know C++ can be made "acceptable" as a high-level language through sufficient effort; I spent 7 years doing such a thing. I want to know why that's a better solution than using tools that are---out-of-the-box and without reference to a magic cookbook---ready to do the things that require months of development or dozens of third-party libraries to achieve in C++.
[ home ]
> I'm just positively amazed that Slashdot, in theory home of programmer geeks anywhere, should have such a violent dislike of C++.
Because C++ is not a pure language. It is a multi-paradigm language (imperative, OO and functional) with both a high and low-level language features and people seem to hate the aspect they which they don't prefer.
The close-to-the-metal types hate the high-level aspects and rather use C. Disregarding the fact, that changing the code from C to C++ is purely syntactical and runs without any detriment in performance. Exactly the prime idea behind C++.
The high-level people dislike C++ exactly for this approach. They don't like that the basics are so clearly visible, and are even the default. You have to hop through some loops, before you get to a higher abstraction layer. E.g. you have to use external libraries and/or special classes for memory management.
Personally, I like C++ for exactly that reason. I can start on a fairly abstract layer with pure virtual interfaces, smart pointer, signal slots and there is not a single (raw) pointer or a manual deallocation to see (or other manual resource deallocation).
Granted, it is more verbose than in a pure high level language, but that is what the machine has to do.
And if there is a performance bottleneck, I can seamless go down in the abstraction level from simple inline functions, over imperative functions with pointer arithmetic, down to inline assembler and can even guarantee a certain timing, if necessary.
"Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
There are vanishingly few programmer geeks left on slashdot. Most of the "programmers" here, these days, are folks who've written a few scripts or set up a movable type install.
There are a few real programmers left here, but they're lost in the noise. You know, the roaring noise made by the python and ruby folks.
This post brought to you by a C++ programmer who happens to love Python and Ruby ( and javascript! it's an amazing language ), but uses the different languages where appropriate.
lorem ipsum, dolor sit amet
"MBA's will not need programmers anymore, so we'll be able to code OSS full time!"
You realize that is what they said when they introduced COBOL, right?
emt 377 emt 4
C++ was once thought to be a language that was powerful enough that it could be used to express most features that other languages had. With things like operator overloading, multiple inheritance, and templates, you could pretty much make a class behave however you want. But years later, we have seen that C++ failed at that mission. There are simple and common OO constructs that C++ is unable to represent. Rather than focusing on improving the template functionality, I want the OO syntax fixed.
Let me cite some examples:
1) It is impossible to make a string class that behaves "normally"
Plenty of people have tried. QT, Boost, STL, Gnome, WxWidgets, all have their own string classes. Years ago, when VB developers touted how easy it was to use strings compared to C++, I told them it was merely because nobody had made a good string class. After 10 years of trying to write one, and using dozens of other ones people created, I realized that C++ is simply too weak and too loosely typed to do this.
Suppose I make a string class, kinda like the STL string:
string foo;
1) foo = "whatever";
2) foo = foo + "bar";
3) foo = 7;
4) foo = foo + 7;
5) foo += 7;
Take a look at these. The first one is no problem. That can call an assignment operator to copy the char * contents to the string. The second one can also be done with a + operator. The third one can also be done via assignment. But what if you forget that? Well, the compiler will see that as foo = foo(7) which will call the constructor that allocates 7 characters, and then assign that. So instead of the string "7" you get a blank string. The next example is a problem too. If the string class can be converted to a const char *, as is common, then does this mean to use the + operator on string and an integer? Or did it mean to convert foo to a const char *, then move 7 characters ahead, then assign it? That can result in a crash. This is because pointer arithmetic is intrinsic in C++, but it is inherently type unsafe.
Then how about a function that returns a string? A simple case in most languages, but in C++ it results in redundant copies across the stack. So people revert to funny things like auto_ptr and other wrappers, or complex mechanisms for doing shallow copies to prevent that. Other languages just avoid the problem entirely by not allocating things on the callee's stack. It's just an intrinsic problem in the old everything-goes-on-the-stack-by-default mentality of C++. It just doesn't always work.
Properties are another one. This is something that various libraries try to do, and is free in most new OO languages. But just cant be done in C++ // C#
class Foo
{
private int _x;
public int x
{
get { return _x; }
set { _x = value; }
}
}
So in the above class, I want to access _x via a property get/set. C# has a built-in construct for this. In C#, I could do:
MyFoo.x = 7;
MyFoo.x++;
MyFoo.x = MyFoo.x + 3;
MyFoo.x/= 7;
etc. The compiler knows how to get/set x, and it can even be inlined! This allows me to do things like log when x changes, or see what accesses the variable. Now, let's try that in C++.
class Foo
{
private:
int _x;
public: // Get X // Set X // Another way to get/set X
int x();
void x(int);
int &x2();
};
MyFoo.x(); // Gets x, no problem // Weird syntax, but that is fine // Does not modify the value of x, hmmm... //
MyFoo.x(7);
MyFoo.x()++;
MyFoo.x2()++;// Modifies x, but only lets you track the get, not the set.
MyFoo.x()/=7;// Same exact issue
MyFoo.x(MyFoo.x()/7);
Please elaborate; I'd like to hate C++ more effectively.
Why does everyone think that 'simplifying the usage of STL algorithms without creating a lot of functors' is the only use for lambdas and closures? What about making your own code tighter by factoring symmetric blocks into one?
Oh please. Pascal does everything C++ can now.
I also have an extensive experience with C++, and I tend to agree with a lot of the criticism that it gets.
But the problem is that no alternative exists for the type of problems where C++ is used extensively. I guess the most important area is games.
The world really NEEDS a language (the last low-level language) with the low-level performance of C++/C and with a full, modern library, and modern language features (threading, modern module system (not based on #includes and a crude preprocessor...), optional strong typing system a la Ada with optional runtime-checking etc etc etc.
Basically, a really nice, compiled, well-performing, modern low-level language could easily exist. But it doesn't. So we'll have to settle for C++ until someone makes something better.
You surely are a careless coder, then. C/C++'s memory/pointer-related problems are due to careless/clueless programmers, not due to the language itself. You clearly fail to understand the language, yet pretend to answer with authority. Do you use (or even know) the RAII idiom? that smart pointers have been there for years? Yes, I mean auto_ptr and shared_ptr. How about the Boost library (which is being included partly in C++0x). Garbage Collectors are non-deterministic by nature; Therefore, they are a real no-no for real projects (think real-time systems or massive number crunching, where memory pools are common).
If you make language even an idiot can use, idiots will be using it. Like with VB.
Extreme Programming - Redundant Array of Inexpensive Developers
If you make language even an idiot can use, idiots will be using it. Like with VB.
So lets make the language as difficult as possible. That way only good programmers will even be able to write code in it. Never mind the fact that they'll have to spend all their mental effort getting the code to work instead of focusing on the problem they're trying to solve.
The fact that an easy versatile language makes it easy for idiots to program in it is no reason to artificially make a language overly complex. That's insane. It's like making a hammer that requires a PhD to use just to prevent bad handymen from doing handywork.
In other words plenty of good code was written in VB by non-idiots who didn't want to focus on the language but had a practical problem to solve. You can leave the morons to survival of the fittest.
These posts express my own personal views, not those of my employer