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Too Human Meets Mediocre Reviews

Earlier this week, the long anticipated action-adventure game, Too Human, was finally released for the Xbox 360. After being in various stages of development for about a decade, the game made its US debut to overall lackluster marks. Gamespot weighed in with a 5.5/10, while IGN gave it a slightly more favorable 7.8. Developer Denis Dyack from Silicon Knights defended the game, saying players didn't yet "get it," and that it was "so innovative that we have put some people off." The game's reception in Japan has been similar.

2 of 195 comments (clear)

  1. Re:Don't get it. by Das+Modell · · Score: 5, Insightful

    Halo has, far and away, the best story to grace an FPS.

    BioShock
    Deus Ex
    Half-Life
    Half-Life 2
    System Shock
    System Shock 2
    Thief
    Thief II

    Half-Life 2 and BioShock are the only ones that were released after Halo.

    No other game, for that matter, has characters so endearing that I actually gave a damn about their fates by the end of the journey.

    Whatever credibility you might have had just vanished. Poof. Gone.

    We may see better stories in FPS games in the future, but Halo's legacy will always be that it was the first FPS to have a great tale to tell.

    The only thing I remember about Halo's story is that someone's going to activate Halo and it's going to kill everyone, and then Master Chief stops it.

  2. Re:Some dev's are clueless... by BoberFett · · Score: 5, Insightful

    Between World of Warcraft and the Diablo series, Blizzard has proven that there are tens of millions of gamers who game SOLELY for the objective of collecting incrementally improving loot.

    If Too Human fails, it means it's just a bad game.