Slashdot Mirror


New Details For StarCraft 2's Zerg

Blizzard had a playable demo of StarCraft 2 running at Leipzig, and Kotaku's Michael McWhertor had a chance to sit down and spend some time playing the Zerg. The Zerg weren't available in previous demos; the Protoss and Terran campaigns were showcased earlier. GameSpy took the opportunity to interview two Blizzard employees about what people can expect from the game. Gameplay footage is also available which shows a Terran vs. Zerg battle. Blizzard PR rep Bob Colayco had this to say: "One thing that's new, as you go through the campaign... you know, normally in RTS games how they start you off with a couple of units and then it's like, 'Okay, two missions later we're going to give you tanks...' One of the things we're looking at doing with StarCraft II's campaign is putting the choice more in the players' hands. So maybe you like dealing more with infantry? You can purchase those upgrades and make your marines and other infantry stronger. Or else you'll save up the credits you get from the missions to get tanks sooner than you normally could."

6 of 163 comments (clear)

  1. I will never forgive the Zerg by Anonymous Coward · · Score: 5, Funny

    For what they did to Kerrigan.

    1. Re:I will never forgive the Zerg by Bedouin+X · · Score: 5, Informative

      (There's a joke in there somewhere)

      Perhaps the fact that the same person voiced both characters?

      --
      Dissolve... Resolve... Evolve...
  2. Woah, all of a sudden the Zerg are out?!? by CaptainPatent · · Score: 5, Funny

    What's the rush??!?!

    --
    Well, back to rejecting software patent applications.
  3. Re:Linked video... by Anonymous Coward · · Score: 5, Informative

    http://www.gametrailers.com/player/39089.html

    Hi-Def video link

  4. bullcrap by unity100 · · Score: 5, Insightful

    excuse me but age of empires and similar games dont have nothing to do with rts. they are basically "Whomever builds the baddest, fastest unit the most and sends them over, wins". there are small variation in tactics you can do, because every unit has an anti unit, but its nothing like starcraft. also the races, faction units are almost all the same, with only 2-3 different in 15 unit selections. they are basically the same.

    in starcraft you have 3 different races with TOTALLY different units all having totally different abilities.

    no unit has a clear anti unit. there are many different units that can stand against and be an anti unit of a particular unit because of their different abilities.

    and this makes the game an infinite variation of strategy. there are countless ways to win a matchup. you can go mass production, but if your opponent has good micro (management, meaning using units very effectively individually) and uses very little number of units and their abilities perfectly, you are totally screwed.

    no sir, either you dont know zit about strategy, or havent really played starcraft by giving its due.

    1. Re:bullcrap by bigstrat2003 · · Score: 5, Insightful

      Any game where players' effectiveness is rated by how many actions per second they can perform is a crappy strategy game. Period. Strategy is about thinking, not how fast you can jump the screen around and send your units in 50 different directions.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard