New Details For StarCraft 2's Zerg
Blizzard had a playable demo of StarCraft 2 running at Leipzig, and Kotaku's Michael McWhertor had a chance to sit down and spend some time playing the Zerg. The Zerg weren't available in previous demos; the Protoss and Terran campaigns were showcased earlier. GameSpy took the opportunity to interview two Blizzard employees about what people can expect from the game. Gameplay footage is also available which shows a Terran vs. Zerg battle. Blizzard PR rep Bob Colayco had this to say:
"One thing that's new, as you go through the campaign... you know, normally in RTS games how they start you off with a couple of units and then it's like, 'Okay, two missions later we're going to give you tanks...' One of the things we're looking at doing with StarCraft II's campaign is putting the choice more in the players' hands. So maybe you like dealing more with infantry? You can purchase those upgrades and make your marines and other infantry stronger. Or else you'll save up the credits you get from the missions to get tanks sooner than you normally could."
For what they did to Kerrigan.
For what he did to Kerrigan.
What's the rush??!?!
Well, back to rejecting software patent applications.
...is in lower resolution than the actual original game, and then made worse by crappy encoding. You'd get a better idea for the game by firing up starcraft 1 than trying to watch this.
If I could change the resolution on good old StarCraft, I'd be very happy.
I don't want a 3d look. It seems to make things harder to see and it's a waste of processor power. I just want to be able to see more of the map on the StarCraft I have.
Howabout making a StarCraft 1.9? Blizzard could do that for almost nothing, compared to this new release, and people like me would mail in the checks to get it.
***Chirp*** "Nuclear Launch Detected"
excuse me but age of empires and similar games dont have nothing to do with rts. they are basically "Whomever builds the baddest, fastest unit the most and sends them over, wins". there are small variation in tactics you can do, because every unit has an anti unit, but its nothing like starcraft. also the races, faction units are almost all the same, with only 2-3 different in 15 unit selections. they are basically the same.
in starcraft you have 3 different races with TOTALLY different units all having totally different abilities.
no unit has a clear anti unit. there are many different units that can stand against and be an anti unit of a particular unit because of their different abilities.
and this makes the game an infinite variation of strategy. there are countless ways to win a matchup. you can go mass production, but if your opponent has good micro (management, meaning using units very effectively individually) and uses very little number of units and their abilities perfectly, you are totally screwed.
no sir, either you dont know zit about strategy, or havent really played starcraft by giving its due.
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