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How a Quake 3 Mod Team Turned Into a Successful Studio

Paul Williams writes "Develop Magazine has an interesting profile up looking at UK studio Splash Damage, charting its humble beginnings as a Quake 3 mod team through to its status as one of Britain's leading studios — it's currently developing a new game for Bethesda. Most interesting is the assertion by studio founder Paul Wedgwood that UK studios should shake off their low-rent reputation and start modeling their businesses on the likes of Valve, id, and the other envied American independents: 'We'd been to the US and seen companies like Ritual, Gearbox and id, and to us it seemed like the game development industry was seen as better in the US. People sat in cool chairs in cool offices surrounded by action figures — it was nothing like the UK's approach, which was more like a workhouse.'"

43 comments

  1. Ever read Dickins, son? by jollyreaper · · Score: 4, Funny

    "It was nothing like the UK's approach, which was more like a workhouse."

    It's either the prison or the workhouse, consider yourself lucky. Now get back to work and don't you dare open your gob about having another bowl of porridge, laddie!

    "If you don't beat your meat, you can't have any pudding. How can you have any pudding if you don't beat yer meat!"

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:Ever read Dickins, son? by gEvil+(beta) · · Score: 1

      "If you don't beat your meat, you can't have any pudding. How can you have any pudding if you don't beat yer meat!"

      Sorry, but that's one of the funniest things I've seen in a while.

      --
      This guy's the limit!
    2. Re:Ever read Dickins, son? by Anonymous Coward · · Score: 0, Redundant

      That's a line from Pink Floyd "Another Brick in The Wall". It's actually If you don't eat your meat.

    3. Re:Ever read Dickins, son? by gEvil+(beta) · · Score: 1

      Yes, I know the original line. It's the changing of 'eat' to 'beat' that I found funny.

      --
      This guy's the limit!
    4. Re:Ever read Dickins, son? by Chris+Burke · · Score: 4, Funny

      Did you know that the original line is from a Pink Floyd song titled "Another Brick in the Wall"? Pink Floyd is a famous psychedelic rock band that started in the 60s. You might be wondering which member of the band is named Pink, but the band isn't actually named for one of its members or any real person at all, similar to Jethro Tull or Dave Matthew's Band. However in the movie "The Wall", which features music from the album of the same name and includes the line about meat and pudding, the lead character is actually named Pink.

      Just thought you might want to know a little more about the source of the line that you found humorously modified. You can google "Pink Floyd" if you'd like to learn more.

      --

      The enemies of Democracy are
    5. Re:Ever read Dickins, son? by gEvil+(beta) · · Score: 3, Funny

      So wait a second. It's from a song? Can you tell me who it's by?

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      This guy's the limit!
    6. Re:Ever read Dickins, son? by Chris+Burke · · Score: 1

      What were we talking about again?

      --

      The enemies of Democracy are
    7. Re:Ever read Dickins, son? by gEvil+(beta) · · Score: 1

      You were saying something about building a wall out of meat and pudding....

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      This guy's the limit!
    8. Re:Ever read Dickins, son? by Chris+Burke · · Score: 1

      Meat and pudding, that's blood pudding. A wall made out of that would be the most disgusting thing ever.

      Which is a line from an obscure Rollins Band song "Meat and Pudding Don't Go Together". Funny thing about Rollins Band is that there's nobody in the band named Rollins. Wacky rock stars, you know?

      --

      The enemies of Democracy are
    9. Re:Ever read Dickins, son? by gEvil+(beta) · · Score: 1

      Are you saying that Hank doesn't exist? Cos I can assure you he does. But for some reason he changed his name from Rollins to Williams, and then later added a Jr to it. Oh yeah, and he's a time traveller, but don't let him know that I told you that.

      --
      This guy's the limit!
    10. Re:Ever read Dickins, son? by Chris+Burke · · Score: 1

      Oh yeah, and he's a time traveller, but don't let him know that I told you that.

      Dude, everyone knows that... in the future!

      --

      The enemies of Democracy are
    11. Re:Ever read Dickins, son? by gEvil+(beta) · · Score: 1

      Which future is that? Is it the one where I live in a meat pudding house with my roommate Pink and our pet flying monkeys? Oh yeah, Pink's gonna get us tickets to the Aerosmith concert. You want in?

      --
      This guy's the limit!
    12. Re:Ever read Dickins, son? by Chris+Burke · · Score: 1

      Thanks, but I can't go. My Future Passport was revoked, so I'm stuck in the past.

      --

      The enemies of Democracy are
    13. Re:Ever read Dickins, son? by larry+bagina · · Score: 1

      ... the band isn't actually named for one of its members or any real person at all, similar to Jethro Tull or Dave Matthew's Band.

      The Dave Matthew's Band is named after (drumroll) Dave Matthews, the lead singer and guitarist. Jethro Tull is named after (drumroll) Jethro Tull, a British inventor from the 1800s, most famous for inventing a seed drill. Pink Floyd was named after Pink Something and Floyd Anderson, two American blues musicians.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    14. Re:Ever read Dickins, son? by Chris+Burke · · Score: 1

      Nonsense. None of those people exist. Especially not Dave Matthews; he exists less than the others do. What were you thinking?

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      The enemies of Democracy are
    15. Re:Ever read Dickins, son? by Anonymous Coward · · Score: 0

      It's by Sammy Jenkins. Remember that.

    16. Re:Ever read Dickins, son? by Anonymous Coward · · Score: 0

      You forgot the wikipedia link!

    17. Re:Ever read Dickins, son? by Jaysyn · · Score: 1

      I'm pretty sure David John Matthews is a real person.

      --
      There is a war going on for your mind.
    18. Re:Ever read Dickins, son? by Chris+Burke · · Score: 1

      That's a myth propagated by the liberal media.

      --

      The enemies of Democracy are
    19. Re:Ever read Dickins, son? by Jaysyn · · Score: 1

      Well color me trolled. :P

      --
      There is a war going on for your mind.
    20. Re:Ever read Dickins, son? by Chris+Burke · · Score: 1

      The part about Dave Matthew's Band not being named after a real person was supposed to be the "tell" that let you know I was being silly. :)

      --

      The enemies of Democracy are
  2. Quake Wars ended up great by mahsah · · Score: 5, Interesting

    It was plagued by bad launch decisions though -- no VOIP, in game advertising (which seems to be gone), somewhat outdated graphics, poor performance, etc. Not to mention that the trailers and advertising portrayed the game as a gritty futuristic shooter, whereas in reality it is actually a fairly humorous run-and-gun. (Like the original Enemy Territory)

    These have mostly been remedied by patches though. Really it has become a great game -- it remains fairly balanced while still providing a lot of variety between teams. Plus there is nothing more satisfying then calling down a giant orange laser from space onto a group of enemies :3

    1. Re:Quake Wars ended up great by mr_mischief · · Score: 1

      Battlefield 2 has in-game VoIP that almost nobody uses. They all use Teamspeak or Ventrilo instead. Perhaps leaving it out isn't that bad of a decision.

    2. Re:Quake Wars ended up great by miscz · · Score: 1

      ETQW is an awesome game but Team Fortress 2 is all the rage recently and steals much of it's target group. Marketing for TF2 is top notch and Valve is doing a great job of supporting this title. I was considering buying QW but ended up with TF2 just because it was $10 cheaper :) Not to mention Steam being quite nice these days. I wouldn't be surprised if QW was more popular if it was marketed as well as TF2 is.

    3. Re:Quake Wars ended up great by Das+Modell · · Score: 1

      TF2 is all the rage because it appeals to lazy casual gamers who start crying if they play something like Quake. Believe me, I've talked to a lot of TF2 players and this kind of attitude is damn near universal among them.

  3. ETQW by pak9rabid · · Score: 4, Insightful

    I'll have to give it to Splash Damage...they did an amazing job with Enemy Territory: Quake Wars (ETQW). I was a little skeptical about how it might turn out, seeing as how Splash Damage started off as a mod 'company', but I've been thoroughly impressed with their results. Their QA is what I'd expect from id software or even Blizzard. I definitely look forward to future titles from them.

    1. Re:ETQW by 9mm+Censor · · Score: 1

      ETQW is an awesome game, tons of fun to play, and yet it features asymetrical teams, and is still balanced, which must have been a hell of a task, but gives it a great unique feel that lends well to replayablity.

    2. Re:ETQW by CheshireFerk-o · · Score: 1

      yes praise the ETQW! now come join us =D
      ~FFS~HAVOCtheHedgehog@ETQW

    3. Re:ETQW by Colonel+Korn · · Score: 2, Insightful

      I'll have to give it to Splash Damage...they did an amazing job with Enemy Territory: Quake Wars (ETQW). I was a little skeptical about how it might turn out, seeing as how Splash Damage started off as a mod 'company', but I've been thoroughly impressed with their results. Their QA is what I'd expect from id software or even Blizzard. I definitely look forward to future titles from them.

      Blizzard games tend to ship with bugs. Don't get me wrong - they're way ahead of most developers in that respect, and bugs tend to be seldom encountered. Still, I think id manages to beat them handily when it comes to QA, so I'd reverse the order in which you mentioned id and Blizz.

      --
      "I zero-index my hamsters" - Willtor (147206)
    4. Re:ETQW by pak9rabid · · Score: 1

      ETQW is an awesome game, tons of fun to play, and yet it features asymetrical teams, and is still balanced, which must have been a hell of a task, but gives it a great unique feel that lends well to replayablity.

      I agree whole-heartedly, especially the bit about implementing the asymmetric teams being a pain in the ass. I'm sure it was a total pain in the ass to get everything just right such that both teams were different, yet equal. I'm surprised ETQW isn't more popular than it is.

    5. Re:ETQW by Anonymous Coward · · Score: 0

      I actually forgot I bought it *goes to install*

  4. Depends on the American Studio visited... by kalirion · · Score: 3, Insightful

    I'm guessing they didn't visit EA.

    1. Re:Depends on the American Studio visited... by Anonymous Coward · · Score: 0

      Is it still that bad anno 2008? I thought they'd cleaned up their act, but maybe that's just good PR.

  5. Great work from them by DesScorp · · Score: 4, Insightful

    Wolfenstien: Enemy Territory surpassed Doom II as my all time favorite game. I still find it more enjoyable than even newer games, like Doom III and it's spinoffs. The fact that these guys started as amateurs is amazing.

    --
    Life is hard, and the world is cruel
    1. Re:Great work from them by bluephone · · Score: 1

      I can't say it's my fave of all time, but it's damn sure one of my faves, and I play it as often as I can. Recently I introed a friend to it, and he said I should take a look at Day of Defeat Source. I checked it out. It had better gfx and nothing that made ET fun. Medics don't revive, no objectives to build, no tanks or trucks or boats to move, etc. ET is still awesome in every respect.

      --
      jX [ Make everything as simple as possible, but no simpler. - Einstein ]
    2. Re:Great work from them by Sark666 · · Score: 1

      I would agree that ET is the best multiplayer game of all time. I'll exclude single player games cause really they are a much different experience.

      I played doom back in the day, but that feeling of when quake first got going online was amazing, seeing the development of quakeworld, the mods (ctf with keys back in the day, quake arena etc), then quake 2 and still loving it. But then quake 3 came out, and there was nothing wrong with the game, but I just felt like I've been there done that, one too many times.

      First time in my life I felt sad becoming bored of a game, it felt like a chapter ended and I'd never have that feeling again.

      Then Enemy Territory came out and it was crack in game form, not only was that feeling back, it was stronger than ever! What a fantastic game, and free (and cross-platform) to boot.

      The only downfall is being such a focused class based, goal oriented game, it sucks when you play on a server when people don't know what they are doing.

      But I read that depending on how well quake live goes, ET might get the same treatment. Player ranking will solve those issues.

      Anyway, if you never tried it, you really should, it's fantastic, can't say enough about it.

  6. Skewed examples by grocer · · Score: 1

    All three of those companies are based in Texas and connected somehow to the culture of Apogee, shareware, Doom, and id...okay, so their company isn't Texas game developer culture...what is? I don't think that's a representative sample of developers for comparison. There's a definite "frat boy" geek attitude that permeated id from Doom to Quake II...more rock star than anything else. Romero and Carmack both redefined what it meant to be in games and game development.

    1. Re:Skewed examples by Chaos+Incarnate · · Score: 1

      They also cited Valve, though, whose sole connection to that culture is having licensed id's engine at one point. Splash Damage has a closer tie to id than that

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
  7. I'd rather... by ShawnDoc · · Score: 1

    I'd rather work in a "work house" 40-50 hours a week, than work some place that tries to hard to be "fun" to compensate for the fact you're working 60+ hours every week, and 80+ during the all too often "crunch time".

    1. Re:I'd rather... by Dutch+Gun · · Score: 1

      True, any sort of "fun and frivolity" quickly goes out the window during 60+ hour crunches. I've got good news for you though... The game development industry is actually starting to grow up. A large number of my co-workers are married (with children - gasp!), and having a life outside of work is increasingly important to a good many very talented and very senior developers. This, combined with the fact that employers don't want to get a reputation for burning out their employees, means that the situation is slowly improving, at least from what I can see.

      My current company was actually founded by ex-developers who hated that "always crunch-time" mentality, so my bosses are often the ones shooing people out the door if it gets too late. So, I feel pretty lucky that I work normal hours. And, from what I hear in the industry, work-life balance is becoming an increasingly important topic. I think the watershed moment of realization for the game development industry was probably "EA Spouse" (Google it if you haven't read it).

      Generally speaking, in the 10 years I've been a game programmer, the attitude about mandatory overtime and crunches has slowly but significantly improved. When I started, the attitude was "that's simply the way it is". Nowadays, people aren't as quick to buy that line. They understand that, in many cases, it's simply an excuse for poor planning and project management.

       

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      Irony: Agile development has too much intertia to be abandoned now.
  8. UK game houses have a low-rent reputation? by Caspian · · Score: 1

    Does that include Rockstar? ;)

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    With spending like this, exactly what are "conservatives" conserving?
  9. Worse than ever from what I hear by OneIfByLan · · Score: 1

    EA learned precisely what the oil companies did after Katrina -- that bad PR means squat, and they are free to act as they choose.

    They can still hire all the game developers they want. Yeah, yeah, whine all you want about the "quality" of the developers they hire. Quality isn't an immediate column in a spread sheet. No one who matters is going to say "Our games didn't sell because we hired the cheap developers," even if it's true. Especially if it's true.

    The EA Widow took a mighty shot, and God bless her for it. But the lesson EA took away from it was that they were actually immune from those kinds of shots.

    From the rumors I hear, things are worse than ever.