New Gears of War 2 Details, No PC Version
IGN has an interview with Cliff Bleszinski, design director for Epic Games, in which he discusses the achievements and unlockable content in Gears of War 2. He mentions that the game won't be getting a PC version as its predecessor did. Gamasutra has a related interview with Epic's Rod Fergusson, who talks at length about developing the new game after experiencing the popularity of the old one, and how he manages the franchise's growth into other forms of media. He also explains the decision-making process behind issuing Title Updates.
He mentions that the game won't be getting a PC version as its predecessor did.
Yeah, right. They said Gears 1 wasn't going to have a PC version, either. Bungie said that their next project after Halo 2 wouldn't be Halo 3. Game companies lie about their future plans all the time. Gears of War 2 will have a PC version, it'll just be after they've wrung all they reasonably can out of the 360 version. Mark my words.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
Three game press releases in a row? C'mon editors - got anything for the dozen or so real geeks still reading this site every other day?
And nothing of value was lost.
Oh no, a 2-hour long generic GRITTY bloomfest of a rail shooter isn't coming to the PC? EVERYONE PANIC
My opinion FWIW
I was under the impresion that Gears is an awesome game, I heard it on podcasts, I heard it on shacknews, I heard it EVERYWHERE, this game is more awesome than god of war, this game is 9/10'ths as good as GTA, this game is just fun, dumb, kickass bullshit - it's the predator of video games!
Unlike my normal skeptical self, I went with the flow "Fuck yeah gears is awesome" - I think I've even recommended a few people to check it out, since I try to stay on top of the news in the gaming scene and what's hot, despite me not seeing it myself.
Any time someone critisized Gears, you would see a response saying 'you've gotta try co-op dude' well,....I did.
I actually purchased it about 5 months ago but left it on the shelf, saving it for when a friend would come over so I could play it co-op, I just let it age like a fine wine, after all it was a foregone conclusion that it's a wicked game, right?
So a pal came over and I popped in gears - we played co-op for about 90 minutes. :( I was crushed, I got this awesome awesome game which couldn't possibly be bad and it was well boring, like really boring - the only exciting thing was that cool camera angle / cinematic feel when running.
I was forcing myself to like it, infact I was forcing my pal to like it, he was bored shitless and I felt the same but I kept saying stuff like oh sweet and hey look out and all that shit - but in the end I could convince neither of us it was good.
So I figured my friend was busted, or maybe out mood was wrong.
I tried the same thing with another pal a week later, we played for about 60 minutes, I did the same thing, tried to like it and... no - it just didn't click, it wasn't really fun to be honest.
I've since tried a 3'rd friend - again about 90 minutes and guess what - it felt boring, un-inspired and meh.
I have to wonder if half the hype for the game is the graphics? At the time they rocked but I missed out on them. I'd seen Crysis, GTA4, Heavenly Sword, Mass Effect, Quake 4 all before I saw gears - maybe that's why it didn't impress.
Definitely a very very over rated game and yes I love my dumb action crap like God of War etc.
I play-tested Gears 1 for Microsoft as I live in the area and I have to say I had the same "meh" conclusion even then. Ive been an Unreal Tournament junkie since the original unreal and before them, Doom and Quake. I assumed that since Id be testing a project made by the same guys that gave me my cherished UT, I would be in for a treat of combat-science. Sadly this was not the case. I tested a portion of the campaign and then a map that was essentially a circular arena with short walls about the size of freeway dividers sprinkled around the perimeter to provide cover. The object was to test the cover system, which at that time was very buggy. The combat seemed fairly nailed down so I assume not much changed because I was so put off by the simplistic combat that I was never interested in purchasing it. The campaign amounts to running down a hallway shooting whatever comes at you. I felt like an extra in a revolutionary war battle re-enactment. Stand at attention in the open and simply unload on the things marching toward you. There was no point in taking cover since the enemy would always find you or simply throw grenades, so taking cover only limited your rate of fire and accuracy - no point in wasting the effort. At the time the gfx were sleek and this was the only attractive part of it. Combat is weak and unexciting, even if the bad guys are hard to kill it doesnt make it thrilling.
You are wrong on so many levels.
1) Piracy is commonplace on consoles, too, you just don't hear about it as much
2) Very few game developers have completely abandoned PC - these developers were gemerally butt-hurt from poor sales after producing a few shitty titles. See Valve, Blizzard, and Stardock, for a few big names
3) If porting the game generates some profit, it will be done. Since porting the game costs effectively nothing, doing so will churn an enormous profit.
Yes, it is completely logical to have a game that's no longer making any money ported to another platform where it can generate additional profit.
It is completely ILLOGICAL to not port the game.
As we've seen time and time again, 360 exclusive games are eventually ported to PC 90% of the time
A PC port of GoW2 would generate some profit, but I think spending their resources on a different, console project would generate even more profits. Gears of War PC didn't sell well. That and the PC port had many bugs. Not so easy and cheap to port, is it? Half-assed ports and games tend to piss off your buyers and would decrease future sales. For example: EA.
All in all, a PC port is not as logical as you make it out to be.
PS: Did you even buy the PC port of GoW? I'd venture no. You just seem to be "butt-hurt" over developers abandoning the PC.