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Capcom Says Online Play Is the Future of Fighting Games

Capcom's Yoshinori Ono spoke with Videogamer recently about the upcoming Street Fighter IV title. He discussed several features of the game, including the lag during online play being a "huge problem," and the decision to remove parrying from this offering. He also mentioned that once better infrastructure is in place, online play "will definitely be the future of the fighting game."

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  1. Lag... by HalAtWork · · Score: 2, Informative

    Fighters like Street Fighter IV an Soul Calibur IV are being slowed down so that they can better deal with lag. Fans of Street Fighter and Virtua Fighter are usually counting frames and timing their moves precisely, and at the same time enjoy the frantic pace of the game. Street Fighter II Turbo was especially popular because of its speed. It's unfortunate that these aspects have to be toned down.

  2. Re:Lag? Not much on broadband and nearby servers by mollymoo · · Score: 1, Informative

    It would only be predictable if I always did it and you knew it was me you saw run behind the cover. The former isn't true and the latter is rarely true. The simple fact is that it works - people rarely correctly predict my actions.

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