Capcom Says Online Play Is the Future of Fighting Games
Capcom's Yoshinori Ono spoke with Videogamer recently about the upcoming Street Fighter IV title. He discussed several features of the game, including the lag during online play being a "huge problem," and the decision to remove parrying from this offering. He also mentioned that once better infrastructure is in place, online play "will definitely be the future of the fighting game."
Back in the mid 90's we didn't have hordes of people downloading crap from torrents and P2P, we didn't have the masses watching videos on YouTube, Hulu and the like, and spam was at much lower levels.
It doesn't matter if your game doesn't use much bandwidth if the "tubes are clogged".
Perhaps not your reality, but it makes a hell of a difference to mine. Knowing the maps is essential, or you won't know where to look for danger or be much good at spotting partially concealed enemies. No matter how good your reactions, having your gun already pointed where the enemy is about to appear is an advantage. If you don't know the map, you can't predict this.
Unpredictability gets me a lot of kills too. A common tactic of mine (which rarely fails) is to feint one way round an obstacle between me an an enemy, so they expect me to reappear from (say) the left side of the cover. While behind cover I change direction, appearing on the right of the cover. They're looking the wrong way, I pwn them.
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