ScummVM 0.12.0 Released — Support For New Games, Wiimote
Croakyvoice writes "The ScummVM Team has released a new version of their program that allows owners of many systems to play the old point and click adventure games of yesteryear. This release sees support for 5 new games — The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back. The new version officially supports, for the first time, the Gamecube and the Wii, and also the ability to use the Wiimote as a controller. The binaries and the source code are both available."
Nintendo should really be pushing its developers to do this kind of thing. The Wiimote is perfect for point-n-click adventures and the gameplay would suit the causal, cooperative style of play that the Wii embodies.
An official, licensed version of Monkey Island (for example) would more than pay for itself, especially since the dev costs would be minimal.
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DOTT
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Pygame is a python wrapper for SDL, which is abstracts the display. It supports accelerated 2d canvas drawing, it supports surfaces which are more or less sprites. SDL (and by extention, pygame) also supports OpenGL.
Regarding OpenGL being "slow", I'm not sure where you're getting that idea from. OpenGL is plenty fast if you have hardware acceleration and don't use unaccelerated functions like glDrawPixels.
Loom.
Yes and no. As far as programming apps, such as a Scumm emulator, it's basically the same as programming aps for the GameCube. Homebrew GC has been going on nearly as long as homebrew Xbox so, while it's true that this is an early release and it explains the poor quality, it's not because of the infancy of programming a graphics engine for the gc/wii.
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