ScummVM 0.12.0 Released — Support For New Games, Wiimote
Croakyvoice writes "The ScummVM Team has released a new version of their program that allows owners of many systems to play the old point and click adventure games of yesteryear. This release sees support for 5 new games — The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back. The new version officially supports, for the first time, the Gamecube and the Wii, and also the ability to use the Wiimote as a controller. The binaries and the source code are both available."
Because of the ScummVM guys, we can play these fantastic older games in completely modern environments. Can anything beat Monkey Island, I ask you?
Nintendo should really be pushing its developers to do this kind of thing. The Wiimote is perfect for point-n-click adventures and the gameplay would suit the causal, cooperative style of play that the Wii embodies.
An official, licensed version of Monkey Island (for example) would more than pay for itself, especially since the dev costs would be minimal.
sheep.horse - does not contain information on sheep or horses.
Suggestions for other Free/OS interactive graphic novel creation tools are welcome.
The ScummVM maintainers recommend using Lua or Python with some layer around DirectX. No, I don't know of any code libraries or other tools to make creation of an interactive graphic novel easier.
Firstly the graphics code was stock standard, none of the sweet filtering options were available, it looked blocky and jagged (I tried several games, including Full Throttle)
The Xbox 1 version however, the graphics code was substantially better./
What is far, far more interesting though, is how terrible the Wiimote is as a mouse device, it's not comfortable to be moving my wrist around constantly up down left right, a little left, a little right, diagnol left and up, hold this button unhold that.
In a surprise result, I found playing on my Xbox 1 far more relaxing, laying back, both hands on my lap with the big old 'duke' controller in my lap just using the thumbsticks, perhaps they have better acceleration and accuracy code than you'd expect but honestly - using the XB controller is really not bad at all.
Oh one other thing, the Wii read performance from the SD card is abysmal - absoloutely frightfully abysmal, that system really shows its limitations when you start peeking under the hood. (SD only, not HDSC for example) - I wouldn't be surprised if the USB ports were 1.0 or 1.01 (I don't know?)
Good to see more releases though, Scumm VM is fantastic.
Pygame is a python wrapper for SDL, which is abstracts the display. It supports accelerated 2d canvas drawing, it supports surfaces which are more or less sprites. SDL (and by extention, pygame) also supports OpenGL.
Regarding OpenGL being "slow", I'm not sure where you're getting that idea from. OpenGL is plenty fast if you have hardware acceleration and don't use unaccelerated functions like glDrawPixels.
I had some problems with scummvm on the iPhone (tried Monkey Island 2 & Indiana Jones 4).
The main problem is that the games aren't designed for it, and so you have to click on things that are a tenth of the area of your finger, most of the time I just missed them. Additionally, you don't see the items highlighted, because you aren't moving the cursor around at all.
I had to switch to trackpad mode all the time, and then my finger was obstructing the screen.