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ScummVM 0.12.0 Released — Support For New Games, Wiimote

Croakyvoice writes "The ScummVM Team has released a new version of their program that allows owners of many systems to play the old point and click adventure games of yesteryear. This release sees support for 5 new games — The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back. The new version officially supports, for the first time, the Gamecube and the Wii, and also the ability to use the Wiimote as a controller. The binaries and the source code are both available."

16 of 76 comments (clear)

  1. Thanks devs! by XanC · · Score: 3, Interesting

    Because of the ScummVM guys, we can play these fantastic older games in completely modern environments. Can anything beat Monkey Island, I ask you?

    1. Re:Thanks devs! by Yvan256 · · Score: 2, Funny

      Monkey Island 2?

    2. Re:Thanks devs! by electricbern · · Score: 2, Insightful

      DOTT

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    3. Re:Thanks devs! by Hatta · · Score: 4, Funny

      I can beat Monkey Island.

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    4. Re:Thanks devs! by Gulthek · · Score: 2, Insightful

      Loom.

    5. Re:Thanks devs! by meringuoid · · Score: 2, Funny
      Loom.

      So, tell me about Loom...

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      Real Daleks don't climb stairs - they level the building.
  2. Wii Adventure Games by AndrewStephens · · Score: 3, Insightful

    Nintendo should really be pushing its developers to do this kind of thing. The Wiimote is perfect for point-n-click adventures and the gameplay would suit the causal, cooperative style of play that the Wii embodies.

    An official, licensed version of Monkey Island (for example) would more than pay for itself, especially since the dev costs would be minimal.

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    1. Re:Wii Adventure Games by quantumplacet · · Score: 3, Insightful

      Zak and Wiki was a well funded, well advertised original IP in the vain of classic point and click adventures developed specifically for the Wii. It sold extremely poorly. I doubt we'll see studios lining up to make adventure games for the console. The simple fact is it was once a great genre and still has it's fans, but it's quasi interactive style just feels outdated in the modern gaming world.

    2. Re:Wii Adventure Games by Jorophose · · Score: 3, Insightful

      Zak and Wiki was an excellent game but it got overshadowed by 1st party games.

      Blame the retailers. 1st party games remain king but they won't keep cool looking games like Zak and Wiki because they want to try out shovelwares (possibly to prove they're shovelware).

      (please stop using IP in that sense, when you do you ruin the point of being alive some days. "intellectual property" should be illegal. It's not an acronym we should all know by heart. =/)

    3. Re:Wii Adventure Games by renegadesx · · Score: 2, Insightful

      It was a shame Zack & Wiki did poorley, however good point and click adventures dont need the latest and greatest etc. I think WiiWare (once they solve that bloody storage problem) could be the perfect model for this genre.

      Point and click adventures have their audience but will never sell as well as the more popular genre's of today. However used right it can have decent success (Phoenix Wright).

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  3. Re:Scummy Game Creation? by tepples · · Score: 2, Informative

    Suggestions for other Free/OS interactive graphic novel creation tools are welcome.

    The ScummVM maintainers recommend using Lua or Python with some layer around DirectX. No, I don't know of any code libraries or other tools to make creation of an interactive graphic novel easier.

  4. I tried ScummVM for my Wii, not impressed by AbRASiON · · Score: 4, Interesting

    Firstly the graphics code was stock standard, none of the sweet filtering options were available, it looked blocky and jagged (I tried several games, including Full Throttle)
    The Xbox 1 version however, the graphics code was substantially better./

    What is far, far more interesting though, is how terrible the Wiimote is as a mouse device, it's not comfortable to be moving my wrist around constantly up down left right, a little left, a little right, diagnol left and up, hold this button unhold that.
    In a surprise result, I found playing on my Xbox 1 far more relaxing, laying back, both hands on my lap with the big old 'duke' controller in my lap just using the thumbsticks, perhaps they have better acceleration and accuracy code than you'd expect but honestly - using the XB controller is really not bad at all.

    Oh one other thing, the Wii read performance from the SD card is abysmal - absoloutely frightfully abysmal, that system really shows its limitations when you start peeking under the hood. (SD only, not HDSC for example) - I wouldn't be surprised if the USB ports were 1.0 or 1.01 (I don't know?)

    Good to see more releases though, Scumm VM is fantastic.

    1. Re:I tried ScummVM for my Wii, not impressed by Whiney+Mac+Fanboy · · Score: 3, Informative

      The Xbox 1 version however, the graphics code was substantially better./

      Well, hacking the xbox is fairly well understood now & code is very mature their. Wii hacking on the other hand is very new, poorly understood & still in alpha.

      What is far, far more interesting though, is how terrible the Wiimote is as a mouse device

      See my first point. Why are you comparing an alpha release to an ancient release?

      I wouldn't be surprised if the USB ports were 1.0 or 1.01 (I don't know?)

      Nope 2.0

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    2. Re:I tried ScummVM for my Wii, not impressed by ProppaT · · Score: 2, Insightful

      Yes and no. As far as programming apps, such as a Scumm emulator, it's basically the same as programming aps for the GameCube. Homebrew GC has been going on nearly as long as homebrew Xbox so, while it's true that this is an early release and it explains the poor quality, it's not because of the infancy of programming a graphics engine for the gc/wii.

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  5. Re:Scummy Game Creation? by GiMP · · Score: 2, Insightful

    Pygame is a python wrapper for SDL, which is abstracts the display. It supports accelerated 2d canvas drawing, it supports surfaces which are more or less sprites. SDL (and by extention, pygame) also supports OpenGL.

    Regarding OpenGL being "slow", I'm not sure where you're getting that idea from. OpenGL is plenty fast if you have hardware acceleration and don't use unaccelerated functions like glDrawPixels.

  6. Re:iPhone port by am+2k · · Score: 2, Informative

    I had some problems with scummvm on the iPhone (tried Monkey Island 2 & Indiana Jones 4).

    The main problem is that the games aren't designed for it, and so you have to click on things that are a tenth of the area of your finger, most of the time I just missed them. Additionally, you don't see the items highlighted, because you aren't moving the cursor around at all.

    I had to switch to trackpad mode all the time, and then my finger was obstructing the screen.