The Complete History of Nintendo
SlappingOysters writes "Gameplayer are running a comprehensive feature on the history of Nintendo that runs through all 119 years of their existence, from humble card maker to gaming powerhouse. It is documented in chronological order and includes a stack of trivia about the company that will be thoroughly enjoyed by all Nintendo fans. As an interesting side note, it links to a sister article that explores how Mario can improve your sex life."
Fellow geeks. Mario cannot 'improve' your sex life.
Most mentions of Mario only have a deleterious effect on same.
Instead, be cool, don't appear desperate, and lower your sights. Unless you are horrific, you'll do fine. Just don't rely on Mario.
"Be light, stinging, insolent and melancholy"
8 pages worth of stuff, 1/3 of which is denied by Privoxy/Adblock, and no "print version" in sight?
At least some of the big journos have done something right. Print version style sheets.
Okay, rant over.
"We are Microsoft. You shall be assimilated. Competition is futile."
As somebody who owned all 3 consoles (4 if you include the Dreamcast) I must say the cube did have its place deserved in my living room.
Metroid Prime was extremly well done, props to Retro Studio's for that one, Prime 2? Good but didn't do anything new. Double Dash wasn't a major step up but still an improvment
There were quite a few awesome games that were either Cube exclusives or timed exclusives, RE4 being the best of them (IMO best game of last gen). Metal Gear Solid: Twin Snakes, Eternal Darknes, Ikaruga (now on XBLA!) and for 1st party you are missing Wind Waker (once you get around the cartoonly look its actually quite good), F-Zero-GX and Pikmen.
Why the cube bombed was because it just wasn't enough, they didn't have that killer app (like Final Fantasy for Playstation and Halo for Xbox) and they're marketing lacked in the West (they did quite OK in Japan). Marketing is alot, and lack of marketing can be a major factor in getting wiped out of the race (go ask Sega!)
Make SELinux enforcing again!
No, what I notice is the fact that I can get more than 1 or 2 RPG's a year, and the fact that more games from Japan are released in the US. Sony respected the US market in a way Nintendo never did. Sony actively recruited non-Japanese devs early in the PSones life, hell they even encouraged ports of some PC games. List the "greatest" N64/Gamecube games, and then list the greatest PS1/PS2 games. There's more diversity of developers and gameplay in the PS1/PS2 list, while for the N64/Gamecube they're almost all first party Nintendo games. Have you seen the used N64/Gamecube market? The stores will have 10 copies of zelda, 10 copies of goldeneye, 10 copies of Metroid, because N64/Gamecube owners all pretty much bought the same first party games. The PS1/PS2 gamers are far more diverse.
Quite amazing how media companies want to have their cake and it it too... Unbelievable: to sue someone for infringement for something they fought to be in the public domain (they were presumably the original infringers, eh?). This is one of the (many) reasons I am in a war against media companies. I have been violating their copyrights as much as I can. If they do not respect the rights of others I won't respect theirs either.
The site is slashdotted. Same content available here