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Will DRM Exterminate Spore?

AC Dude writes "Will an anti-DRM flash mob that's determined to give EA's latest sim game Spore a rock bottom rating on Amazon.com sink the game, or will Spore evolve and shed the DRM? Is this the beginning of the end for DRM-laden games? 'Over the past few years we've focused a lot on the music industry and how it has attempted to use DRM to control distribution. While DRM in this market segment has been unpopular, anti-DRM campaigns have largely fallen flat when it comes to attracting widespread public attention because of the fragmented nature of music. Games are a much easier target given the monolithic nature of their release — campaigners only need to spread the word on a handful of specific online outlets to reach a wide audience. A quick read through the Amazon reviews of Spore seems to suggest that the negative comments are already putting people off from buying the game.'"

18 of 881 comments (clear)

  1. http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 5, Informative
    1. Re:http://thepiratebay.org/search/Spore/0/99/0 by not+already+in+use · · Score: 5, Informative

      Still blows my mind that so few people know about httpS://thepiratebay.org....

      --
      Similes are like metaphors
    2. Re:http://thepiratebay.org/search/Spore/0/99/0 by Araneas · · Score: 5, Informative

      Don't email - spend a stamp and snail mail your comments.

    3. Re:http://thepiratebay.org/search/Spore/0/99/0 by MBGMorden · · Score: 5, Informative

      That's not going to prevent much though. Secure transmissions like that help against hackers and ISP's trying to pry into your data. A company wanting to know who is transferring a torrent is going to connect to the swarm itself, not the http page for the site. Once there, even for encrypted data, the IP addresses of all parties involved will be shown because each client needs that information to download and/or update to those clients.

      So in general, I'm just not sure how HTTPS helps this problem at all.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    4. Re:http://thepiratebay.org/search/Spore/0/99/0 by scubamage · · Score: 5, Informative

      Excellent point. This is a very silly way to 'protest' about DRM. The best way to get companies to stop using DRM is to reason with them, contact them, and let them know how you feel. I can tell you 100% that no matter how many people would pirate my games, it wouldn't convince me to abandon DRM. What convinced me to do it was actually reading through what the people had to say when they emailed me on the topic.

      All rating the game badly will do is make amazon's ratings look unusable, piss off everyone who worked on the game (many of which oppose DRM no doubt), and reinforce the mentality that those who oppose DRM are doing so for childish reasons. Well-thought out, considered and intelligent emails to the publishers and developers will achieve a hundred times more, as will boycotting the game (both legal and illegal copies) and only purchasing DRM-free games.

      No it isn't. I'm pretty sure the way capitalism works is by speaking with your money. These are people who are vocally boycotting the game, and explaining why. Also, if you look at the actual 1 star ratings, they all give said ratings for genuine, factual reasons. If they were accusing the game of killing puppies, or eating babies, then I would say its juvenile. However, they aren't. They're stating that it installs software similar to a rootkit. They're explaining that if the servers ever go online (as they did in the case of PlaysForSure and Yahoo Music) that you lose all ability to play your game. These aren't infantile gripes - they're very valid concerns from their consumer base.

    5. Re:http://thepiratebay.org/search/Spore/0/99/0 by TheGeneration · · Score: 4, Informative

      Why stop at Amazon, let's take it to every retailer with a review page:

      Best Buy Spore Product Page

      EBGames Spore Product Page

      Toys R Us Spore Product Page

      --


      The Generation
      I'd say something witty here, but I'm not that bright.
    6. Re:http://thepiratebay.org/search/Spore/0/99/0 by Goldberg's+Pants · · Score: 4, Informative

      Plus these people are COMPLETELY WRONG! After you burn the 3 installs you have to contact EA. While it can be a tedious process and you may have to wait a while, you are NOT OUT $50 WHEN YOU'RE DONE WITH 3 INSTALLS. If you're going to start an organized protest against Electronic Arts at least get your facts right.

      Don't get me wrong. EA suck. I bought Spore yesterday, and the first thing I did when I installed it was to use the crack. I'm happily running the game on 4 machines, none of which have any issues, and I've burned zero of three activations in doing so. I almost never buy EA stuff because I don't like supporting them, but my love for Will Wright's stuff outweighs their evil in this case for me.

      The protest is a great idea to draw attention, but really, GET YOUR FACTS RIGHT FIRST! Just like I keep reading supposedly knowledgeable people saying it's got Starforce!

  2. Hey by PunkOfLinux · · Score: 5, Informative

    I agree. DRM on games sucks. Thanks to DRM on games, it's nearly impossible to play certain games on Linux with Wine, because things like SecuROM don't like Wine. Pretty worthless 'rights management' if it prevents a legitimate customer from using it.

  3. Re:What about my legal rights? by Constantine+XVI · · Score: 5, Informative

    If you read the EULA, EA owns your creations. You only get the rights to use them as they see fit.

    --
    "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
  4. if drm doesn't, being a terrible game will by Surt · · Score: 5, Informative

    Sadly it's just terrible. Horribly boring. Evolutions is largely meaningless. There's basically no point in playing more than once, even going down a completely opposite tree was an identical experience. Just painfully dull.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  5. Re:It might. by Subliminalbits · · Score: 5, Informative

    Supreme Commander was a case where the developers were forced to ship games with Securerom, but they had no requirements placed upon them about removing it via a patch. Since that was the case, they abided by the letter of the law and then immediately stripped it off.

  6. Selling pretty well by kopo · · Score: 5, Informative

    A quick read through the Amazon reviews of Spore seems to suggest that the negative comments are already putting people off from buying the game.

    This line from the product page seems to suggest otherwise:

    Amazon.com Sales Rank: #1 in Video Games

  7. Actually, the game isn't all that great... by Emperor+Shaddam+IV · · Score: 4, Informative

    I'm an avid gamer. My first games were games like Zork II, Ultima I, II, II I played on my C-64 and 20 or 30 carts I had for my 2600. I've played most of the major Sims, Strategy Games, and RTS titles. Everything from Dune II to Warcraft III. From Sim City I to CIV IV. From MOO to the demo copy of Sins of a Solar Empire, which I'm about to try.

    And let me say, Spore is an interesting game, but after playing it yesterday for the first time, I think it was a real let-down considering the type. I would say that its a GOOD game, and I actually had some fun during the creature stage "tweaking" my creature, but the cell stage was a boring arcade style game. And the tribal stage was a let down because basically all you do is collect food and either kill the other tribes or play "music" to impress them.

    Not really an "in depth" game like I was expecting. I'm on the civilzation stage, and I was a little disappointed to find out that you have to "harvest spice". Come on, how original is that? That goes all the way back to Dune II and Dune 2000 from Westwood. At least they could have come up with something original like "Smithore" ( M.U.L.E. )...

    So I think the negative reviews are probably just that. Negative reviews.

    Although one cool thing was that I encountered one of the creatures I designed about a month ago with creature creator show up in the creature phase of the game in "EPIC" size! It proceeded to "eat" half my population...

  8. Re:It might. by Subliminalbits · · Score: 4, Informative

    The game was release Feb 16, 2007 and the no SecuROM patch was released on March 5, 2007. That wasn't as short as I had thought, but then again its not as long as you had claimed either.

  9. Re:OS X by Orii · · Score: 4, Informative

    I installed on OS X last night. The installation was a piece of cake, though it does ask for your root password to install (for the DRM, I'm sure). The only things I noticed with regard to DRM were a few small notes in the manual and readme file, usually along the lines of "you have to be connected online to play." Otherwise it seemed fairly transparent/hidden.

    I'm not happy with the DRM but decided it wouldn't affect my usage patterns much. Should the time come where I do need to reinstall it more than the DRM wants, I'm sure I'll be able to find the "unofficial patch" to allow it.

  10. What DRM? by nicklott · · Score: 4, Informative

    As far as I can see no commenter yet has actually installed this game, it's just a bunch of "EA Sucks"/"I won't buy this (but I wouldn't have anyway)"/"It will run under WINE" rants based on stories they've read on slashdot.

    I bought it and installed it and, aside from the usual serial number, I've not noticed any DRM yet.

    And probably I won't because I won't be playing it again. DRM won't kill Spore, brain dead gameplay will kill Spore. Such a beautiful and well executed concept has been ruined by Will Wright's desire to go for the Sims-level market. There's nothing even remotely challenging about the first stages, though the concept and execution are great, then the last stage over-compensates by being impossible (it's basically Elite II without the tedious flying bits, but you always start next to large and aggressive empires who give you not a chance). I truly hope that they have a change of heart and produce some kind of advanced gamer mode patch to make the promising pre-space stages deeper and longer, but having read WW's unapologetic response I won't be holding my breath.

  11. I've often wondered about this by Sycraft-fu · · Score: 4, Informative

    As far as I know, no publisher has bothered to do a study on the topic. However I'd be suspicious that the sales gained by DRM preventing copying are not enough to offset the cost of said DRM. Most companies don't develop their own, they buy an off the shelf one. SafeDisc, Securerom, etc are all products you can buy. Like most things of that nature, the prices aren't listed on the website. However, I'm going to guess they aren't cheap. Most development tools, modules and such for games aren't.

    So they would not only have to result in higher sales, but it would have to be by a non-trivial factor to be worth the money. If your DRM costs $200,000, and you only get 5,000 more sales out of it, chances are you didn't make any money (remember for a game to be $50 retail, the publisher is probably getting less than $20/copy).

    I think it is just kinda accepted on faith that DRM is worth it by publishers. I've never seen any sort of study from them, or anyone else, showing that yes indeed it does increase sales by an amount significant to offset the costs.

  12. Re:Game longevity by Anonymous Coward · · Score: 5, Informative

    Spore is intended as a huge, open-ended game with user-created content and lots of gameplay "meat": the kind of game that should be lasting 5 or 10 years.

    Sadly, Spore does not come anywhere close to this. The best parts of the game are the Cell stage and Creature Creator... and that's not really saying a lot. [TL;DR version of this review at bottom.]

    First off, the cell stage plays almost exactly like flOw, so if you've ever played that game, you already know what this is like. You can try it out here for free.

    Next is the Creature stage. You design your creature using very limited DNA points, and the most basic body parts, and then you go out into the world. This stage consists of avoiding any creatures tougher than you [Which is most of them.] and befriending or killing any creatures weaker than you, then doing this while looking for bones laying around on the ground. [Finding bones gives you additional bodyparts in the creature creator.] Killing creatures consists of clicking on them until they die. Befriending creatures consists of repeating a song, dance, charm or other emote, and doing it several times in a row. If your creature sucks at social things, you won't be able to befriend much of anything. Basically this stage is grind grind grind grind to find bones and kill things/befriend things for DNA points until you have the parts you want, and the brainpower needed to advance to the next stage.

    After the creature stage comes the Tribal stage. Here you can change the outfits on your creatures to add to their gathering, hunting, or social skills. You spawn more creatures out of a hut, up to a maximum of 12 [once you've conquered a couple other tribes.] Once again, you can do two things: Conquer a tribe or befriend them. Befriending them is essentially the same as in the creature stage, except that you need to build musical buildings to give your creatures access to musical instruments so they can repeat what music the other tribe plays. The combat is essentially summed up as: click on an enemy and wait until he dies. If you die, respawn more creatures at your hut and do it again. There are no strategies involved beyond equipping your creatures with different weapons. [Axes, torches, or spears.] The difference between these weapons is pretty negligible, and don't really add to any strategies or tactics.

    Once you've befriended/killed 5 other tribes, you move onto the Civilizations stage. Here you have a city where you add a couple buildings to change how happy your citizens are, or how much money you produce. You can also add turrets. You are also given 1 type of unit for each unit type, for a grand total of 3 different units. You use these to capture spice mines around the planet, or other cities. You can capture a city economically, religiously, or militarily. Economics involves buying the city out, religion you target unhappy cities and convert them, and with military you right click on a city and select 'capture city'. That's really about all there is to this stage. The AI generally doesn't defend itself.

    Finally you get to the space stage. You're given a spaceship and told to go plant a colony on another planet. This stage has the most gameplay in the game, by far. But it has one incredibly annoying drawback: Every 3-5 minutes, [Literally. Sometimes even more often - I used a watch.] you will have one of your colonies attacked by pirates, unfriendly aliens, Grox, or you'll have to go and deal with ecological disasters on friendly alien planets. Typically the game tries to force you to do several of these all at once. I found myself going to an allied planet to stop an ecological disaster, only to find that my homeworld and colony are under attack by aliens. This stage would be fun if it weren't for these kinds of constant annoyances. Overall the gameplay for the space stage is similar to Star Control, though in my opi