Will DRM Exterminate Spore?
AC Dude writes "Will an anti-DRM flash mob that's determined to give EA's latest sim game Spore a rock bottom rating on Amazon.com sink the game, or will Spore evolve and shed the DRM? Is this the beginning of the end for DRM-laden games?
'Over the past few years we've focused a lot on the music industry and how it has attempted to use DRM to control distribution. While DRM in this market segment has been unpopular, anti-DRM campaigns have largely fallen flat when it comes to attracting widespread public attention because of the fragmented nature of music. Games are a much easier target given the monolithic nature of their release — campaigners only need to spread the word on a handful of specific online outlets to reach a wide audience. A quick read through the Amazon reviews of Spore seems to suggest that the negative comments are already putting people off from buying the game.'"
I really want this game but I will wait until a patch is available that turns off the DRM.
Some would call it a crack but if I buy the game then I say it is a patch.
A piece of code that improves the program is too my mind a patch.
I have have had more problems using DRM software that I have paid for than I would ever have hunting down pirated copies.
Companies have got to learn to stop treating paying customers and criminals.
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
The server side community is an integral part of the game. What do they need DRM for? Are they so used to annoying their customers that they just added the DRM out of habit?
All the reviews I've read about Spore have said the same thing - great toy, boring game. I'd think that would be far more likely to repel potential buyers than some scuffle over DRM.
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Your emails would have more force if you explained you'd never buy it or even better will spend money with their competitors rather than pay them money. When you threaten to pirate, that is the only thing they are going to see or consider. Tagging yourself a pirate means you weren't apt to be a customer in their eyes anyway. You are also threatening to combat a wrong with wrong. The corporation may be faceless but a human probably reads your mail at some point and such a statement isn't morally impressive.
Excellent point. This is a very silly way to 'protest' about DRM. The best way to get companies to stop using DRM is to reason with them, contact them, and let them know how you feel. I can tell you 100% that no matter how many people would pirate my games, it wouldn't convince me to abandon DRM. What convinced me to do it was actually reading through what the people had to say when they emailed me on the topic.
All rating the game badly will do is make amazon's ratings look unusable, piss off everyone who worked on the game (many of which oppose DRM no doubt), and reinforce the mentality that those who oppose DRM are doing so for childish reasons. Well-thought out, considered and intelligent emails to the publishers and developers will achieve a hundred times more, as will boycotting the game (both legal and illegal copies) and only purchasing DRM-free games.
DRM-free indie games for the PC and Mac: Positech Games
Well, on the list of system requirements, I bet it says "Windows". I don't think it says "an implementation of the Windows environment".
It's totally stupid for it not to work, but if you go by what's on the box...
If you're bored after the first two stages, why would you move on to the third? A game is supposed to be fun. If it's not fun relatively quickly, there's no point in playing it.
Maybe you're a masochist, but apparently he's not.
Developers: We can use your help.
Random question: what's the difference between a well-thought out email sent directly to the publisher, and a well-thought out comment posted to Amazon?
Random answer: it's much more difficult to find the address of someone who cares at the publisher.
However, I like the approach. I will not buy Spore (partially because of the bad reviews, but also partially because of the DRM), but there is no easy way for me tell EA why I didn't buy it. Leaving a comment is a simple way for me to tell EA that piracy has nothing to do with the game doing badly - Securom, on the other hand, has quite a bit to do with it.
Those who can, do. Those who can't, sue.
piss off everyone who worked on the game
They should be clever enough to understand that the criticism is against the DRM, not the game itself.
many of which oppose DRM no doubt
Then they should not take the campaign personally, but understand that it is aimed at their publisher.
But anyway, I guess you are right. For example, Gas Powered Games released a patch to Supreme Commander a fairly short time after the release that removed the copy protection. I really liked this move, and it contributed significantly to my decision to buy the game.
reinforce the mentality that those who oppose DRM are doing so for childish reasons.
I read a few of the "reviews", and they were not childish. They were reasonable complaints against a draconian DRM scheme, fairly comparing the so-called "purchase" with a rental scheme. What's childish about wanting to play the game even after EA stops supporting it? I still sometimes play games ten years old.
Well-thought out, considered and intelligent emails to the publishers and developers will achieve a hundred times more
I would surely do that, if I thought that it had any chance of actually being read. But unfortunately, I don't think that it would, so why waste my time?
as will boycotting the game (both legal and illegal copies)
That's what I do. I really looked forward to Spore, but the DRM is a showstopper. I won't buy the game until it is put in the bargain bin for $10, or (extremely unlikely) they remove the DRM. I will also not pirate the game.
and only purchasing DRM-free games.
Unfortunately, those are few and far between. I can accept games like Supreme Commander, which are initially copy-protected, but which have the protection removed by the game developers themselves afterward (as the DRM is usually demanded by the publisher, not the developers).
Childish or not, it's attention getting, and sometimes that's what it takes to drive the message home.
I've tried carefully crafted and reasoned emails, and even 'traditional' letters using paper and a stamp. I've written about why I didn't purchase the game (DRM), why I would enjoy playing it, and how much I would enjoy giving them my money if a mutually acceptable transaction were possible. I've praised companies in writing for doing something I support (reasonable protection, Linux support) and crediting that for my purchase. I've explained how I've been buying computer games since buying King's Quest for my Tandy 1000 and have several large bookshelves full of game boxes I've accumulated over the years. I've explained why my purchase of new games suddenly dwindled to nearly nothing as a result of DRM and why I support companies such as Introversion who don't use draconian DRM. I've explained why I haven't stopped playing games because I passed out of the target demographic and how I have more liquid assets available now than when I was young and poor. I've tried it all, and it has all fallen on deaf ears.
I've been thanked for my thoughtful comments, but educated in the business realities that make my position untenable, though regrettable. I've been accused of being irrelevant, since I'm only one person and what does the loss of my $50 mean anyway - there are plenty of people who buy the game so who am I to question things. Hell, I've been accused of pirating just because I stated that I won't purchase a game due to DRM or other factors, since I must obviously be incapable of resisting the impulse of playing a hot game (eg. Bioshock) because no gamer would willing avoid playing (so if I didn't buy it, I must have pirated it).
In other words, the reasoned approach has fallen on deaf ears, at least based on the fact that DRM and such has become increasingly more draconian as sales continue to dwindle for PC games.
It's very difficult for even a motivated individual to have any impact because even statements like "I'll never buy one of your products again as long as you continue this undesirable practice" have no real meaning. What do I matter to the bottom line?
I've concluded that organized efforts are more likely to get attention because the potential impact is much greater.
Question the methods if you will, but I think people have figured out that organizing is the only way to get companies to listen.
I respectfully disagree. Everyone knows Amazon's rating system is usable and worth reading already. Game designers know that and so do customers. Writing a well written poor review panning your game because of this feature is like writing an open letter to the manufacturer. If I was in charge of a product that received that much well thought out, well written bad press on such an influential site as Amazon, I'd be looking for some heads on a platter.
BACK TO TOPIC: Look at all the negative reviews on amazon (link) : http://www.amazon.com/review/product/B000FKBCX4
I didn't understand the issue until I read this: "You get three installs. That's it. No install returned for uninstallation, or anything else. You install it three times, then you're out $50." I agree one-hundred percent. As a gamer who still plays ancient games like Red Storm Rising or Pirates or Populous, the last thing I want is a game that will stop working after I upgrade to my next computer (about two years time).
I want something to keep forever, not a rental.
The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
From what I've read I think people understand this perfectly well. If your hard drive crashes 3 times in 6 months you'll have to start calling EA to get your game reactivated.. Annoying, but not earth-shattering. Here's what I think people are up in arms about: what happens if you've burned through your 3 installs then want to install your game again in 3 years, when Spore 2 is out and EA decides they will no longer activate Spore 1? What about in 5 years time when Microsoft acquires EA and decides they will focus exclusively on the Xbox 2014 and will no longer activate PC games? What about in 8 years time when IPv6 is common on the internet and spore still requires an IPv4 network for activation? What about in 10 years time when Madden 2018 is such a bloated pile of suck that it collapses upon itself creating a super-massive black hole which swallows all of EA? Ok, so the last one is just an unprovoked shot at Madden, but the point is companies and technology change. Depending on a company to willingly activate a game you've *purchased* for $50+ effectively means you're renting the game. THAT'S why people are making this a Big Deal.
The other side to this is people are now fully aware that people pirating the game simply grab the torrent, install, and go. It's the legitimate users who have shelled out the $50 that are jumping through the hoops. So in this case DRM has done NOTHING to thwart pirating, and everything to annoy EA's customer base.
Today I didn't even have to use my AK; I got to say it was a good day -- Icecube