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Will Modern Games Stand the Test of Time?

The Multiplayer blog spoke with Tadashi Iguchi, one of the developers for the recent Pac-man and Galaga remakes, about the decision to bring new life to old classics and whether today's games will receive similar treatment twenty years down the road. "'I think more than half of the games you see today with huge budgets and such a "realistic" focus will be either stale or forgotten in 20 years,' he said. 'On the other hand, the masterpieces of the '80s will definitely be enjoyed far into the future. The reason for this is simple — many of these classic titles have unique and fascinating mechanics that can't be diminished by the advancement of technology.'"

10 of 210 comments (clear)

  1. What's the bench mark for "the test of time"? by hey! · · Score: 4, Insightful

    If it's chess, I'd guess "no".

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    1. Re:What's the bench mark for "the test of time"? by The+Iso · · Score: 5, Insightful

      I would say that standard chess has actually become a much less interesting game in the past few decades. It may have been a rewarding field of study once, but these days, whoever has spent the most time studying what is already known about optimal strategies in the first 10-15 moves will have the upper hand. Competitive chess is a contest of memorisation, utterly dominated by machines.

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  2. What about today's classics by Goalie_Ca · · Score: 5, Insightful

    There are classics out there today as well. Consider star craft. The gameplay mechanics are pretty good. In fact, what i'm hearing about star craft 2 is that its a remake of the old game with a little more colour.

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  3. Most of the old games were crap too by Hatta · · Score: 5, Insightful

    Grab yourself a full set of MAME ROMs off a torrent, the signal to noise ratio is pretty low. Most of the classic arcade games have been forgotten, and rightfully so. Same thing here.

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    1. Re:Most of the old games were crap too by Darkness404 · · Score: 4, Insightful

      Now if we look at the period between say, 1990 and now (a whopping 18 years) and you would be hard pressed to pick ten classic games out of that comparatively huge time frame.

      Oh lets see here...

      Super Mario World, Sonic the Hedgehog, Final Fantasy (VI and IV), Super Mario RPG, Shining Force, Super Mario Bros 3 (released in 1990 in the US), Chrono Trigger, Street Fighter, Super Metroid, Super Mario Kart, etc.

      Nope, none of them are classics. Nope no one ever spends $8 to replay them on the Wii.

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  4. Re:If good gfx is all you have to offer by JPLemme · · Score: 4, Insightful

    I think that even if you have a great game, the mere fact that it has "representational" graphics is going to hurt it in the long run. Pac Man has essentially no graphics--it was abstract in 1980, it's still abstract in 2008, and it'll be abstract in 2080. But in 20 years GTA 3 will look like a poor representation of reality, rather tahn not looking like any reality.

    It's almost like the Uncanny Valley--graphics that don't try to look real can't take you out of the game, whereas graphics that are more realistic *will* take you out of the game once those graphics are out-of-date.

  5. Faulty comparison by PotatoFarmer · · Score: 5, Insightful

    "'I think more than half of the games you see today with huge budgets and such a "realistic" focus will be either stale or forgotten in 20 years,' he said. 'On the other hand, the masterpieces of the 80's will definitely be enjoyed far into the future.'"

    Well, they weren't all masterpieces back then, now were they? I don't know about anyone else, but I can certainly remember some stinkers from that era. Pitting the average game of today against stuff that has obviously stood the test of time seems a bit disingenuous.

  6. Yep by Sycraft-fu · · Score: 4, Insightful

    People tend to look at the past through rose coloured glasses. They remember the good things, not the bad ones. In the case of games it is no surprise. You find a game you love, you play that thing to death. Thus it stands strongly in your memory. You find one that sucks, it quickly gets set aside and thus more easily forgotten.

    There was a lot of pure crap released in the past. You just don't remember it because you didn't spend much time on it.

  7. Warcraft II by Paeva · · Score: 5, Insightful

    To me, in middle school when it came out, Warcraft II was absolutely amazing and revolutionary. From the beautiful opening cutscene, to the pre-rendered musical score, to the beautifully-done graphics and interesting gameplay that kept me on the edge of my seat.

    Then, a few weeks ago, I started it back up, and was shocked by how klunky the interface was. It was hard to select things, hard to manage the economy, hard to figure out what buildings I had to build to get certain improvements. Peons would stop working when their resource depleted (and they wouldn't even tell me!). You couldn't save and recall groups of units. Worst of all, the beautifully-balanced gameplay seemed to have been almost a figment of my imagination.

    The truth is: Warcraft II (Command & Conquer which came out around the same time, also upped the bar) broke a lot of new ground in RTS design. And while newer games can often go astray, nobody will say that they haven't also improved on the genre. Warcraft II was great because it *first* exposed us to many of those great designs, but games that came out afterward often improved on that.

    The same could be said of the Civilization series... CivII will always have a fond place in my heart, but whenever I go back to playing that, I really miss the innovations that have been made in the series since then. (I never played CivI, sorry!)

  8. true for almost any game by acvh · · Score: 4, Insightful

    Professional golfers repeat the same swing time after time. Baseball players try to perfect their swings. A bowler strives for perfect repetition.

    Back to the subject at hand... old video games were more like chess than newer games. They could be mastered with study and repetition. Today's games more and more rely on simulating the real world, meaning that each new game renders the last one obsolete as the simulations improve. I believe that the move from 2d to 3d represented a fundamental shift in gaming, away from the abstract toward the concrete.

    The old games, lacking the realism, had to rely on the challenge. Today we're more concerned with reflections, textures and socializing. PacMan would have been very different if other humans controlled the ghosts.