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What Modern Games Are DRM-Free?

IceDiver writes "I used to be an avid PC gamer. However, I have only bought 1 game in the last 18 months because I am sick and tired of the problems caused by the various intrusive, and sometimes damaging DRM schemes game publishers insist on forcing upon their customers. Once burned, twice shy! The EA announcement that upcoming releases will include SecuROM, along with verification requirements and major restrictions on installations left me wondering which recently released or upcoming games (particularly major titles) are being released without DRM? Are there any? How has DRM affected your game purchasing? Will EA be negatively affected by their DRM decision?" The ongoing DRM controversy was stirred by the recent launch of Spore. We discussed the public outcry from Amazon's reviews (which were subsequently taken down and then re-posted). EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service. Meanwhile, their efforts to find a "balance" between preventing piracy and not hampering legal users may not have been as successful as they hoped. According to Forbes, a P2P research firm found that illegal copies of Spore had been downloaded over 170,000 times already. So, is it time to create a whitelist for game publishers and developers?

18 of 630 comments (clear)

  1. Windows XP Activation made me a Linux user by Lord+Byron+II · · Score: 4, Insightful

    I wasn't about to ask permission from Microsoft to use something that I bought and paid for. Since then, I've personally converted three non-techies from Windows to Linux. These companies never stop to think of the sales they lose by trying to stop each and every last instance of piracy.

    1. Re:Windows XP Activation made me a Linux user by bistromath007 · · Score: 5, Insightful

      What DRM in Portal? Steam is the only thing with a DRM scheme I don't hate. It's a part of the industry where I know indie devs have a chance, and my money is going to the artists, and there's always good deals, and most importantly it always works, period. If you had a problem with Steam, I'd put money on it being because you did something wrong. But even if you did, Valve tech support is great so... I don't know this whole complaint is just alien to me.

      ...The DRM on Portal. *scratches head*

    2. Re:Windows XP Activation made me a Linux user by FoolsGold · · Score: 4, Insightful

      Why? It's easier to get a pirated copy and continue using the same knowledge set of skills, techniques and software than it is to totally convert to another operating system.

      There's a reason XP is still pretty popular on the torrent sites.

    3. Re:Windows XP Activation made me a Linux user by tukang · · Score: 4, Insightful

      They treated you like an animal and that's what you became

    4. Re:Windows XP Activation made me a Linux user by ozmanjusri · · Score: 4, Insightful
      most importantly it always works, period. If you had a problem with Steam, I'd put money on it being because you did something wrong.

      Bullshit.

      Steam is annoying as hell and frequently stops me using games I own.

      I paid money for that game so I own it. When I double-click on the icon, it is not a "request" for it to run. The game is fully installed, and doesn not need to be connected to Steam to run. Cracked versions work without the DRM-enforced waits.

      If the game does not start immediately, every time, it is broken.

      --
      "I've got more toys than Teruhisa Kitahara."
  2. Re:The answer... by ustolemyname · · Score: 5, Insightful

    Let's see... DRM doesn't work, and discourages legitimate customers... while those who pirate the game don't even notice (as it's been removed). Pirates obviously don't care about DRM, as it doesn't affect them. Asking them to care is pointless.

  3. Re:As I've said before by Anonymous Coward · · Score: 5, Insightful

    The game publishers here are cowards and scared. Even if the "public outcry" makes them finally rid us of DRM, they will find even more scary things to throw on our harddrives. The only solution I see is for the big companies to realize these two rules: Rule one, games will be pirated; rule two, publishers can't change rule one.

    On the other hand, rainbows exist, why not miracles?

    Actually, publishers can change rule one.

    All they have to do is make their game rely heavilly on Internet content for much of their game logic, requiring a monthly subscription to have an account activated.

    Take World of Warcraft, for instance. The game itself is essentially free -- at least here in Europe the cost of the game itself is the same as the montly subscription cost -- and the game comes bundled with a 30-day subscription.

    As far as I know there are no DRM measures in World of Warcraft. There is an anti-cheating module, designed to detect and stop third-party software, but whether that can be called DRM is debatable. And even if it is DRM, it's for a good cause.

    I for one applaud publishers like Blizzard and the many other publishers out there who, instead of trying to prevent the physically impossible act of copying bits, actually find new viable business models to base their software around.

  4. Re:The answer... by Anonymous Coward · · Score: 5, Insightful

    Hai you're doing it wrong. YOU DON'T UNDERSTAND.

    The vast majority of people are not stealing fucktard. All those people complaining about DRM own it... they paid for it and the real issue is that they are treated like criminals.

    DRM is like showing a commercial about how movie piracy is bad while you're sitting at the theater. It only annoys the honest and does nothing to those who are not.

    Basically, DRM discourages people from buying legit software since cracked software has that shit removed.... I'm glad I could teach you something today.

  5. Re:The answer... by 99BottlesOfBeerInMyF · · Score: 4, Insightful

    I think what we have to do, as a community, is stop bitching at the game developers, and start bitching out the dirty bastards who steal games and ruin it for the rest of us!

    Why? People stealing games (are you talking about shoplifting?) don't harm me. Companies that add DRM do, because they are making my purchases harder or in some cases impossible to use. As for people who make illegal copies of games (copyright infringement), well they're mostly not affected by DRM, so my opinion is that DRM's purpose is probably not to stop them from doing so, or if it is it is completely ineffective so there is no point to it anyway.

    Seriously, hardly any breath is spent on criticising these leaches[sic].

    Likewise few people spend time on Slashdot criticizing people who embezzle millions from large corporations, because very few of us suffer because of such behavior.

    If it becomes socially unacceptable, people will stop doing it so much.

    Yeah, sure. It is publishers and their lobbyists that are harming me these days. Just recently they passed a law to use my tax dollars to prosecute their dubious and unconstitutional civil lawsuits. That's much, much worse than anything a copyright infringer has done to me.

    Right now, stories like this just work as justification for more theft.

    What does this story have to do with theft? Do you even know what theft is?

    You wouldn't copy a car. You wouldn't copy a handbag. You wouldn't copy a television. You wouldn't copy a dvd. Downloading pirated games is copying. Copying is against the law.

  6. Re:The greatest game of all time is DRM-free... by Ash-Fox · · Score: 5, Insightful

    What about Angband?

    --
    Change is certain; progress is not obligatory.
  7. EA Spindoctoring by Sibko · · Score: 5, Insightful

    EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service.

    Spore has been out for 8 days, and that's if you count the early release in Australia. In 8 days they've had 1% of their customers install Spore enough times as to be unable to play the game.

    Bullet, meet foot.

  8. Re:The answer... by ZeroFactorial · · Score: 5, Insightful

    So when we have an oppressive Orwellian government, we should blame the criminals for forcing the government into taking away EVERYONE's freedoms?

  9. One percent of accounts ... by mxs · · Score: 5, Insightful

    ... and they claim this as a POSITIVE attribute ? One percent of accounts ALREADY hit the 3 installation limit ? This game has been out for ~a week. One week, and already one percent of the customers are plagued by this DRM-scheme (some percentage of which will already have gotten customer service responses akin to "buy a new one" by the helpful customer representatives, as has happened with "Mass Effect").

    After just one week, legitimately bought copies of the game stopped working for these people.

    What will the stats be in 10 weeks ? 6 months ? Five years ? Can YOU offer up proof-of-purchase for all your games after 5 years ? Good on you. Should you have to ?

    I find it pretty telling though that EA considers 1% for this timeframe to be a good number.

  10. Re:The answer... by The+End+Of+Days · · Score: 5, Insightful

    Free entertainment is not a requirement for life in any fashion, sane or otherwise. The fact that you really, really want it has no bearing on the necessity at all. Your lack of impulse control doesn't make you a freedom fighter.

  11. Re:The answer... by Mex · · Score: 5, Insightful

    DRM is not about pirates, it's about killing the reseller market for games.

  12. Re:The answer... by Lendrick · · Score: 4, Insightful

    As a legitimate customer, it is NOT MY FAULT that other people are stealing the game. Let's say you're person A, and you're with person B and person C. Person C does something that pisses off person B. Person B can't reach person C, so they hit you instead.

    Person C may be a douchebag, but your immediate concern is that person B just hit you, and you DIDN'T DO ANYTHING WRONG.

    Games will be pirated. DRM punishes legitimate customers. The pirates shouldn't goddamn be the ones to get the better product. Paying customers should.

    As things currently stand, pirated software ...
    * is a bitch to install
    * might not play successfully
    * could come with a rootkit

    In contrast, legitimately purchased software ...
    * is a bitch to install (don't you love those 40 character CD keys?)
    * might not play successfully (if you can't connect to the internet to validate the damn thing, god help you)
    * and might come with a fucking rootkit.
    * costs 50 bucks

    Pirates will always have to use work-arounds to get software to install and run. Pirated software will always have a risk of carrying a rootkit. Legitimate software need not have these issues.

  13. Re:A hard whack from the ol' LART by rk · · Score: 4, Insightful

    Maybe because some of us actually like to learn new things and stretch ourselves. And compared to learning a musical instrument or making fine cabinetry with hand tools, not at all difficult.

    "Why learn a new GUI?" when did Slashdot become Yahoo groups... *mumbles* damn kids on my lawn again.

  14. Where DRM in games makes sense by Digital_Quartz · · Score: 4, Insightful

    Well, assuming you're a twisted marketing/accounting guy...

    As with most DRM schemes, I think there's an ulterior motive here, and I think that's to kill the second hand market. Most people are unwilling to buy games with activation second hand, and most stores are unwilling to even take them for trade or sell them.

    Remember, the difference between Digital Rights Management and plain old copy protection is that DRM is about restricting your rights, and in this case they're taking away your right of first sale, plain and simple.