What Modern Games Are DRM-Free?
IceDiver writes "I used to be an avid PC gamer. However, I have only bought 1 game in the last 18 months because I am sick and tired of the problems caused by the various intrusive, and sometimes damaging DRM schemes game publishers insist on forcing upon their customers. Once burned, twice shy! The EA announcement that upcoming releases will include SecuROM, along with verification requirements and major restrictions on installations left me wondering which recently released or upcoming games (particularly major titles) are being released without DRM? Are there any? How has DRM affected your game purchasing? Will EA be negatively affected by their DRM decision?"
The ongoing DRM controversy was stirred by the recent launch of Spore. We discussed the public outcry from Amazon's reviews (which were subsequently taken down and then re-posted). EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service. Meanwhile, their efforts to find a "balance" between preventing piracy and not hampering legal users may not have been as successful as they hoped. According to Forbes, a P2P research firm found that illegal copies of Spore had been downloaded over 170,000 times already. So, is it time to create a whitelist for game publishers and developers?
I wasn't about to ask permission from Microsoft to use something that I bought and paid for. Since then, I've personally converted three non-techies from Windows to Linux. These companies never stop to think of the sales they lose by trying to stop each and every last instance of piracy.
Multiwinia doesn't have DRM as far as I know :) That's a pretty cool-looking game, I gotta say. Introversion does an AWESOME job with their games, in all reality.
Plus, they run on Linux natively! :D
Show this to your friends and family that don't know what a real hacker is
Try Sins of a Solar Empire, one of the best games of the year that has no copy protection. So far they have sold 500,000 copies of it which is huge considering the modest budget.
Sins of a Solar Empire made by Stardock is a recently released DRM free game (their other games are DRM free as well).
We've discussed Stardock's anti-DRM policy before.
No affiliation with Stardock, just a happy customer.
Now listen here Sonny, just yesterday I took my scooter down to the game store and bought me a brand new box of checkers for my grandson.
Now sure, it doesn't have any of that D-R-whachamacalit that today's young'uns want but it's brand new and that's what counts!
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
Let's see... DRM doesn't work, and discourages legitimate customers... while those who pirate the game don't even notice (as it's been removed). Pirates obviously don't care about DRM, as it doesn't affect them. Asking them to care is pointless.
The game publishers here are cowards and scared. Even if the "public outcry" makes them finally rid us of DRM, they will find even more scary things to throw on our harddrives. The only solution I see is for the big companies to realize these two rules: Rule one, games will be pirated; rule two, publishers can't change rule one.
On the other hand, rainbows exist, why not miracles?
Actually, publishers can change rule one.
All they have to do is make their game rely heavilly on Internet content for much of their game logic, requiring a monthly subscription to have an account activated.
Take World of Warcraft, for instance. The game itself is essentially free -- at least here in Europe the cost of the game itself is the same as the montly subscription cost -- and the game comes bundled with a 30-day subscription.
As far as I know there are no DRM measures in World of Warcraft. There is an anti-cheating module, designed to detect and stop third-party software, but whether that can be called DRM is debatable. And even if it is DRM, it's for a good cause.
I for one applaud publishers like Blizzard and the many other publishers out there who, instead of trying to prevent the physically impossible act of copying bits, actually find new viable business models to base their software around.
Hai you're doing it wrong. YOU DON'T UNDERSTAND.
The vast majority of people are not stealing fucktard. All those people complaining about DRM own it... they paid for it and the real issue is that they are treated like criminals.
DRM is like showing a commercial about how movie piracy is bad while you're sitting at the theater. It only annoys the honest and does nothing to those who are not.
Basically, DRM discourages people from buying legit software since cracked software has that shit removed.... I'm glad I could teach you something today.
...it's even open source.
Advice: on VPS providers
I think what we have to do, as a community, is stop bitching at the game developers, and start bitching out the dirty bastards who steal games and ruin it for the rest of us!
Why? People stealing games (are you talking about shoplifting?) don't harm me. Companies that add DRM do, because they are making my purchases harder or in some cases impossible to use. As for people who make illegal copies of games (copyright infringement), well they're mostly not affected by DRM, so my opinion is that DRM's purpose is probably not to stop them from doing so, or if it is it is completely ineffective so there is no point to it anyway.
Seriously, hardly any breath is spent on criticising these leaches[sic].
Likewise few people spend time on Slashdot criticizing people who embezzle millions from large corporations, because very few of us suffer because of such behavior.
If it becomes socially unacceptable, people will stop doing it so much.
Yeah, sure. It is publishers and their lobbyists that are harming me these days. Just recently they passed a law to use my tax dollars to prosecute their dubious and unconstitutional civil lawsuits. That's much, much worse than anything a copyright infringer has done to me.
Right now, stories like this just work as justification for more theft.
What does this story have to do with theft? Do you even know what theft is?
You wouldn't copy a car. You wouldn't copy a handbag. You wouldn't copy a television. You wouldn't copy a dvd. Downloading pirated games is copying. Copying is against the law.
EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service.
Spore has been out for 8 days, and that's if you count the early release in Australia. In 8 days they've had 1% of their customers install Spore enough times as to be unable to play the game.
Bullet, meet foot.
The Unreal/Unreal Tournament series of games, including UT3, don't have DRM. However, Gears of War DOES, so avoid that one.
As far as I know, Call of Duty 4 does not have any DRM. Searching "Call of Duty 4 $DRM" where $DRM equalled DRM, SecuROM, and Starforce, turned up nothing relevant.
Be warned, both of those games are basically only good for the multiplayer, so keep that in mind.
The Civilization series has strong single player, if you're into turn-based strategy, has no DRM, and really only requires a quick No-CD crack to be completely convenient. This includes every Civ I know of (2 to 4 + expansions).
Telltale games from what I've experienced has no DRM. Their Sam and Max series of adventure games, when purchased directly from Telltale's site, can be redownloaded over and over. This is no large technical feat, however, as their episodes are ~80MB a pop.
Good Old Games has just entered beta. They are offering older games for $5.99 - $9.99, completely DRM free. They've got some great games in their catalog, including Fallout & Freespace.
Being DRM Free is one of their major selling points.
So when we have an oppressive Orwellian government, we should blame the criminals for forcing the government into taking away EVERYONE's freedoms?
... and they claim this as a POSITIVE attribute ? One percent of accounts ALREADY hit the 3 installation limit ? This game has been out for ~a week. One week, and already one percent of the customers are plagued by this DRM-scheme (some percentage of which will already have gotten customer service responses akin to "buy a new one" by the helpful customer representatives, as has happened with "Mass Effect").
After just one week, legitimately bought copies of the game stopped working for these people.
What will the stats be in 10 weeks ? 6 months ? Five years ? Can YOU offer up proof-of-purchase for all your games after 5 years ? Good on you. Should you have to ?
I find it pretty telling though that EA considers 1% for this timeframe to be a good number.
Free entertainment is not a requirement for life in any fashion, sane or otherwise. The fact that you really, really want it has no bearing on the necessity at all. Your lack of impulse control doesn't make you a freedom fighter.
DRM is not about pirates, it's about killing the reseller market for games.
As a legitimate customer, it is NOT MY FAULT that other people are stealing the game. Let's say you're person A, and you're with person B and person C. Person C does something that pisses off person B. Person B can't reach person C, so they hit you instead.
Person C may be a douchebag, but your immediate concern is that person B just hit you, and you DIDN'T DO ANYTHING WRONG.
Games will be pirated. DRM punishes legitimate customers. The pirates shouldn't goddamn be the ones to get the better product. Paying customers should.
As things currently stand, pirated software ...
* is a bitch to install
* might not play successfully
* could come with a rootkit
In contrast, legitimately purchased software ...
* is a bitch to install (don't you love those 40 character CD keys?)
* might not play successfully (if you can't connect to the internet to validate the damn thing, god help you)
* and might come with a fucking rootkit.
* costs 50 bucks
Pirates will always have to use work-arounds to get software to install and run. Pirated software will always have a risk of carrying a rootkit. Legitimate software need not have these issues.
Maybe because some of us actually like to learn new things and stretch ourselves. And compared to learning a musical instrument or making fine cabinetry with hand tools, not at all difficult.
"Why learn a new GUI?" when did Slashdot become Yahoo groups... *mumbles* damn kids on my lawn again.
Well, assuming you're a twisted marketing/accounting guy...
As with most DRM schemes, I think there's an ulterior motive here, and I think that's to kill the second hand market. Most people are unwilling to buy games with activation second hand, and most stores are unwilling to even take them for trade or sell them.
Remember, the difference between Digital Rights Management and plain old copy protection is that DRM is about restricting your rights, and in this case they're taking away your right of first sale, plain and simple.
You want to see the game companies sit up and howl like a howler monkey? Get the federal government to pass a law saying that everything sold at retail has the right to the "doctrine of first sale". That is that if I buy it and don't want it anymore I can legally sell it to whoever I want and companies can't do anything to interfere with that.
You would see most of these DRM schemes disappear over night. This crap of your key tied to your account and you can give it away or sell it would be up in smoke. All these insane EULA's that say your not buying a copy of the software just the right to use it would be gone. Also they wouldn't be able to say hey if this blows up your computer it's not our fault, you can't sue us. Because then they would have to abide by the doctrine of fitness for sale.
As it is right now software companies love to tell you, we own it not you. We're just allowing you to use it for awhile, and we don't promise anything other than there are some bits that your allowed to use that might do something or they might not do something, just be glad we let you look at it at all.
Oh yea and don't you dare try and make anything compatible with our stuff, that's illegal. We sure showed those BNETD guys, and the Overhead garage door, and the printer ink guys not to ever try and be compatible with us. Why should we let you in on our ability to steal...excuse me..get all the money we can get from you? That's our money in your pocket and we'll be dang if we are going to share it with anyone else.
Game companies and software companies in general hate the software resell market, because they aren't get anything from it. They don't want you to buy 1 copy and sell it to another guy who does the same. Dang that could mean like 5-10 people who bought the same copy over a 2+ year period and they only got 1 sale. They sure can't allow that to happen.
Game companies *HATE* EB Game, Gamestop, and your local used game shop. They think they should be criminalized and run out of business for interfering with them making obscene amounts of profit. After all that isn't your money in your pocket it's their's and how dare anyone deprive them of it.
Then the whole thing of telling people what they can and can't do with software once they bought. Oh sorry you can add 5 extra lives and 1000 bullets to the game that effects the balance and by passes our protection, it's not allowed. Also you paid good money for the game, full retail, but you can't put it in your gaming shop or cyber cafe without paying us more. Do car rental places pay special extra price for their cars? What about a library that loans out books? Why is software so special when compared to other fields? It shouldn't be.
CD Key tied to accounts, and updates tied to specific people, and it's all non-transferable. Those are things that block the "doctrine of first sale" and should be out right illegal to do. If I want to sell my game I should be able to do it without any extra fees paid to anyone. I don't pay extra for my books I donate to the local library, or when I sell a book to a friend. Why is software suddenly special and needs to be protected different and given differnt rules?