Spore DRM Protest Makes EA Ease Red Alert 3 Restrictions
Crazy Taco writes "The heavy Amazon.com protest of Spore's DRM appears to have caught the attention of executives at EA. IGN reports that DRM for the upcoming C&C: Red Alert 3 will be scaled back. Unlike previous Command and Conquer games, the CD will not be required in the drive to play. The online authentication will be done just once (rather than periodic phone calls home), and up to five installations will be allowed, as opposed to three for Spore. While I still think five installations is too few (I've probably re-installed Command and Conquer: Generals 20 times over the years for various reasons), EA says they will have staff standing by to grant more installations as necessary on a case by case basis. So, while this still isn't optimal, at least we are getting a compromise. Hopefully, if the piracy rate for the game is low, perhaps EA will get comfortable enough to ship with even less DRM in the future."
They are just saying 'OK, Spore hurt too much and the customers are making too much noise. Let's use a smaller dick with the next game'.
What they should do is be honest and describe the limitations in the box.
-Warning: Zero resale value.
-This game can only be installed 5 times.
-This game will refuse to run when other applications are running or installed.
-Some applications will be installed to verify playing rights. These applications will be running even when the game is not.
Would that hurt sales? If they think they are offering a reasonable 'compromise' then they should just do it, and no one will have a reason to complain.
If they think it would be suicidal to do it, then they know they are still fucking their customers. So expect no sympathy.
No, securerom is a resident program on your computer, I should also not have to get permissions to install more than a few times. Spores limit of one account as well is ridiculous. I will not buy another game with securerom ever.
Hehe you know what I'd do if I had the game?
Install it again and again, then call them to be able to reinstall it once a week (back up your saved games of course). Tell them it's because of windows and you had to reinstall it since some other unstable programs tend to screw the OS.
Lulz for everyone!
But they'd get the message ;)
I don't see how that affects their decisions. Spore has reportedly been pirated half a million times - how has the DRM changed that? All it's done is piss off the paying customers, who are being treated like criminals.
DRM doesn't work against pirates. It only works against the honest people. When will companies learn that?
Hopefully, if the piracy rate for the game is low, perhaps EA will get comfortable enough to ship with even less DRM in the future.
That's not how it works. If the piracy rate is low, they will herald their measures as a success, and it will only serve to increase the amount of DRM in the future.
-G
Their may be a grammatical error, misspeling, or evn a typo in this post.
it's a step. keep protesting and keep pirating and one day we'll see a more consumer-friendly business model.
No airtight DRM is possible (and Spore's already been cracked). But content producers are so obsessed with absolute control that they'll beg people to take money to sell them snake oil. Of course, this always works. Yeah.
Others speculate the real target of game DRM is to kill the second-hand market. But, of course, that does no good when the competition is the cracked copies. Piracy: The Better Choice.
http://rocknerd.co.uk
The version I just got off of usenet didn't ask me to... oh, nevermind, that's right, DRM is only meant to piss off ACTUAL customers.
I'll be enjoying my drmFREE game now. kthxbye.
Having to have a CD in the drive is a minor inconvenience. Easily solved (put the CD in the drive. any legitimate user will have one).
Having to call EA to persuade them to let you install the game a sixth time is a potential inconvenience. EA may not exist in a year or two. I might still want to play the game if EA doesn't exist! We're still leasing. Just because we're leasing on more generous terms doesn't mean we're getting a better deal. They've clobbered any potential resale value.
If piracy is low, EA will assume this works and use this scheme every time.
Pirate this as well!
Because there are reports circulating that Spore actually has five activations.
In any case, "relaxing to five" is still a kick in the crotch, or would be if EA didn't censor that part of my creatures.
Limited installs is not acceptable. I am off to cancel my Red Alert preorder and leave a nasty review.
"I'm not really sure what's the way to go on it, but I know posting some BS FUD on Amazon like "SONY ROOTKITTED ME OMG!" and claiming victory when they raise the install limit to 5 is not the way to go."
I buy from Amazon a lot.. and I've also been waiting anxiously for Spore. So I went on over to Amazon the other day to pre-order it and was a little shocked to see 1 star ratings. So I read the reviews. They were a very far cry from "SONY ROOTKITTED ME OMG!". They were thorough, intelligent, well thought-out and actually educated me on the whole securom thing as I haven't been on /. that much lately and missed the article(s) about Spore's DRM.
Anyway, the comments actually persuaded me to not buy the game. I don't feel like paying hard-earned money for something that will only install X number of times (even if the number is 1,000 I don't care. Like other people I've still got games that are 15+ years old that I install every once in a while for old-time's sake) and will phone home and require an Internet connection every time I play it etc.
Customer feedback is the single most important thing that a business needs to pay attention to in order to succeed. Restaurants can not grow without reading comment cards and responding to their customers complaints and suggestions. Game companies can not grow by pissing off their customers. If EA ignores the negative feedback about this DRM then they deserve to be out of business in a couple of years. I was going to e-mail them to explain why I decided not to buy Spore but I couldn't find a contact address. Stupid, stupid, stupid.
"Hopefully, if the piracy rate for the game is low, perhaps EA will get comfortable enough to ship with even less DRM in the future."
It's NOT about piracy, it's about removing the ability to transfer your game to someone else (used game sales, lending to a friend, etc).
Why is it we still have silly piracy protection like starforce and securom? Just the other day I was fighting with Crysis, it suddenly would hang when launched. What was worse was that damn securom CD icon that hijacks your mouse cursor wouldn't go away until a reboot. So what did I have to do? Go to game copy world and download a patched "no DVD" exe for a game I BOUGHT WITH MY MONEY! Now what is sad. The execs should pull their heads out of their asses and see that they are wasting dev time and money with buggy and possibly destructive DRM. Piracy cant be defeated with silly cd check mechanisms, cd keys, phone homes, or dongles. It just doesn't work and will be cracked within days. Please stop screwing us after we already paid for the software.
Fuck EA and all their studios that bow under pressure to "protect" their IP. Spore sounds like an amazing game but that will be marred for many who have to fight with suckrom constantly crashing. Looks like another legit game that will have to be cracked to work. And ONLY 5 installs? What happens after 5 years if I want to play again? Will there be someone at an EA support desk to give me a new key? What if EA goes under? Unbelievable.
Spore gave us infinity minus three too few installs.
Red Alert 3 will give us infinity minus five too few installs. Not an improvement in my book.
I don't think the install limit is really about piracy anyway, it's a method to force you to buy the game more than once and to prevent you from buying it second hand.
Everything on RA 3 is exactly the same as Spore, except with a 5 instead of a 3. Nothing has changed. Its clear that EA doesn't get it, and they'll need a few games to completely bomb before they do.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
EA says they will have staff standing by to grant more installations as necessary on a case by case basis. So, while this still isn't optimal, at least we are getting a compromise.
This is like a rapist saying that instead of anally violating you, he'll settle for oral. It's a shitty compromise.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
I can see a tiny bit of a case for the CD-check (though quite honestly, no, I do not agree with it -- it's YET ANOTHER thing that pirates don't have to deal with. If you have kids, you will definitely not want them to handle unprotected (physically) media too much -- the scratches will be a killjoy; Legitimate owners of games have been using NoCD-patches for AGES; it's ineffective, it inconveniences your customers (the ones that PAY you for the game, no less), etc.
The leasing is not really on any "generous" terms; 5 installs is exactly as bad as 3. 10 would be as bad as 5. Having to justify why you want to install the game again in a few years' time is laughable. Again, pirates do not have to deal with that crap. At all. Generosity would start at services such as you being able to download the entirety of the game if your media is scratched, perhaps by way of submitting your CD key or a picture of the receipt. But hell, that would actually make life easier for customers. Can't have that.
Yes, the submitter seems to be a shill for EA, painting this in a positive light and encouraging not to pirate to show them we appreciate it. No. I do not appreciate it. I own several C&C games. I will not be buying the next one. Congratulations EA, you just lost another sale.
I would gladly take CD checks over limited installs any day. Red Alert series is known for its replayability and people play it for years on end, unlike most games. Limited install don't cut it.
EA, let us pick our poison. Enable limited installs only if the I choose the disk check to not bother them. However, the problem seems to be that disk checking is now seen as an unreliable method by the companies.
Also, do these companies plan to ultimately release patches that remove DRM after a set period of time?, say 3-5 years when they won't be running authentication servers or just simply decide that you don't own the game anymore?
How on earth will this make any more money to them? Do you think that the lawyers that will handle the closure of the company will care a single bit about releasing a patch? Do you think the programmers that has not been payed for 3 months will care to help out the company one more time? I'm sorry, but you seem to live in some strange universe. Unless there's a signed contract between you and the company, there's a very small chance that they will do anything at all just for goodwill, when they are already in debt and shutting down.
c++;
EA says they will have staff standing by to grant more installations as necessary on a case by case basis. So, while this still isn't optimal, at least we are getting a compromise. Hopefully, if the piracy rate for the game is low, perhaps EA will get comfortable enough to ship with even less DRM in the future."
No. Not even in the face of Armageddon. Never compromise.
COMPROMISE? Yeah, instead of renting a game for 3 installs, you're renting it for 5. WELL WHOOPDEEDOO. I'm not paying for what amounts to a RENTAL. Maybe EA thinks they can buy copyright legislation and force DRM down our throats, but I won't be a part of it. They've pushed me too far.
If the piracy rate is low for their DRM'ed program perhaps they will have one with no DRM? What is wrong with you? NO! If there is ANY DRM AT ALL then it is fair game to pirate. I won't pay for a refrigerator with a lock on it that I can only get food out of if its plugged in to a GE power supply. Screw DRM. Any limits on our consumer rights are crimes against humanity.
This was the stupidest, worst reasoned article I've ever read on slashdot. And I remember the days of Jon Katz.
Unless DRM is dropped, I'm not buying games anymore. It was painful enough to deal with "CD must be in drive" hoping for a good no-cd crack to be released by the community; but now this... XP style activation? Limited number of activations? Unacceptable.
Artix
Your Linux, your init.
Exactly. I was interested in this game and I surely would have bought it had I not learned of the DRM issues. Thank goodness for all of the outcry and press on this otherwise I might have fallen into the trap. I'm not much of a gamer, but the reviews of this game made we want to get it (the complaints hard-core gamers had of it actually made it appeal to me). I like how Will Wright's games are about "playing" rather than "winning".
But the DRM issue made me reconsider. I surely wasn't going to just buy it and install it. I'm just fundamentally opposed to buying things that would prevent me from exercising first sale doctrine. To me, I had two options. Buy it but download the non-crippled pirated version or do nothing. I've decided to do nothing. Buying it would give them $ and they won't learn. Instead, they don't get $50 from me.
EA has done nothing to prevent piracy and by doing this they lowered the intrinsic value of the game and pissed off would-be paying customers. Nicely done, EA. This issue is costing them millions. Good.
-S
--- What parts of "shall make no law", "shall not be infringed", and "shall not be violated" don't you understand?
It's all about one thing. Absolutely killing the rental and resale market. You can't even give it to your kid brother when you're done with it.
Be honest! Spore is nothing more than a very expensive rental game now -- not a purchase.
And the only way to make this all go away is to absolutely refuse to buy their product because other manufacturers will follow suit.
I've never pirated a game, but if I wanted to try out Spore I'd pirate a cracked copy of this one.
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
Why can't they use NO DRM, and see how that goes?
Because it would probably lead to higher sales and show the world they have been complete idiots for a very long time.
The Brad Wardell interview from a bit back lays it out nicely. Removing DRM gave higher sales. Allowing the return of games for full refund gave higher sales.
The last 2 big games I bought was Doom 3 and Return to Castle Wolfenstein.. and the expansion pack for Doom 3.
And that's been a while, I know, I know.
But whatever the protection on these games are, I certainly don't mind. Got to register, have the CD in the first time, that's pretty much it.
But paying for a game, and having the amount of times I can re-installed it controlled is not good, and forcing the CD in the game at all times, without being able to even make a legitimate backup isn't good either.
I will never buy games like that. This DRM is causing pirating in the first place, that and the high cost of the games.
Because I loved the Doom franchise, I didn't mind forking out the 70$ back then, when it came out. Same for Wolfenstein, although as I recall, I only paid about 45$ for the game.
But in the end, when a game is more than 30$ for PC, Unless it's got a killer review and I mean a KILLER review, I will more than likely not going to buy it and no matter how cheap the game is in price, if I have to suffer that level of DRM, such as limited amount of installs and having the CD in at all times, I'm keeping my money and spending it on console games like the Wii.
Anyways, that's how I see it.
Sometimes I get the feeling that the management of a company seems determined to undermine their position and drive their company to the ground... ... or maybe the EA execs never played a game in their life.
Take Red Alerts' main competitor: Starcraft. There are people still playing it, now, more than 12 years after its release (and I understand there'sa huge community). I still have Red Alert 1 on a shelf and I actually played it a little last year, just for the good time's sake.
I have many games I cherish, despite not having a lot of time to play. Last month I replayed Lucas Arts' Full Throttle (through Dos Box).
Limiting a game to 5 installs is more idiotic than limiting a movie to 5 viewings (I don't watch again 90% of the movies, and there are only 1 or 2 I saw 5 times) and I doubt that those who actually bought Spore were fully aware of the implications. Not to worry, they will learn. And when they do, EA will have less customers...
It's time to use Big Content's methods against them. Will Wright and Maxis should file suit against EA for illegally damaging the sales of this game through the use of malware. Find every 1-star review of the game that pledges not to buy the game on every online retailer that carries the title. Treat EVERY one of these as a lost sale. Is it really a lost sale? Probably not. But if they want to argue that 1 download = 1 lost sale, then they should adhere to this as well. And since merely giving money equal to the sale is not enough, according to the industry, set the damages at some arbitrary level. Let's say $5000 per lost sale due to DRM issues. From Amazon alone, that should be about $10,000,000 USD in damages.
If the content industry wants to ruin people's lives under the assumption that downloading games/movies/music inderectly harms the artists that create them, they need to be held accountable by the same rules. People refusing to buy due to publisher meddling is DIRECTLY harming the artists and developers in this case. They (the publisher) need to either admit that they were wrong and greedy, or be painted with the exact same brush they seem to want everyone else painted with.
Someone needs to send a message to these assholes that treating your PAYING CUSTOMERS like criminals will NOT be tolerated.
"So after all this, you make my case for me. To end this stalemate, you must die..."
This is the magic of running a business as something than a sole proprietorship (which I assure you Valve is doing). Customers can sue the company for whatever reason, but the employees themselves and their assets (from the janitorial staff through the C-level execs) are completely protected*. If the company falls over dead one day, precisely what do you expect to receive as the result of winning a class-action? They have no assets for you to collect on. Maybe you could pick up a cardboard cutout of Gordon Freeman that was inadvertently left in a closet. They may not even have enough remaining infrastructure to release that patch that frees everything, never mind have any money left to pay out lawsuit winnings (oh the beauty of bankruptcy). With luck, one of their former coders could whip something together and throw it on TPB, but that could well be the extent of it.
I don't see this happening to Steam for quite some time, but it applies pretty much everywhere. Dealing with a dying company isn't likely to accomplish a whole lot.
*Protected from lawsuits relating to their employer, anyways. Obviously if they've personally wronged you, it's a different story.
How are sites slashdotted when nobody reads TFAs?
Hypthotically speaking, from what I've heard about the game, even my youngest (6) would enjoy the game (and would even progress this past weekend to the start tribes level herself). My second youngest would also love the game, and make it even further than that, loving the game. My 15 year old would also enjoy many hours in the game. Myself and my girlfriend would also have truly enjoyed the game, and make it to the tribes level, although not as far as my kids, and are looking forward to playing it further. All ages would seem to enjoy the game, and find value in it. Hypothetically.
If it were sale for $30, and no silly DRM, we would have bought a copy, but we didn't. The online game play looks very interesting, but with the DRM we won't bother to find that out, sadly. The torrented version (I hear) plays fine for single player, with no authentication hassles.
I bought Half-Life 2 a few years back, when I was living in a small cottage. Years later, no chance in hell of finding the box, my son asked me to play the game. After failing to find the original discs, I started a torrent going (I mean at least I could, hypothetically), but remembered that along with the lost boxed copy of Half-Life was an associated Steam account. I guessed at my probable username/password, and got in successfully. I realized I could now not just download patches (which used to take forever on my satellite internet in the boonies :), but I could also install the whole game from scratch. On multiple computers in the house. (With four kids, mobility between the PC's is very helpful). I ended up installing it on four different computers. We never used (and presumably couldn't) use more than one copy at once. That's fine. We weren't looking to abuse our purchase. We weren't looking to run more than one copy at once. We just wanted to play our one copy, when and where we wanted, and Steam allowed just that, and with very fast downloads. We had many, many hours of enjoyment going through the levels together, taking turns. If they had chosen EA/Spore-like DRM, this would have never happened. That has a *huge* amount of value to me.
Plus, there was a fair bit of additional content (forgotten highway, Counterstrike, etc...) that weren't in my original box. And some pretty reasonably prices for some additional promotional games they had running.
To even lump Steam into the pile of steaming DRM out there seems insane to me, when I see someone criticize it. It lets me download and play the game I bought, anywhere, anytime, even though it's a big honkin' game.
I wish EA would wake up and smell the roses. Steam has proven that license management doesn't have to be offensive to users, but they still persist. Such a waste, especially for such a cool game. Sure, check my account's validity and in-use status when I run it (no two-copies-at-once for a single account) but let me download and run it from anywhere. I'm happy, you're happy. It's not freakin' rocket science in this day and age...
Love many, trust a few, do harm to none.
Pay 'em with DRM'd money. Put the bucks in a plastic bag with a EULA on the outside they can read that tells them under what conditions they can use the money you're sending in exchange for their DRM'd game.
When they receive enough DRM'd bucks they'll get the message.
In fact, I propose paying for all DRM'd media that way.
Fuck 'em. If they can do it to us, we can do it right back.
It's clear to me that this new DRM scheme has nothing to do with users and everything to do with the used game market. Spore would be pirated whether it had DRM or not, EA aren't stupid. Those are lost sales either way. However, the DRM scheme basically removes Spore from the used game shelves so any potential players that come along later on when it hits the bargain bins, will have to buy the legit EA copy and not the five dollar cheaper used. That's money out of Gamespots pocket and into EA's.
Online activation will be a win for EA and developers, they just have to get the balance right, and/or for the users to get used to it. Meanwhile, EB and Gamespot will be hurting.