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A Look At the Tools Used To Make Metal Gear Solid 4

Soft Image is running a detailed story about the making of Metal Gear Solid 4. They explain the game's development cycle, from the art direction to the animation of characters to the building of models and textures. "In terms of bones used for constructing the bodies of characters, about 21 joint bones were used that contained animation data and were activated through these data. But many auxiliary bones were also used to supplement movements such as the twisting of knees, elbows, legs and arms. These were not activated by animation data. Rather, they were linked to the values of the basic joints that were activated by animation. ... They also used a tool to automatically generate the rig for controlling eyeball movement and the muscles around the eyes. Because the area around the eyes is also controlled using both shapes and bones, when the eyeball locator is moved, the muscles move smoothly just like they do for the mouth. Further, even if the shape is edited to redefine the eye edges, it does not spoil the blinking or brow furrow expressions at all."

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  1. Re:Thank God MGS4 Wasn't Gimped For The Xbox 360 by renegadesx · · Score: 0, Troll

    You could really notice differences with RE4 and Twilight Princess that the cube more powerful than the PS2 and almost as good as the Xbox.

    Nintendo screwed up on the gimmped storage in the case of 3rd parties. Nintendo had some very sweet graphics compression technologies that they didn't want to share with their 3rd parties so you had crap like 2 disc games.

    I must say though, I dont see much of a difference between the PS3 and 360, look at Burnout Paradise that was designed for the PS3 and ported to 360. Dont see a huge difference, most games are made for the 360 and ported to the PS3 where the 360 version looks better.

    I dont see much differneces between MSG4, GoW, CoD4 graphics wise. I am currently playing MGS4 and from what I have seen, so far it seems the 360 could handle it. As for Blu-Ray? They dont bother compressing, I suspect most of that data filling up the Blu Ray is just raw uncompressed data, it's just being lazy.

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