id Software On Rage, Storytelling In Games
Tom Willits of id Software took some time recently to speak about storytelling as it relates to id's previous games, and how it will be a part of their upcoming shooter, Rage. He also dispelled rumors that Rage would suffer content cuts due to Xbox hardware limitations. Unfortunately, he called into question whether mods will be a possibility for the game, saying that the issue is still under consideration.
There are a few FPS games that do a decent job of storytelling. Half Life comes to mind, but even that doesn't have much of a storyline. id did some nice things with datapads in Doom 3 and such to try and tell a story, but id games, and the FPS genre in general is certainly not famous for story.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Well, if you're supposed to 'participate actively in creating the storyline', as you inside, then there's absolutely no problem with today's FPS's. If it's all in your head, why spend the time creating a story for the game?
Personally, I prefer a well-wrought story, that allows the ability to affect the story, around the edges. Branching level progression, for example, that depends on player decisions during the game.
http://marathon.bungie.org/story/ , for example, Bungie's previous FPS trilogy before Halo, is still regarded by many as one of the pinnacles of story design in an FPS, and this came out in the mid-90's.