id Software On Rage, Storytelling In Games
Tom Willits of id Software took some time recently to speak about storytelling as it relates to id's previous games, and how it will be a part of their upcoming shooter, Rage. He also dispelled rumors that Rage would suffer content cuts due to Xbox hardware limitations. Unfortunately, he called into question whether mods will be a possibility for the game, saying that the issue is still under consideration.
As if reading the audience's minds, Willits began, "So id Software is actually giving a talk on storytelling -- that doesn't make much sense!" But Willits feels id's public perception is "sometimes a bit skewed."
No, our perception is spot on I think.
The very first word in this post is wrong.
Nice work, Soulskill.
It seems to me that as the quality of graphics have gone up the gameplay and story behind the scenes has suffered as many companies focus on graphics rather than gameplay. There are exceptions but a lot of games are just disappointing. They may look great but controls and bad plots take their toll on a lot of titles.
There are a few FPS games that do a decent job of storytelling. Half Life comes to mind, but even that doesn't have much of a storyline. id did some nice things with datapads in Doom 3 and such to try and tell a story, but id games, and the FPS genre in general is certainly not famous for story.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
"Let's see... just our recent mobile games have sold over a million copies, and our last in-house PC title was our best-selling ever, but Anonymous Coward here says we should close up shop! Hmmm... what to do, what to do..."
Just like how Apple is a relic from the 80's.
Well, if you're supposed to 'participate actively in creating the storyline', as you inside, then there's absolutely no problem with today's FPS's. If it's all in your head, why spend the time creating a story for the game?
Personally, I prefer a well-wrought story, that allows the ability to affect the story, around the edges. Branching level progression, for example, that depends on player decisions during the game.
http://marathon.bungie.org/story/ , for example, Bungie's previous FPS trilogy before Halo, is still regarded by many as one of the pinnacles of story design in an FPS, and this came out in the mid-90's.
Also the 360 is closer to the Wii graphically than the PS3 and desktop PCs. The 360 graphics hardware is designed for 480p with 4XAA.
I know you're just a troll, but this "360 graphics suxx" thing is an absolute fabrication. The 360's GPU is more powerful than the PS3's. Xenos is a prototype R600 (eg, HD 2900), while the RSX is based on the G70 (eg, GeForce 7800). So please, stop posting this nonsense.
Didn't you get the memo from Sony? The Wii doesn't really exist
Make SELinux enforcing again!