Slashdot Mirror


Mythic Launches Warhammer Online

After four days of "head-start" players getting the run of the servers, Warhammer Online launched today to the rest of the public. Mythic took the opportunity to explain why they think World of Warcraft players should give them a chance, highlighting their focus on PvP (or Realm-vs-Realm in this case), and their desire to keep time-intensive activities to a minimum. Creative director Paul Barnett says it's "a bit like Batman." 1.5 million copies of the game have already been sent to retailers, so they're clearly expecting a solid launch. The folks over at Massively have developed an excellent series of guides for players looking to get into the game. They explain and contrast general career choices and look at individual classes as well. They also have a variety of interviews and descriptions of gameplay.

60 of 317 comments (clear)

  1. Lots o Fun by Anonymous Coward · · Score: 2, Informative

    Been playing for a few days now thanks to CE. Love the game! If your looking for someting new or deciding to try the whole MMORPG thing you will be impressed!

    1. Re:Lots o Fun by Detaer · · Score: 3, Interesting

      I have been playing in different phases of beta for a little over a month now. I like warhammer so much I suspended my warcraft subscription. I am really excited about all of the new content in warhammer, and the pvp focus mythic promises is what I was hoping to get out of blizzard for a long time. Should be a healthy thing for the MMO industry to have more than a single AAA mmo title in the marketplace.

    2. Re:Lots o Fun by Toridas · · Score: 2, Interesting

      I'd say Warcraft became the bigger brand sometime around 1996. The original Warcraft II (released late 1995) sold over 4 million copies.

  2. PvP/RvR by sohp · · Score: 2, Insightful

    My least-favorite part of WoW. I guess I won't be spending my money on Warhammer.

    1. Re:PvP/RvR by Ogive17 · · Score: 3, Interesting

      Blizzard had to do it, there were so many unbalanced realms that one faction would have instant queues and the other faction would have 4-5+ hour waits. When I was still playing I would log in as soon as I got home from work, queue up every BG then wait 2-3 hours to get in one.. some evenings I would never get in AV after waiting for 5 hours.

      If I hadn't lost my motivation to play games I would probably try it out. I guess sometimes getting older does that to a person..

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    2. Re:PvP/RvR by Anonymous Coward · · Score: 3, Informative

      You do realize it is not WoW right? PvP in WoW sucked since it was a majorly overlooked portion of the game where WAR is built around the combination of PvE and PvP. You wont have to kill another player if you don't want to. However you can also level by only doing PvP. Warhammer will not just fade away like many other games have in the past.

    3. Re:PvP/RvR by megamerican · · Score: 4, Insightful

      My least-favorite part of WoW. I guess I won't be spending my money on Warhammer.

      Is that because the PvP aspect in WoW isn't fun or just because you prefer the PvE aspect of MMO's?

      I never enjoyed WoW's PvP once they implemented the BG system. Tarren Mill v. Southshore fights were quite fun for awhile.

      The only time I had much fun PvPing in the Burning Crusade was following around a well geared friend as a healer.

      Don't assume that because PVP is bad in one game that it will be in another.

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    4. Re:PvP/RvR by RingDev · · Score: 5, Informative

      To WoW's fault, WoW PvP was as after thought crammed into a PvE game.

      To War's defense, War RvR was the fundamental of the game, PvE seems more like it is there to give you a story and 'down time' progression and another option of game play.

      War is NOT a WoW PvP server. On the core servers, you can voluntarily flag for PvP at any time. You are only involuntarily flagged if you enter a RvR area. When you enter an RvR area, if you are below rank ?8 you will be bolstered to rank ?8 (for instance, a rank 12 person in the T2 content will get stats like a rank 18 person) to even the playing field. If you enter an RvR area that is a tier of content lower then you (say a rank 15 person, should be in T2, heads to T1 thinking they'll gank some newbies), you are immediately turned into a chicken. You have 0 armor and 1 hit point. All you can do it run around squawking at people until they kill you, or you leave the RvR area.

      So you can still level in peace, and it goes pretty fast. I think at 4 hours played I was rank 8. And the faction grinds are a breeze. Gone are the 4 week grind fests of WoW where you had to grind instances and the same 2 camps of mobs for butt feathers or toad nards to get to exalted. For the most part, if you complete 2 public quests in a chapter, you'll be exalted. And since there is great gear to be had doing PQ's, it's totally worth it to run 'em once or twice, and there are usually 1-4 PQs per chapter.

      The game still needs some polish. Crafting is a bit of a pita, talismans are so-so, the mail box functionality needs improvement, no loot linking over chat... but its all just polish stuff. RvR and PvE are both solid in performance and entertainment.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    5. Re:PvP/RvR by idontgno · · Score: 2, Insightful

      I'm with you. In WoW, PvP is not something I do; it's something that gets done to me while I'm trying to do something enjoyable (like questing, or farming materials for crafting). My bad for rolling on a PvP server, but that's where my friends were rolling. /sigh

      So WOL won't be for me.

      OTOH, my kid (who's a PvP fanatic) is already planning out his WOL character's career path.

      I think I need more computers in the house capable of running these games, because there's already too much competition with just WoW.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    6. Re:PvP/RvR by oogoliegoogolie · · Score: 2, Interesting

      Tarren Mill v. Southshore fights were quite fun for awhile. Oh those were a hoot in the good ol' days of WOW.

    7. Re:PvP/RvR by DeadChobi · · Score: 2, Insightful

      The whole point of PvP isn't to serve as an endgame. Warhammer is all about fighting other players. If you don't like it, go somewhere else. And while we're on the subject of endgames, at least you don't have the massive imbalance caused by level 60s who have a 40-man raiding guild obsessed and backing them up every night to get better equipment going up against a team of 60s who have blues from 15-man raids because they aren't as fanatically obsessed. Basically the whole point of WoW was to get you onto the upgrade treadmill so that they could squeeze as much money out of you as possible before you got fed up with that one guild that plays the game like it's a full-time job.

      --
      SRSLY.
    8. Re:PvP/RvR by kazamx · · Score: 2, Informative

      There are a bunch of time unlocks including XP and titles for fighting as a chicken. You get titles for being killed XX number of times and titles for killing other players and other chickens. The more you kill/die the better the titles. There are a bunch of other pointless but fun things you can do. If you get certain unlocks in the time you get items you can hang off your armour. For example if you kill the king of the other faction you get his head that you can put on your belt.

    9. Re:PvP/RvR by 24-bit+Voxel · · Score: 2, Insightful

      Sure, the classes in DaoC weren't balanced... ever. But should perfect balance be the point in any RPG? I've been playing them since Pool of Radiance (the first one) and I've always had a terrible time keeping my mages and healers alive. I'd have to arrange formations to keep bugbears from hitting my mage, but oh man when it was his turn there was fireworks and blood for the poor bugbears. It was fun to have heavy hitters in the back and have to protect them. These days everyone wants to be the hero in the front, and that is why PVP sucks in WoW. I never thought I'd see the day that a healer runs around killing people in plate armor with ease. I hope I never see that day again. (Actually I did in Age of Conan *shudders*)

      Balance is boring. MMO PVP should have nothing to do with single class vs. class balance, it should have to do with teamwork and utilizing the strengths of each class. If you play something like Team Fortress 2, a medic vs. a soldier or demoman has 0% chance of survival, but man that game is fun and as a team, well balanced. One on one, not so much but it doesn't matter because the teamwork is there. I see no reason why an MMO shouldn't do the same. In Final Fantasy 11 you had to buddy up or you just couldnt level. They really exploited needing others to progress. It wasnt possible solo after 30. It made for a good dynamic, but a boring game because they made it take TOO long. PVE was all there was, and gear made all the difference in that game.

      One thing to mention in Mythics favor though is that while the classes were imbalanced Mythic absolutely nailed the faction vs. faction vs. faction dynamic of the game. THere was nothing more fun than raiding for another factions relics and getting a racewide bonus for having them. THAT is pvp, and it benefits the pvers as well. No matter which way you slice it, it was awesome.

      I've played just about every MMO out there. Wow is really good until the mid to end game. Then it is nothing but a chore with very little rewards. One on one PVP is either a complete blowout or takes 10 minutes to fight and then some 2nd person runs by, hurls a fireball and ends it in 3 seconds. Age of Conan has this same problem, and about 1000 others. Group PVP is decent, but there are a lot of problems with the team dynamics. EQs endgame is the best currently in my opinion.

      If warhammer is making PVP factions like DaoC, but with seige weapons and cities, sign me up. Balance be damned I want to stalwartly protect my mage or hide behind my tank in fear and anticipation.

      As far as Wow being the "best" EQ-like game, I disagree. It's damn good but you even used another game to describe it. Wow is a great game, I'm not putting it down as far as fun. However it seems to cater to the lowest common denominator, and that likely explains its success. I made it to the endgame and quit without looking back. I don't care if the peon is crying.

      Wow makes it easy for gamers with little people skills to level all the way to endgame by themselves. Then all of a sudden there is nothing to do but raid with others and frankly they don't know how. Raid chats are filled with comments and nonsense that no sane intelligent rational person would type. Political discussions occur over world chat. It's like the myspace of the MMO world, and I for one am glad that is where they will stay. There is no immersion in that sense of the word. I'll grant that some of the jokes and easter eggs are hilarious, and Blizzard deserves a nod for them, but Wow lacks the feeling of adventure for adventures sake.

    10. Re:PvP/RvR by Schadrach · · Score: 2, Informative

      You have to consider the way War is structured.

      The zones are divided into "tiers" that cover roughly 10 level ranges, the races are paired up territorially into opposed groups. For each tier, there's areas for each race and a contested area between them, allowing open world PvP at any level, while simultaneously being places you never actually need to go (you can go the entire scale without setting foot in the contested regions). There are also BG-like scenarios, which follow the City of Heroes style model of bumping you to an appropriate level for the event, so you don't get destroyed, per se.

      Essentially, so long as you don't cross the "griefers be here" line, you never have to deal with them, and there's no reason you strictly need to do so. Ever. Class balance seems pretty close too, though it does hold a rock-paper-scissors kind of structure to it. They solved the problem of having classes focused on CC and strong debuffs by simply not having theme. There are no fears, no polys, no long duration slows, roots, or stuns. CC renders you immune to it for a period of time. I used to hate open PvP in WoW. I'd be willing to try it again in War, once server pops stabilize some and I can get on the server my friends are on on the correct side.

  3. Support for Mac? by Shishak · · Score: 3, Insightful

    As soon as the release a Mac version of the game I'll join up! For now, WoW is getting my money

    And, no. Bootcamp is NOT an option

    --
    Now I hope and pray that I will But today I am still, just a bill
    1. Re:Support for Mac? by Yvan256 · · Score: 2, Informative

      Bootcamp requires:
      - buying Windows
      - re-partitioning the main hard drive
      - losing hard drive space to yet another OS + extra room for things like swap space, etc
      - time to do all that

    2. Re:Support for Mac? by Moleverine · · Score: 3, Insightful

      - time to do all that

      If you don't have time to do all that, how do you have time to play an MMO?

    3. Re:Support for Mac? by harlows_monkeys · · Score: 3, Informative

      EA does do Mac games. Spore and several of the sports games, for example. Furthermore, while they have declined to comment on whether or not they are going to do a Mac version of Warhammer, Mark Jacob's has strongly hinted. E.g., he's said no comment, and then added that the other computer next to him is not a PC.

    4. Re:Support for Mac? by usfGPM · · Score: 3, Informative

      Mark Jacobs, Lead Designer for Warhammer Online, said the following on his blog: "Any plans for Mac support?" Nothing to announce yet but the computer in the bag next to my desk isn't a PC.

    5. Re:Support for Mac? by Kalriath · · Score: 2, Insightful

      So what is it then? A mobile phone? (Hint: PC stands for "Personal Computer", which by definition includes Macs)

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    6. Re:Support for Mac? by moderatorrater · · Score: 5, Funny

      PC stands for "Personal Computer", which by definition includes Macs

      That's a common myth. In actuality, Macs long ago left the realm of personal computing and evolved into a status symbol and fashion accessory. Most powerbooks sold these days don't even have a processor in them, just an etch-a-sketch, since they just look good with patched jeans, a 5 o'clock shadow and carefully mussed-up hair while letting the owner feel artistic.

    7. Re:Support for Mac? by TLLOTS · · Score: 2, Insightful

      Actually the worse part of bootcamp is just having to restart my computer everytime I want to play a game. It seems like a small issue but it does get very annoying after awhile.

  4. Sorry but.... by TheNecromancer · · Score: 4, Insightful

    I may not be your "typical" MMORPG gamer, but I actually "like" PvE-style play. I find it tedious and frustrating to play in a PvP realm, where every snot-nosed 12 year old is hiding behind a tree, waiting to gank my level 2 warrior.

    Therefore, no need to move off of WoW for WHOnline. There's enough for me there today.

    --
    Attention all planets of the Solar Federation! We have assumed control! - Neil Peart
    1. Re:Sorry but.... by harlows_monkeys · · Score: 3, Informative

      WAR has no ganking, and an extensive PvE game.

    2. Re:Sorry but.... by hypergreatthing · · Score: 2, Informative

      Actually some of the pve portions are really neat with warhammer. There's the concept of PQ or public quests, where anyone in the area basically participates in the event (scripted events even, sometimes with voiceacting of sorts). So far the event comes in 3 parts. Usually 2 kill goals and a boss or two. For example the first one in the chaos area is
      part 1 - kill 50 guards
      part 2 - release souls (open graves, kill the guards surrounding the graves)
      part 3 - kill the demon (after collecting the souls from the graves, a unstable demon is summoned)

      At the end, everyone who participated gets a score based upon participation (who helped complete the PQ). That is combined with a random roll, and the top X get certain bags of loot, which you choose what you want from it (1 item). The higer the total score, the better bags you get. You get exp for completing the pq as well as killing the mobs. You also get influence points by doing quests like these that you can spend on eq.

      From experience this system is kinda fun and different than wow, where doing a low level 5 man instance is really annoying to get the people to do it.

      There's still the standard quests and instances. However if you do like pvping whether it's casual or hardcore, you get rewarded through experience and renound ranks.

      Very interesting game to say the least, I'll be playing it for a while.

  5. Re:having "war" in the name probably isn't the... by megamerican · · Score: 5, Informative

    ...best idea if they're trying to dethrone WoW.

    Someone should have told them that 20 years ago when they came up with the name!

    --
    If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
  6. Playing Since Tuesday by AioKits · · Score: 4, Interesting

    I got in early due to pre-order and I must say that I am enjoying the game thus far. Only up to rank 10 (they say rank instead of level, but whatever) but I have had experience with both the controlled RvR (these you click a button for on the compass and it puts you in a queue for them, the only one I've experienced is very capture and hold, but fun) or the open quest areas which you can roam around in. Detaunt actually serves a purpose in this game when you go against other players, which makes playing a mage class a little easier as I'm no turned into beef jerky the instant a tank rolls up on me.

    The other thing I particularly enjoyed were the PQs (Public Quests) that anyone can participate in. You come across these areas and there are objectives (kill 100 things, then smash 15 of these, defend this, etc) and anyone can assist in completing the objectives and the tallied points for them are persistant (save for the timed ones which if not completed autofail then reset the encounter). The loot is done in such a way in that if you took part in some way you are rewarded.

    Not saying it's perfect, but so far I am enjoying myself.

    --
    "Quote me as saying I was mis-quoted." -Groucho Marx
    1. Re:Playing Since Tuesday by agrounds · · Score: 4, Interesting

      I played WoW from initial release until a month ago. The game has fundamentally changed, and not for the better. PVP servers were great back in the day, and there were some really fun evenings spent raiding Orgrimmar and just open warfare in Southshore or Stranglethorn. Then came the instanced PVP and the constant losses on the side of the Alliance. Sure we had instant queues, but we lost pretty much every single match. To be fun, it has to have some semblance of balance. Blizzard failed on this front in every possible way. Arenas included.

      The PVE aspect was an endless treadmill of gear rewards that, while imbalanced and a bit of a pain pre-TBC (but still mostly fun), went completely out of control at level 70 when the lucky few people started sporting Sunwell and Hyjal/BT gear. Those of us who didn't raid every night were quickly left in the dust and watching our res timers while trying to farm the 2890478213784290478829 primals needed for that next (less-impressive) tailored item.

      Realistically though, it was the decline in the player-base age/maturity that led myself and many of my former guild-mates to throw in the towel finally. Simply, the game became vastly overpopulated with young kids and the world chat channels became their sandbox of inappropriate chat. Once again, Blizzard did nothing to stop the blatant racism, sexism, and rampant spamming.

      --

      I've been playing Open Beta and Headstart in Warhammer a good bit. It's been a blast. I love my Chosen for both PVE and PVP, and the Disciple of Khain I made just for PVP is a fun break from the normal healer role. Seriously.. a dual-sword-wielding healer that smacks the piss out of people just to heal better. If only Warcraft had made priests this awesome.

      Warhammer has, so far, been vastly preferable in terms of player age and conversation. It has a similar feel to WoW when it first came out. People just help you out just for the sake of doing it. Public Quests are fantastic and I love that you just walk up and participate without having to "LFG!". Even if you don't get loot from it, if you stick around and do it again (3 minutes to reset!) you get a roll bonus that stacks each time you play, so just by hanging around you are guaranteed to get something from the chest plus your rep bonus loot from the village.

      PVP is fairly straightforward and fun. None of the scenarios are terribly difficult and the balance of winning/losing seems to sway back and forth just like it should. I absolutely love that you gain XP while PVPing, as well as cash and loot drops. This has got to be the most awesome thing ever. I've seen some nice drops during my PVP matches.

      Warhammer has done PVP right, and I hope the 'end-game' PVE turns out just as good.

  7. Only in death does duty end. by joeman3429 · · Score: 2, Insightful

    Burn the heretic. Kill the mutant. Purge the unclean.

  8. Oh Noes! The 'Mac Gamers' Are Boycotting! by Anonymous Coward · · Score: 2, Funny

    WTF were you thinking Mythic???

  9. chriskovo by chriskovo · · Score: 5, Insightful

    Seems like you guys are bitching about the game and not even looking at it really. PVP is a hell of alot better in this game and the classes are well intergrated and balance each other on each side. The PVE side also has very intersting quests and story lines. Also the tome of Knowledge is awesome. You can just be exploring around and you just get a blurb added to it about the skeleton you just found or the creature you just killed. It gives you xp, titles that can be displayed and even some cool items to use. Check out the game before you just shrug your shoulders and roll your eyes. The game is not WOW.

  10. Awesome game by Token_Internet_Girl · · Score: 3, Interesting

    I'll have to disagree with the general sentiment that Warhammer won't succeed. I've noticed many, many, many former WoW players in love with this game, including myself and my boyfriend. The RvR is amazing, the classes are well balanced, and there's no cheesy stun-based PvP system. Will it "replace WoW?" God I hope not. WoW has become to AOL of MMORPGs, where any retard can get a 1700 arena score and be shining in purples. It's utterly ridiculous and so far, Warhammer has been the breath of fresh air serious PvP'ers have been waiting for, and it will be a success in its own right. If you're a carebear and you want to raid instead of melt faces, that's fine, but don't come to Warhammer. We don't want you.

    --
    Sure baby, I'll give you my phone number...in Hex
    1. Re:Awesome game by DeadManCoding · · Score: 2, Insightful

      Is WoW PvP horrible? Yes, I will always admit that. However, just because I raid doesn't mean I'm a carebear. Just wanted to make that distinction.

      --
      "The only constant in the universe is change." - Unknown author
    2. Re:Awesome game by LordLucless · · Score: 4, Insightful

      WoW has become to AOL of MMORPGs, where any retard can get a 1700 arena score and be shining in purples.

      Yeah. Heaven forbid that just *anyone* could get the most out of the game they pay to play. That should be saved for the elite, and everyone else should just be grateful little peons.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    3. Re:Awesome game by moderatorrater · · Score: 5, Insightful

      Heaven forbid that just *anyone* could get the most out of the game they pay to play

      That's just the point, isn't it? Competitive gameplay usually means that someone wins and they get rewarded for it. In WoW, anyone can "win" regardless of how good they are, which can make the game less appealing for competitive people. How appealing would football or basketball be to play or to watch if, at the end, everyone was declared a winner and they hugged it out?

      I'm not saying one or the other is better, just that some people will prefer a game that's more accessible to everyone and some people will prefer a more competitive atmosphere.

    4. Re:Awesome game by moderatorrater · · Score: 2, Insightful

      The same could be said of anything, though. The more time you spend at it, the better you get. I would be a lot better at painting, I just don't take the time to grind the paint. I would be a lot better at trivia, I just don't read wikipedia all day. WoW just happens to model this with an experience and item system; arguably this levels the playing field more effectively than not having it, since it rewards everyone who plays it rather than just those who mash buttons.

      Say what you want about it, in the end it comes down to personal taste. Millions of people love WoW, so obviously they're doing something right.

  11. Re:While it looks good and all.... by Bieeanda · · Score: 4, Informative

    Think more 'Dark Ages of Camelot' v2.0 than WoW, given that it's Mythic. From my experience in the beta, the PVE game exists only to teach you how to fight, and to lead you around to collect loot and XPs. The public quests in particular are very much 'Repeat these until you max your local faction out, collect a few greens, and hop in the local RvR queue.'

  12. Re:While it looks good and all.... by Drakin020 · · Score: 4, Insightful

    See that's the thing, I hate instanced PVP. I don't want to "Hop into a queue"

    I want real territory control and player owned areas.

    --
    The greatest revenge in life is massive success.
  13. Re:Warhammer 40k more interesting. by moderatorrater · · Score: 3, Informative

    I would have preferred to see a WH40K setting

    Amen to that. Instead of trying to compete with WoW in yet another fantasy setting, why not compete in a sci-fi setting? 40K has a lot of background material, they're constantly updating it with new races and new storylines, and it's just overall a lot more fun as a setting. It feels like they went with the fantasy setting because that's what every other game has done, and that's just dumb.

  14. Re:having "war" in the name probably isn't the... by Red+Flayer · · Score: 2, Informative

    Someone should have told them that 20 years ago when they came up with the name!

    25 years. Warhammer Fantasy Battle was originally published in 1983. (Yes, I still have miniatures I bought in '84).

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  15. More PVP? by Rorgg · · Score: 4, Insightful

    Good, I won't have to bother. It's not WoW's PVP, I've seen it in a dozen games, each of which has claimed to "do it right." Despite what some people say, not "everyone really, really likes PVP down underneath it all, you know... if it's done RIGHT."

  16. Re:While it looks good and all.... by Kentamanos · · Score: 2, Informative

    I think the "Public Quests" are a pretty neat innovation. It's kind of like a 20 minute raid (which has a story) that you automatically join once you walk up. At the end everyone rolls for rewards, and you get bonuses to your rolls depending on how much you contributed and you also get a bonus if you didn't win anything the last time you tried. During these quests, you're also making progress on your "area influence", which allows you to get some nice rewards as well pretty quickly. It might seem like a "small" innovation, but I keep wondering why I haven't seen it in any other game (and I've played quite a few).

  17. You can't be ganked like that by moller · · Score: 3, Informative

    Mythic has extensive experience with PvP and has put controls in to remove the griefing of lower level players as much as possible.

    The game is divided up into four "tiers." The level ranges for the tiers are (roughly, I'm not positive) 1 through 11, 12 through 21, 22 through 31, and 32 to 40. If a Level 12 players enters a Tier 1 zone and goes looking for some Level 2 warrior to gank, he won't succeed. The level 12 player will be "chickened." He will literally be transformed into a chicken with 1 hit point and an attack that does 1 damage.

    Even on the open PvP servers where you are always "flagged" for RvR (there are no safe PvE zones like on the Core ruleset servers) they have kept a reduced form of the "chickening" mechanic. It's just been extended down a tier, so a level 15 character can go into the tier 1 zone without being chickened, but a level 23 character WILL be turned into a chicken in the tier 1 zone (but not in tier 2).

    There is also the "starter" area, which is a subset of the tier 1 area, where anyone from a higher tier will be turned into a chicken regardless, to allow the newest players time to level up to 2 or 3 before going out and fighting.

    1. Re:You can't be ganked like that by Anonymous Coward · · Score: 2, Informative

      Because you xp of off PVP , kill me when I'm 2(bolstered to 8) and you're 11 enough times and you will be leveled to 12....and chickened. You just can't stop leveling unless you do nothing.

    2. Re:You can't be ganked like that by snorb · · Score: 2, Informative

      You get exp from engaging in RvR, so you can't stay at a particular level indefinitely. Not sure about T2 or T3, but at least for T1 there isn't much disparity from the best gear available and the gear an "average" player will get. It's pretty easy to get decent gear without really excessive grinding or spending lots of money. Also there don't seem to be anything like crusader enchants, which significantly increase a lower level character's power.

  18. Re:having "war" in the name probably isn't the... by OldMiner · · Score: 3, Insightful
    --
    You like splinters in your crotch? -Jon Caldara
  19. Re:having "war" in the name probably isn't the... by clamatius · · Score: 2, Funny

    Someone has to do it.

    Don't say another Goddamn word.

  20. Re:So? by Ihmhi · · Score: 3, Insightful

    I'm as much against slashvertisements as the next guy, but considering how much of a behemoth the WoW machine is anything that has the potential to challenge it is newsworthy. Warhammer might equal WoW. They may even beat them eventually.

  21. Re:Warhammer 40k more interesting. by DamnRogue · · Score: 4, Informative

    Because THQ owns the license to WH40K and not Mythic. =/

  22. Challenge != Punishment by Chris+Burke · · Score: 4, Insightful

    I'm sorry but games need to be more challenging. I'm tired of MMO's where you have no penalty of death. It's like....Run around get killed, come back to life and do it all over again.

    Hey, I'm all for having more challenge in games. A lot of games, and WoW stands out here, are quite easy in the main (WoW has a few moments, but generally the "challenge" comes from party members who are "challenged").

    But I'm bloody sick and tired of people who say "I want more challenge... there should be a penalty for death!" Because you know what? Being penalized for death isn't challenge, it's punishment. MMOs are already "punishing" enough as timesinks, they do not need additional punishment for what is supposed to be FUN!

    And the punishment doesn't make the game harder, it just makes people who don't succeed the first time (regardless of how easy or hard the game is) realize how retarded taking punishment from a game is and quit. I guess maybe that's the point, drive away the noobs, but it's nothing to do with whether the game is actually hard or not. You could have an extremely hard game with no penalty for death, and hey, it'd be hard! Using punishment as a substitute for challenge just means you can't figure out a real way to make the game hard without also making it cheap.

    And cheapness is the biggest reason I'm against punishment in games, because most of them are cheap. UO had a huge penalty for death -- you lost all the gear on you. And if you were a mage/archer and that's the skill that got nerfed into oblivion that patch while the other got buffed to ridiculous levels, then you'd get whacked in two seconds. Or you would get lagged entering a dungeon so you're frozen in place while the gankers on the inside stabbed you to death and took your stuff. How is that "challenge"? Diablo II had a big penalty for death in Nightmare and Hell, in the form of perhaps hours worth of experience lost if you died. It also had retardedly imbalanced mini-bosses who could kill you in one shot before you realized they were there. How is having to spend those extra hours regaining your gear or regaining the exp "challenging", as opposed to "annoying and cheap"?

    I don't get what the big deal of "Run around get killed, come back to life and do it all over again" is. If you make the game actually challenging instead of cheaply punishing, and it takes someone 147 deaths before they figure out what they were doing wrong and beat the encounter, why is the extra 10 hours it took them not punishment enough?

    --

    The enemies of Democracy are
  23. Re:So? by Fourier404 · · Score: 3, Funny

    Bit of mixed message though.

  24. Re:No Mac version - no money from me by TheNetAvenger · · Score: 2, Informative

    Sorry to say, but this is the only reason why I don't buy it. I'm just tired of booting into Windows to play a game, that's why I stick to WoW for now - not because it's better than anything else but because it runs fine on my MacBook.

    With the state of the desktop application level of performance and the OpenGL reliance Apple is tied to, you might just be waiting a lifetime before gaming ever becomes prominent on OS X.

    1) OS X is slow for gaming. OpenGL, same game, virtually same code, Boot OS X Native, Vista Native, Windows wins everytime by a large number.

    2) State of OpenGL is bad at the moment, and Apple has put all their fruit in the basket. OpenGL isn't even trying to catch up to DirectX 10, let alone 11, which will be the next big thing. (Go read Tom's Hardware on OpenGL/DirectX11).

    3) Apple's graphics stategy is OpenGL and and SSE Intel optimizations. Trying to bank between the two to achieve respectible performance. SSE is not what Apple thought it would be, and even dropping to OpenGL 'AQUA/QUARTZ' concepts are failing.

    Apple never was able to accelerate the original Quartz or Quickdraw, let alone the new lipstick pig they are trying this year.

    Software rendering only goes so far in today computing environments, when you have rich web UI and WPF smacking your developers over the head with performance and simplicity Apple could only dream to offer.

    Game developer know the OS X score, and bootcamp helps them make this an easier decision. Why should they even try to get a game to run, when they know it is going to run a lot slower than the Windows version, because you can't fight the Apple and OS X overhead to get the raw performance you can on the NT Architecture.

  25. Hope it does well by V50 · · Score: 2, Insightful

    I have no intention of buying or even really trying it, but as a big WoW fan, I hope it does well. Competition, or at least, the fear of competition from this and AoC appear to have made Blizzard make some really nice changes to the game. I'd love for Blizzard to have an active and large competitor.

    So, while I'm sticking with WoW, because I love my pally and have been playing Warcraft series games since around 94 or 95, I hope it does well, people have fun playing it, and the WAR team comes up with some good ideas for Blizzard to copy. :)

  26. Re:Lost revenue? by AndrewStephens · · Score: 2, Insightful

    It's not so much the lost revenues from sales to Apple users (which will be low compared to Windows) that they should be worried about. MMOG are by nature group games, I want to play with my friends. Even if 10 of us are using Windows, if one of my friends can't play because of the lack of a Mac version then we will find another game.

    This is one thing that Blizzard understands, and it has made them a lot of money. I would be surprised if Mac users make 10% of their revenue for WoW, but the addition to their total revenue due having multiple versions will be huge.

    --
    sheep.horse - does not contain information on sheep or horses.
  27. Why I like it better than WoW by DetpackJump · · Score: 2, Interesting

    I've played both the beta and head start for a little bit. Here are my thoughts

    -I've completed all my quests without ever once having to go through the pain of getting a group together. The public quests are GREAT. Just jump right in and start fighting. They also have a concept of open groups, where you enter a new area and it tells you about any player groups you can immediately join.
    -I have yet to worry about grinding for mats. To craft a talisman, I don't need to mine ore for an hour, then buy mats on the AH. Instead stuff comes naturally while doing the quests.
    -It actually feels like a world.... at war. There is destruction everywhere, fighting everywhere. Invading enemy cities is encourged. WoW got to the point where it felt like a couple of Humans would get bored and call on some Orcs for a game of flag football.
    -The races aren't wimped down. The bad guys really feel like bad guys. The orcs aren't struggling to find their place in the world, they just want to kill things.
    -The races and classes are all very different. This game can't cop out and make both major sides mirror images of each other.
    -It feels like a game, not a job.

  28. Not WoW by doomicon · · Score: 2, Interesting

    Comparing WoW to WAR is difficult to say the least. Fundamentally at their core, they are completely different games. WoW is a PVE game, endgame content is focused on PVE Raids. WAR is a PVP/RVR game, focus is on Realm vs. Realm combat.

    If you are a PVE endgame raiding junky, and NEVER PVP, then WAR isn't the game for you. Questing in WAR is no different than any other MMO.

    If you like PVP, whereas you grind out Uber Gear to give yourself a distinct advantage over opponents, and you want to be a solo superstar ganking machine.. WAR is NOT FOR YOU!

    If you like GROUP BASED PVP, PVP That matters to the overall goal, and battles won/lost effect the world, where you have to rely on the group and group tactics (forming lines, choke points, for one because this game contains collision dectection), WAR will be for you.

    Just mah $0.02, ya I'm oldsk001

    --

    Awesome!
  29. Re:I already played WARHAMMER by Dog-Cow · · Score: 2, Funny

    When you appear intelligent on an online forum, it doesn't really mean much, as anyone can Google or visit Wikipedia. However, looking like an idiot online generally indicates that you're really an idiot.

  30. Re:Time-intensive activities? by Dog-Cow · · Score: 2, Informative

    RvR. It has been keeping DAoC alive, even though DAoC has severe flaws that can't be fixed in-place. WAR fixes those flaws.

  31. Re:If they focus on PVP... by immcintosh · · Score: 2, Insightful

    Most previous MMOs have been PvE games, balanced around PvE, with PvP tacked on as an afterthought. I can only think of just a couple exceptions, which judging by your statement aren't games you're coming from.

    Warhammer, on the other hand, is a PvP game with PvE balanced around the PvP. That's not to say PvE feels tacked on in this game like PvP does in others (they did some really cool things with PvE I think), although it is clear that the greatest effort went into the PvP core.

    All of that is by way of saying, if you just absolutely detest PvP, Warhammer may not be for you. Then again, I know a lot of people who hated PvP and were strict PvE'ers, but after trying it in Warhammer thought, "Wow, this is actually FUN!" If, on the other hand, you're worried about PvP breaking the PvE, then don't, because the PvE is balanced around the game's PvP core to begin with.

  32. Re:If they focus on PVP... by immcintosh · · Score: 2, Informative

    My point was partly there is no PvP playerbase in WAR, since the entire game is PvP. Really, having a game that is built around PvP at its core affects a lot more than just the mechanics. I'm going to guess that what you object to the most is the ganker type--people who seem to PvP just in order to make other people miserable. Those people are probably going to steer clear, because that kind of behavior is actually disallowed by game mechanic (you get turned into a 1 health chicken if you try to kill people in a lower level bracket than yourself). Again, a lot changes when a game is built around PvP from the outset.