Metallica Guitar Hero Release Has Higher Quality Than CDs
Last week Metallica released a new album, Death Magnetic, on traditional CDs as well as downloadable content for Guitar Hero III. Fans quickly noticed that the sound quality on the CD version was noticeably below-par, thanks to the recording studio's decision to sacrifice range for loudness. However, the tracks released for Guitar Hero III made no such sacrifice, as proved by Mastering Engineer Ian Shepherd. NME found an audio clip comparing the two tracks. This comes alongside statements from Activision claiming that Aerosmith's recent venture into Guitar Hero is generating more success for the band than their actual albums.
I wouldn't exactly call any Metallica song made after 1995 "quality"
If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
Dance Dance Revolution on PS2 has better sound quality also, using 24 bit samples instead of 16 bit. And that was back in 2000 (or whenever).
This comic is no longer true. :(
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i can control my own volume thank-you. and because of records like this, i'm forced to hit the volume every time these songs come up on a playlist. i realize there are volume normalizing pluout there, but i don't like the effect on the overall song.
you'll know what i mean if you jump from a cd made in the 80's to one made in the last 10 years.
hopefully this gets enough coverage to signal the end of this incredibly annoying trend.
FYI, the "loudness war" topic has been discussed on Slashdot lots of times, most recently here: http://science.slashdot.org/article.pl?sid=07/08/23/1219205
Are they still trying to market "high-definition compact discs"? We could be seeing this as deliberate downgrading in order to push more expensive and less rippable versions. I wonder what the iTunes version sounds like?
(And no, don't tell me to buy it and see. :-P )
This is exactly why I stopped going to concerts.
They're all terribly loud, so much so that the music just turns into white noise. What the heck is the point of that?
In the land of the blind, the one-eyed man is kinky.
I was chatting with a Harmonix rep at their booth at PAX. He mentioned that the Paramore song is really compressed/limited on the CD (in the sense of lack of dynamic range). No surprise there. I asked him whether that affected their game at all, and he said that since they got access to the master tracks and mixed it themselves, not really. I'd expect the same is true of almost any Rock Band or Guitar Hero track.
That was great to hear, because the loudness war sucks. There have been a number of albums that I would have liked listening to, but can't stand because of the loudness war. They sound the same all the way through, and the drummer sounds like he's playing in the other room while everyone else is standing too close to the mics. A drum hit, during the brief moment it happens, should be much louder than the rest of the band! Instruments shouldn't get quieter when other instruments start playing! Blech.
Interestingly, I was listening to the Rock Band 2 setlist to get to know the songs I'd never heard (downloaded mp3s), and one song in particular stood out as being very well mixed with great dynamic range. I don't really like the music of Modest Mouse, but it was definitely a pleasure to listen to Float On just for that. They earned a bit of respect from me that day :).
These asshats only get my pity...
1. Fire your main talent. (Dave Mustane)
2. Use the cheapest transport company, drive insane hours, and kill a popular bassist off.
3. Alienate your fans by being corporate suits instead of the hard-core guys you image portrays.
4. Put out a series of albums that confirm how much you've lost it, and can't write music anymore. These albums were only bought by fanboys, afaik.
Somewhere, there should be a 'Profit' step; I'm not seeing it from here...
Truth isn't Truth - Guliani
When fans can just set the volume knob to 11 on the amp?
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