EA Patches Spore, Eases DRM
EA has released the first patch for Spore, the purpose of which is to fix a number of bugs and tweak some gameplay settings to be more entertaining. Some of the visual effects were upgraded as well. They've also officially responded to the complaints about Spore's DRM, stating their intention to increase the number of allowed installations to five and to set up a system to "de-authorize" systems in order to reclaim the installation credit. They plan to allow multiple screen names per account, which was an issue for many families trying to play the game. This comes not long after EA made similar changes to the DRM of upcoming RTS Red Alert 3, and after Spore's DRM protest spread to in-game creature designs. Reader SoopahMan notes that users in EA's Spore tech support forum are reporting a number of new issues caused by the patch.
I wonder if they actually believe this is going to change how people feel about the DRM, or if they just don't care and are trying to curb the Amazon comments?
End of lesson. You may press the button.
We're willing to evolve our policy to accommodate our consumers. But we're hoping that everyone understands that DRM policy is essential to the economic structure we use to fund our games and as well as to the rights of people who create them. Without the ability to protect our work from piracy, developers across the entire game industry will eventually stop investing time and money in PC titles.
Not only does this sound hilarious ("essential to the economic structure...") but not once in the history of software piracy, as far as I know, has DRM -ever- stopped piracy.
I have to wonder if the CEOs and the decision-makers are out-of-touch and naive. Who do they think is actually going to believe this shit? Do they? Frankly, I don't think any actual malice is going on, just complete stupidity by non-techies easily wowed by the DRM snake oil.
People like to go "ugh EA is fucking us!" and also complain "But the DRM actually hurts sales!" (probably true) and yet they STILL bang their head against the wall. If DRM worked, then the EA fucking us thing might be true. But given how worthless DRM is and how hackers break it the day it comes out (and often, before, as was partly the case with Spore) I frankly have to wonder if someone is simply just out of touch.
Actually, I have a better idea. DRM is being used not because it works, but because someone (or some group, the people responsible for fighting piracy or such?) in the corporate structure ants the people up top to think they're doing their (impossible, and they likely know it) job so they don't get sacked. DRM stinks of a product of bureaucracy.
They could have acted sooner. alot sooner. now it's too late. they put me off, and I wont be swayed with this pathetic "fix"
"They could not have missed the point further if they had fired in a completely different direction and the point was in another country altogether."
The point is, EA, I WILL NOT be treated like a criminal. 5 activations is more than 3, yes, but it's still less than infinity, the number I should have. The number every other game (BioShock and Mass Effect aside) gives me. And I will not buy a single-player game that you can turn off at any time for any or no reason. Period. So back off the insane DRM or you will never get another penny out of me ever again. And I doubt I'm alone in that sentiment.
I read that as "EA Patches Spore, Erases DRM"
"Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
What ever happened to The First Sale Doctrine? You have a right to resell that game when you've finished playing it.
They're just trying to kill the second hand market.
How we know is more important than what we know.
That gives me infinite installations!
For god's sake! I could see a limit to the number of installs in a certain time making some sort of sense, but they've still removed any resale value.
A lot of people have come up with this theory. It certainly fits the facts, but is the second hand market really that big a problem?
...no one has said it outright: DRM (and plain old copy protection if you care for the distinciton) only punishes those who care to buy the software. While this might not have been the intent this is the reality of the matter.
Stardock saw it, why can't EA (et al.)?
I can't believe the gall of EA to speak about the PC game industry like this. Here is the largest third-party game publisher in the world (unless Ubi Soft has them now), holding exclusivity contracts with multiple major sports franchises so their yearly Madden installments have no competition - who routinely releases malfunctioning games to the end consumer - who has been called out for overworking and underpaying its employees - who would rather charge you a buck to unlock a cheat code, or put ads in your game, than respect you as a customer - and this guy has the nerve to speak about what is good for the industry?
No, EA. Not buying it. Not buying your game, not buying your bullshit. Cry me a fuckin' river about software piracy -- no way I'm feeling sorry for you being hoisted by your own SecuROM petard.
Oh did my rental expire? My dad bought the games decades ago and gave them to me. Or was the right of first sale retroactively abolished too.
93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
Spore has two problems. First of all it has rather annoying DRM that probably actually has negative effects on about 1% of its players. But more importantly it's just not that great of a game. It's style of play and features will probably appeal strongly to about 10% of players.
So the game is not going to do anywhere near as well as they hoped. But the gameplay problems are probably at *least* 10x more the cause of this than the DRM issues.
But who are the developers going to blame? Which do you think is more likely:
A) Developers admit "The game wasn't that good really. Next time we'll try harder. Sorry about the $50M we spent over four years."
B) Developers blame DRM protests saying "This game is a failure only because of the DRM related issues. We are saddened by the fact that so many people were pushed into bootlegging the game which prevented its being a commercial success."
Anyone else think "B" is slightly more likely?
The net result is that everyone blames the DRM stuff so that they don't have to take any personal blame for the failure. And so the anti-DRM crowd gain a huge win that will dramatically reduce DRM use in the future, even though DRM probably had little to do with the relative success of the game.
G.
P.S. After wandering through a computer store and seeing hundreds of copies of the game in both regular and collector's edition versions this weekend, I have a new tag-line for it:
Spore: It's what's in stock.
More importantly, calling things which aren't stealing stealing is slowly but surely making the concept meaningless, or at least not carrying the negative overtones it once did. That can and probably will have nasty consequences, when someone does the obvious conclusion that since downloading abandonware is OK, so is looting a store, since they are both stealing.
It's a bit like how the word "sex offender" is losing its meaning due to being used in every conceivable and inconceivable context: guy who pees in the bushes, guy who walks in the street naked, guy who rapes little girls... These are all "sex offenders" if caught, so the last nasty critter gets to hide behind the first two harmless ones. Not to mention the guy who was proven innocent in a court of law but is still kept in the registry...
Forget magic. Any technology distinguishable from divine power is insufficiently advanced.