Slashdot Mirror


New Diablo 3 Images; Design Wins Over Darkness

KingofGnG writes "The new Diablo III screenshots highlight the strong chromatic variations existing between the dungeons and the various stages ... It appears obvious, however, that all those details enriching the scenes, the crumbling parapets of the paths within the dungeons, the plants and the ragged drapes lightened by candles, would lose the best part of their raison d'etre if put in monochrome palettes inclined to black."

6 of 243 comments (clear)

  1. Hasn't this already been covered in Slashdot by milkasing · · Score: 5, Funny

    Diablo III Designer Defends New Look and Feel http://games.slashdot.org/article.pl?sid=08/08/04/1858250 Personally, after spending way too much time on Diablo 2, I must say I now prefer darkness --accompanied with sleeping

  2. Straight from the official site by FornaxChemica · · Score: 5, Funny

    Crafty little site... who went to take some pictures and artworks from the official site, added his watermark on it, submitted a news item and got slashdotted. Bravissimo! It's grand to see Arthur from Ghouls'N Ghosts announcing Diablo III.

  3. Best dept name ever by incripshin · · Score: 5, Funny

    'It's like, how much more black could this be? and the answer is none. None more black.' -This is Spinal Tap

  4. Re:Screw blackness by Jesus_666 · · Score: 5, Funny

    Depends on whether the color is used right, though. Some of the original screenshots did look a bit weird - one dungeon appears to have blue ambient light, even though there are no blue light sources. For some reason it really did look like World of Warcraft. In those cases it might be a good idea to tone down the ambient light's chroma a bit. Of course if they put blue torches everywhere things look a bit different.

    What I don't get is the outcry over the magic effects being too cartoonish. Diablo always had magic effects in all the colors (and with the gravitas) of a well-stocked candy store and a poison attack wouldn't be a proper poison attack if it didn't have a bright green glow and preferably an inexplicable skull somewhere.


    Of course, Blizzard could easily appease the color-hostile fans by adding a graphics option that reduces chroma by 90% and brightness by 50% everywhere but the HUD. And maybe changes all spoken text to goth poetry.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  5. Re:Screw blackness by LearnToSpell · · Score: 5, Funny

    Besides, since when is trying to make a game feel realistic considered overrated?

    Yeah, I hate when a game feels unrealistic as I cast chain lightning on a bunch of frog demons.

  6. Re:Screw blackness by RichardJenkins · · Score: 5, Funny

    Looks good to me, the foreboding blackness of the text ('Error establishing a database connection') contrasting relentlessly with the bleak and brilliant white background.

    Magic.