New Diablo 3 Images; Design Wins Over Darkness
KingofGnG writes "The new Diablo III screenshots highlight the strong chromatic variations existing between the dungeons and the various stages ... It appears obvious, however, that all those details enriching the scenes, the crumbling parapets of the paths within the dungeons, the plants and the ragged drapes lightened by candles, would lose the best part of their raison d'etre if put in monochrome palettes inclined to black."
I'm glad Blizzard is sticking to their guns.
I first found out about this when that video was released a week or two ago in which a fan tweaked the official video to show what the game "should" look like instead of the "colorful" look that Blizzard is going with.
I watched the video and thought only one thing: it was ugly. Look, I understand this game is supposed to take place in dungeons and such, but you are allowed to have SOME color. It really pointed out that argument I've seen a few times over the last few years about the recent consoles. They are so powerful and push so many polygons, but they only seem to work when you disable any non-yellow, brown, or grey color.
I've got to say, I really like the look of the Diablo III video and screens Blizzard has made. There are colors. You can tell what's going on. Enemies stand out, the art stands out. It all looks quite good. But at the same time, they didn't go overboard making it look too cartoony. I mean, it doesn't look happy.
I'm glad Blizzard is sticking to their guns despite what some group of hardcore fans says. I'm actually interested in Diablo III. I've never played the previous games, but I'd like to give it a try.
But if it had been that nearly black-and-white mockup a fan made, I'd avoid it. I don't have such a nice computer so I can only view dimly lit colorless environments with very little visible detail.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Diablo III Designer Defends New Look and Feel http://games.slashdot.org/article.pl?sid=08/08/04/1858250 Personally, after spending way too much time on Diablo 2, I must say I now prefer darkness --accompanied with sleeping
The game shouldn't be so dark its hard to see. It should be slightly shadowy in some areas, but otherwise alright as far as seeing goes. Torches/lights should overbright the area a little, rather than making it normally lit. If it were real, you'd be pretty used to the dark, but torches would damn ear blind you.
Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
Crafty little site... who went to take some pictures and artworks from the official site, added his watermark on it, submitted a news item and got slashdotted. Bravissimo! It's grand to see Arthur from Ghouls'N Ghosts announcing Diablo III.
If all the levels and scenery are dark, the game doesn't feel so dark after a while. You need the bright colorful levels to appreciate the dark depths of diabolical devils and demons.
Modding me -1 troll doesn't make me wrong.
'It's like, how much more black could this be? and the answer is none. None more black.' -This is Spinal Tap
Here Here. How about a Mod redirect the link to a functioning server that's not just reposting official materials.
This is nothing more than an extremely thinly vailed attempt at getting some ad hits.
Depends on whether the color is used right, though. Some of the original screenshots did look a bit weird - one dungeon appears to have blue ambient light, even though there are no blue light sources. For some reason it really did look like World of Warcraft. In those cases it might be a good idea to tone down the ambient light's chroma a bit. Of course if they put blue torches everywhere things look a bit different.
What I don't get is the outcry over the magic effects being too cartoonish. Diablo always had magic effects in all the colors (and with the gravitas) of a well-stocked candy store and a poison attack wouldn't be a proper poison attack if it didn't have a bright green glow and preferably an inexplicable skull somewhere.
Of course, Blizzard could easily appease the color-hostile fans by adding a graphics option that reduces chroma by 90% and brightness by 50% everywhere but the HUD. And maybe changes all spoken text to goth poetry.
USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
Plus the gritty, dark, angsty look has been done to death.
And the shiny, glowing, neon-stylized atmosphere hasn't? Besides, since when is trying to make a game feel realistic considered overrated?
I like color.
Then go play Warcraft III or World of Warcraft or Starcraft II or... Hm, anyone else notice a pattern here?
The Diablo series has always been about the stark contrast between good and evil, light and dark. The "gritty, dark" look was there for a reason: True evil and it's effects are not clean, nor are they pretty. You can have light and color in the natural and "good" sides of things, and with effects like magic and buffs, but the environments and equipment (unless possible enchanted) should reflect their likely rough and possibly sordid past. Diablo II felt very real; it was anything but stylized.
I'm not advocating such dark environments that you can't see anything, and I don't think that was really a problem with Diablo II (with the possible exception of a small light radius). I don't think they need to replicate the style of previous Diablo games directly, but I DO think they shouldn't just throw them away for the new "oooh, shiny colors!" motif of all Blizzard's newer games. My biggest concern over Diablo III isn't poor gameplay or a bad story, but rather that it's just going to become Warcraft IV and/or Starcraft With Demons.
"What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
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The elephant in the room is that the Blizzard guys probably would have preferred staying true to the dark and brooding atmosphere, but it's no longer possible with todays technology. On panels black is really gray... often not even a dark gray, and then there's the trade-off most panels make in giving up a few bits per colour channel for speed. "Dark and brooding" looks pretty awful on your average modern rig.
This came up weeks ago.
The article on the comparison between Diablo III design and fan "improved" colours:
http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables
and Penny-Arcade's take on the "protest":
http://www.penny-arcade.com/comic/2008/8/6/
Sometimes I wonder if all these people complaining ever played the original Diablo. It was much more colourful than the sequel. I mean, the palette seemed to be limited to grey and red for environments, but some of the enemies were practically fluorescent!
In a way this even made certain enemies scarier. It's one thing to have dark enemies appear out of the shadows (also annoying), it's another thing to have enemies that send a clear visual signal: Don't fuck with this!
Besides, since when is trying to make a game feel realistic considered overrated?
Yeah, I hate when a game feels unrealistic as I cast chain lightning on a bunch of frog demons.
Haida Manga
Looks good to me, the foreboding blackness of the text ('Error establishing a database connection') contrasting relentlessly with the bleak and brilliant white background.
Magic.
The "gritty, dark" look was there for a reason: True evil and it's effects are not clean, nor are they pretty.
The more likely reason: CRT monitors and gamma settings. Try playing Diablo II on a modern, bright (sometimes too bright) LCD monitor and it might not seem so "gritty, dark" any more.
I can see it now: Blizzard thinks the new feel is great, and will delay diablo III another 6 months in order to implement it. In other unrelated news the inspirer of said change has gone into hiding for reasons unrelated to the angry torch-and-pitchfork wielding mob outside his house.