EA Hit By Class-Action Suit Over Spore DRM
The ever-growing unrest caused by the DRM involved with EA's launch of Spore came to a head on Monday. A woman named Melissa Thomas filed a class-action lawsuit against EA for their inclusion of the SecuROM copy-protection software with Spore. This comes after protests of the game's DRM ranged from a bombardment of poor Amazon reviews to in-game designs decrying EA and its policies. Some of those policies were eased, but EA has also threatened to ban players for even discussing SecuROM on their forums. The court documents (PDF) allege:
"What purchasers are not told is that, included in the purchase, installation, and operation of Spore is a second, undisclosed program. The name of the second program is SecuROM ... Consumers are given no control, rights, or options over SecuROM. ... Electronic Arts intentionally did not disclose to any such purchasers that the Spore game disk also possessed a second, hidden program which secretly installed to the command and control center of the computer."
The ban in question is on EA's forums, not from the game.
What a BS summary of the article. I generally don't RTFA but this time I did, and it revealed a seedy-as-I've-ever-seen summary. People aren't getting banned for talking about DRM. They are being banned for being jackasses when they talk about DRM.
Correct. It's way too sensationalist. The moderator (who was obviously just fed up but spoke out of line) was threatening to ban people for starting flame wars on the forums, but the official response:
"We are happy to support healthy exchanges on the forums. And people will only get banned for breaking the rules. Discussing DRM is not breaking the rules - and as long as it is a civil conversation, it's cool with us," said "Maxislucky".
Much less dramatic, no? I know DRM is nasty, but any sort of credibility of news reporting is lost when this happens. Maybe I'm becoming more aware of it, or maybe it's happening more and more. It's hard to say...
Irony: Agile development has too much intertia to be abandoned now.
Spore's EULA.
Granted, I think it's sad that users of a game need to go over a EULA to feel good about their purchase but I guess that is the nature of the beast today.
Dedicated Cthulhu Cultist since 4523 BC.
It worked in the eighties. The major game writing software houses had DRM, the indies didn't. The indies were ironically the guys like Carmak and Broussard who were putting out shareware and are now running the big game companies.
"Don't trust anyone over 25" - Cory Doctorow ;)
Free Martian Whores!
It's not a unique game. It's just like every other life/city/god sim you can think of. The game isn't that great.
Piracy SHOULDN'T be the answer. Invasive DRM is as bad, if not worse, than poorly programed game.
If anyone remembers FADE they'd know what truly fucked copy protection is. I had an original version of both Operation Flashpoint and the first expansion pack. I loved it. Until fade kicked in. I bought the game, but Codemasters FADE system decided that I wasn't. Gameplay degraded to the level where it was impossible to play.
I boycotted Codemasters for ages, didn't help. It was only when FADE received enough (almost any customer with ability to write) complaints that it was canned.
I for one refuse to buy this game due to the intrusive DRM. While I'm no Valve fanboy, I REALLY like Steam. It's the ultimate DRM without being fucked about it.
True, you need a decent internet connection, and need to be prepared for it to crash occasionally, but at least it doesn't fuck with the rest of my computer. I can reinstall windows on a different drive to the install and just run it. No install, nothing. It just works.
I can backup my games to disc, I can take them to a friend's house, install them, play them. Hell, even leave them installed and let the friend play when I'm not on.