EA Hit By Class-Action Suit Over Spore DRM
The ever-growing unrest caused by the DRM involved with EA's launch of Spore came to a head on Monday. A woman named Melissa Thomas filed a class-action lawsuit against EA for their inclusion of the SecuROM copy-protection software with Spore. This comes after protests of the game's DRM ranged from a bombardment of poor Amazon reviews to in-game designs decrying EA and its policies. Some of those policies were eased, but EA has also threatened to ban players for even discussing SecuROM on their forums. The court documents (PDF) allege:
"What purchasers are not told is that, included in the purchase, installation, and operation of Spore is a second, undisclosed program. The name of the second program is SecuROM ... Consumers are given no control, rights, or options over SecuROM. ... Electronic Arts intentionally did not disclose to any such purchasers that the Spore game disk also possessed a second, hidden program which secretly installed to the command and control center of the computer."
and do the same for any other DRM laden product, it'll teach the manufacturers quickly to stay away from DRM.
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How exactly is the DRM portion of the install any different than any other part of the install? I hate heavy-handed DRM as much as the next guy, but to make a class action claim over this is as rediculous as expecting an MMO to refund half your money if you don't want the updater installed.
And the EULA is printed on the outside of the box?
I'm sure there are a lot of potential customers who, like me, didn't really know much about Spore, but did end up hearing a lot about how it's a pain-in-the-ass because of the DRM. As a result, I don't think I'll ever spend any money on this, since the lion's share of what I've heard is that it's tightly controlled.
Can you read the EULA without purchasing and beginning the install process? No.
Can you return the software after opening it, starting the install and then declining the EULA after seeing it uses securom? No.
I'm sure they mention it in the ELUA, but that is AFTER the product is purchased. You have paid for the product and are then later given terms you must agree to or be unable to use the software, and in most cases also unable to get a refund. This is one of the big complaints about ELUA's that they add terms after the purchases of the product.
If it's dead, you killed it.
What a BS summary of the article. I generally don't RTFA but this time I did, and it revealed a seedy-as-I've-ever-seen summary. People aren't getting banned for talking about DRM. They are being banned for being jackasses when they talk about DRM.
Whale
No, but the EULA is displayed when you want to install the game
Ohhhh, you mean the click-through "contract" that is only available for viewing AFTER the game is purchased and rendered non-returnable. Gotya.
So, care to explain to me what I should do the next time I do not agree to an EULA? I prefer a solution that won't get me laughed out of a store or off the phone, if you could.
When you're installing it it's too late though. You generally don't pay for a project and THEN start going over the contract, and expecting a user to agree to the EULA AFTER paying for the software is the same thing.
As to "making it public" - not everyone reads the press reviews on a game (or other software) before buying it. I myself normally do, but I know that on several occasions I've made impulse purchases and bought computer and/or console games that I'd never heard of before. Assassin's Creed and Bioshock for the 360 were close to that for me. I'd heard that were "good games", but aside from that I had never read any article or in depth piece on them before picking them up. Now there naturally are consequences to that: I might get a sucky, buggy game by doing that. That's an acceptable risk though. Consumers SHOULD however, not be subject to heavy DRM such as that in Spore, and they shouldn't have to read anything to verify that ahead of time. That's like putting poisoned soft drinks in a vending machine, and then leaving a stack of leaflets on the table across the room explaining that they're poisoned. Saying that the information was available just isn't going to cut it.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
The EULA probably does not cover that secuROM stays on your harddrive, even after removal of Spore. This lawsuit might put EA into the position that it has to release some kind of removal tool. But even without the lawsuit I think EA should remove all Spore related software when you deinstall it.
You still have yet to present evidence that the EULA was accepted prior to the point at which the purchase became non-refundable.
A boycott says "I don't like what you're doing." A lawsuit says "I think what you're doing is (or should be) illegal." It's a much stronger - and more public - statement.
Personally, I wouldn't get involved this one. But I hope they win. DRM on purchased products are anti-consumer.
That's illegal though. DMCA and all that. If you're going to have to break the law, why pay 50$ for the chance to do it?
Boycotting is only effective if the companies know they're being boycotted. The only way it can work is if everyone who doesn't buy a game *because of the boycott* notify the company. Preferably by form letter, so they can see how much they're affected by an organized boycott.
Last post!
Courts have only upheld this in cases where they deem the EULA is reasonable.
Essentially, a EULA in-package only holds up if a "reasonable" person would agree to it upon reading it.
Reasonable does not imply average, so you also cannot use "the average user is stupid". Frankly, no reasonable user wants Malware on their computer, so if SecuROM can (reasonably) be shown to be Malware, the EULA should be deemed useless.
I think its more than reasonable for people to assume that the law would protect them from a commercially available product that is designed to subversively hurt them.
If by design some software silently installs itself and modifies the operating system in any way purposely disadvantageous to the user without the users express permission, then it is absolutely the dictionary definition of malware, as in software with malicious intent.
Why should there be a distinction between big companies doing it for commercial reasons or individual hackers doing it? Writers of malware apps should always be punished for unauthorised damage to other people's computer systems. period. Actually big companies should be much more strongly punished as it generally a much larger-scale crime, given the sheer number of users they infect.
That British hacker who got into the pentagon to look for UFO evidence ended up facing extradition, jail time and enormous costs for supposed damage to a few systems, even though he didn't actually change anything. Why is it that EA who subversively plant malware on your PC that permanently occupies resources and damages your access rights can get away with it?
"Please do not continue to post these threads or you account may be at risk of banning, which in some cases would mean you would need to buy a new copy to play Spore."
Nice. Shut up or we'll unilaterally take away the game that you bought. Captures the essence of DRM quite well.