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SDK Shoot Out, Android Vs. IPhone

snydeq writes "Fatal Exception's Neil McAllister delves into the Android and iPhone SDKs to help sort out which will be the best bet for developers now that technical details of the first Android smartphone have been announced. Whereas the iPhone requires an Intel-based Mac running OS X 10.5.4 or later, ADC membership, and familiarity with proprietary Mac OS X dev tools, the standard IDE for Android is Eclipse. And because most tasks can be performed with command-line tools, you can expert third parties to develop Android SDK plug-ins for other IDEs. Objective-C, used almost nowhere outside Apple, is required for iPhone UI development, while app-level Android programming is done in Java. 'By just about any measure, Google's Android is more open and developer-friendly than the iPhone,' McAllister writes, noting Apple's gag order restrictions on documentation, proprietary software requirements to view training videos, and right to reject your finished app from the sole distribution channel for iPhone. This openness is, of course, essential to Android's prospects. 'Based on raw market share alone, the iPhone seems likely to remain the smartphone developer's platform of choice — especially when ISVs can translate that market share into application sales,' McAllister writes. 'Sound familiar? In this race, Apple is taking a page from Microsoft's book, while Google looks suspiciously like Linux.'"

83 of 413 comments (clear)

  1. Google looks like Linux?! by Anonymous Coward · · Score: 5, Informative

    Android runs on Linux....

    1. Re:Google looks like Linux?! by Microlith · · Score: 5, Interesting

      Which is wholly irrelevant.

      Until I can write apps for it that target the Linux environment underneath, or even replace the kernel, the fact that it is based on Linux is pointless. I can name a LOT of other phones that are Linux based. They're not open either.

  2. Biased much? by pez · · Score: 5, Funny

    Whereas the iPhone requires an Intel-based Mac running OS X 10.5.4 or later, ADC membership, and familiarity with proprietary Mac OS X dev tools, the standard IDE for Android is Eclipse.

    So I can run any CPU from any vendor, with any OS, and no familiarity with anything, to develop for Android? Cool!

    1. Re:Biased much? by cduffy · · Score: 2, Insightful

      A cross-platform toolchain is, all things being equal, preferable to a single-platform one, and likely to have a wider already-familiar userbase.

      Duh.

    2. Re:Biased much? by samkass · · Score: 5, Insightful

      Yeah, almost all the metrics mentioned in the summary are irrelevant. Objective-C is something you can probably pick up in an afternoon. It's simpler than most modern scripting languages. And if you are unable to do so, as an iPhone owner I'd say please go write your app for Google anyway.

      They mention ADC "membership" as if it's anything other than a free web sign-up. It's true that you need to pay $99 to be able to put the app on a real device, though. But in exchange for the $99 you get 2 incident reports in which you can talk to actual Apple engineers and access to a worldwide marketplace tied to the most successful digital media store in history.

      And... in the end, there's really no SDK shoot out in the article. Which platform is, in the end, easier to develop for? Yes, Apple does a lot of stuff proprietary-- but is it better? Interface Builder is pretty frikkin awesome. The integration of the debugger and ability to run DTrace with a sweet UI remotely on the device is very nice. There are GL ES performance monitors, database monitors, etc etc etc. Yes, you can use Eclipse with Android and someday some developers might write plugins for it, but does that really make up for all these tools? I'm curious to find out. Someone should write an article...

      --
      E pluribus unum
    3. Re:Biased much? by Altus · · Score: 3, Interesting

      while I agree with you on most of the apple tools, debugger integration is not really their strongest point.

      Now I haven't even looked sideways at the iPhone SDK but I'm still curious. Since xcode is just a UI on top of gcc, couldn't you just as easily do all your development for the SDK on the command line (accepting that you might be better off doing the interface development in interface builder). Sure, your probably still stuck on a mac since the SDK isn't available elsewhere, but it seems like you could use the command line or even eclipse as your SDK if you were willing to put in the time to configure it.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    4. Re:Biased much? by Rik+Sweeney · · Score: 5, Funny

      Wow, what a treat we have today:

      It's a Slashdot user with a 2 digit user ID, they're very rare.

      OK, take some photos, but be very quiet in case you startle it. Don't point your flash directly at its eyes since it's probably unaccustomed to bright light and you might blind it.

      When you're done, I'll be over there with the rest of the tour group.

    5. Re:Biased much? by Tink2000 · · Score: 3, Funny

      Gmail is still in beta.
      So, you can complain about having lost email, but then again, you're using a beta product.

      No, I don't care that it's in a state of permanent beta. As has been pointed out before:
      1. do something better than your competitors
      2. call it "beta" forever so you don't have to support anything other than reading bug reports
      3. profit!

    6. Re:Biased much? by Sloppy · · Score: 4, Insightful

      How are they going to prevent that? Either the machine is open, or it isn't. If it's not, then Google has been deceiving us.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    7. Re:Biased much? by samkass · · Score: 4, Interesting

      That's a good point and probably true, especially for developing for the Simulator. In fact even the helper apps (like converting to iPhone-preferred audio formats) are all command line tools. However, it seems like it would be a huge amount of work for little gain to unhook it from XCode, but I would be surprised if it couldn't be done once you figure out the zillion-and-one configuration issues.

      I know we're all under NDA, but I've had very little problems with debugger integration. There's sometimes the frustrating unexplained BAD_ACCESS, but in general I can see threads, allocations, I/O, memory leaks, locks, allocations, SQL reads/writes/locks, OpenGL monitors, etc etc etc. I thought it was pretty impressive myself. Gotta love DTrace.

      --
      E pluribus unum
    8. Re:Biased much? by rockmuelle · · Score: 4, Informative

      "...debugger integration is not really their strongest point."

      You should really take a sideways look at the iPhone SDK. The debugger integration is solid and almost up there with Visual Studio for memory and thread debugging.

      While xcode is technically just a wrapper on top of GCC, Apple has done an enormous amount of work to integrate all elements of the toolchain into the environment in a way that enhances developer productivity.

      I used xcode when it first came out and was underwhelmed - it was really just a simple gcc wrapper back then. But, it's evolved significantly and makes the GNU tools it's built on actually efficient to use (think using the CLI version of gdb for debugging compiled, multi-threaded code on remote devices... sure, you can do it, but it's a time sink).

      -Chris

    9. Re:Biased much? by drerwk · · Score: 2, Informative

      XCode is just a UI for editing files and running command line build commands. So, one could probably do everything from the command line. But the whole thing comes configured for iPhone development, and it is nice to hit the button and have the app show up on the phone. I prefer to spend my time developing...at least until there is something that I can not do in XCode.
      I do prefer Eclipse, and the differences in completion and help are slightly annoying, but I would not say that XCode, or Obj-C are getting in the way.

    10. Re:Biased much? by thelexx · · Score: 5, Informative

      Wrong.

      Quoted:

      For example T-Mobile will not restrict applications providing a work-around to the SIM lock feature or prohibit Voice over Internet Protocol (VoIP) software, such as Skype applications, that come from the Android development community, according to Gartenberg.

      "T-Mobile's CTO [Cole Brodman, who also serves as chief innovation officer for T-Mobile USA] told me that he while he can't say he'd like that to happen he isn't going to restrict it or stop it," said Gartenberg. "That's the spirit of how open they are to being an open platform and the fact they understand what it's all about."

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    11. Re:Biased much? by Altus · · Score: 2, Insightful

      absolutely. I feel the same way and I would certainly not be opposed to using x-code for iPhone development, but since being tied to x-code was brought up as a negative I thought it would be worth pointing out that your not actually tied to x-code.

      I be if someone really watned to they could put together a version of eclipse that was ready to go for iphone development. I dont have the motivation, but maybe its a big issue for other people out there. Then again, maybe most people are like you and I and just want it to work.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    12. Re:Biased much? by samkass · · Score: 2, Insightful

      Sure, but the article tried to make a point that Google uses command-line programs while Apple has a proprietary IDE and thus Google is more open. In that sense, it's worth pointing out that all Apple's tools are also command-line tools running on top of their UNIX OS, and the IDE is just another shell.

      --
      E pluribus unum
    13. Re:Biased much? by xenocide2 · · Score: 4, Informative

      How do you prevent Skype? The same way you enforce SIM locking. The system is open, but you and I can only target the Dalvik engine. Modification at lower levels requires an open platform, and nobody wants to subsidize the price of a phone that you can unlock yourself and take to the cheapest competitor. You don't buy computers from your cable company, stop buying phones from your carrier. Hell, most of the carriers have sold off their networks to third parties to operate on their behalf. It shouldn't be long before Wal-Mart becomes frustrated enough with the carrier cartel and launches their own prepaid phones leasing access from these networks.

      That said, I think the source the "no Skype" thing seems to be based on a question about whether Skype was available or not. It could be that Skype is welcome to write such an app but hasn't.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    14. Re:Biased much? by Anonymous Coward · · Score: 3, Funny

      Fuck those toys anyway. They're for sissy boys. You wanna be a sissy bed-wetting limpwrist like a Mac user with no freedom to do what you want? Then get a damn iPhone.

      Yeah! Who wants a phone with fucking features on it? Why, a REAL MAN'S phone doesn't even make phone calls! And is covered in barbed wire! And is made of granite, like REAL MEN'S phones should be! REAL MEN should carry around a utility belt full of devices made redundant by phones like these! Fuck that shit, you goddamn SISSIES! Put on your big boy pants and stop the progression of technology already! Fuckers! All of you!

    15. Re:Biased much? by Sancho · · Score: 4, Interesting

      Ever programmed in Objective C? It's really an elegant design, and most developers seem to have no problem adjusting to it. Rather than thinking that it's unfortunate that Apple chose such an uncommon language for development, I think that it's unfortunate that Objective C hasn't gotten more acceptance outside of Apple.

    16. Re:Biased much? by Anonymous Coward · · Score: 5, Funny

      It's a Slashdot user with a 2 digit user ID, they're very rare.

      You might say there's less than a hundred of them left in the world today!

    17. Re:Biased much? by lottameez · · Score: 4, Informative

      I've been writing Objective-C for a few months now and I don't see the "elegance". I see the lack of garbage collection (at least on iphone dev) as annoying and nested function calls as hardly unique. Simple things like trimming whitespace from string requires goofy convoluted code.
      newString = [origString stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]
      I've also found the documentation a pain to navigate (which may be why I'm not so keen on it).

      OTOH, XCode and it's suite of profiling tools is indeed handy, and the debugging seems to work pretty well.

      --
      Yeah? Well I think you're overrated too.
    18. Re:Biased much? by tyrione · · Score: 4, Informative

      NextSTEP created Objective-C for their OS and API (which became Cocoa later on). So, it's not uncommon per se, it's merely created for that purpose. Although you can code on Windows with Objective-C (since gcc supports it on all platforms), without Cocoa it wouldn't be a seamless adventure. TBH I'd be surprise if anyone does any serious works with it outside of anything apple-related.

      I develop with iPhone and OSX everyday and I agree Objective-C is a beautiful and well-designed language, but most of the fantastic experience of using it comes from the API part, not the language by itself.

      Correction: Brad J. Cox Founder of Productivity Products International created Objective-C.

      Object-oriented Programming: An Evolutionary Approach, by Brad J. Cox.

      Brad later co-founded Stepstone and NeXT eventually bought all rights to Objective-C as they developed their own version, based on Brad's works.

      Brad J. Cox's current info: http://www.virtualschool.edu/cox/

      The self-documenting approach to coding that Objective-C inherits from Smalltalk makes for understanding what the hell is going on, by design, more rapidly than traditional C++ jargon. Of course, for every single book on Objective-C/Cocoa there are one hundred C++ or Java tombs. Somehow, the sheer volume of repeated books has helped reinforce in the minds of those never programming in Objective-C that it's some quasi-exotic language that no one ever uses. That's changing in a large way. As the growth of OS X 10.6 and beyond becomes apparent, so will the growth of books published and developers exposure to both help learn and evolve the language where it makes sense.

      Quite a bit of Java's design was grafted from ObjC, yet that C++ syntax of Java somehow gives people the notion it's a derivative of C++ alone.

      Regarding the Frameworks of Cocoa and without them the language wouldn't be so elogant. The same is true for all programming languages. Without Trolltech Qt's Libraries C++ wouldnt' be so elogant. Without the overkill of solutions within Java the Java language wouldn't have become the Server-side standard. So on and so forth.

  3. The short version: Open != !Open. by tpz · · Score: 2, Funny

    No need for a message when the subject line says it all.

  4. The only thing that matters... by LibertineR · · Score: 4, Funny
    is which of these damn phones is going to make its owner a better human being? I mean, that IS why we buy these things, right?

    We buy MACs as conversation starters, PCs because we are depressed and dont like ourselves, and are gluttons for punishment.

    Which of these phones is going to make me more attractive? Which phone will increase the size of my- er, um, bank account?

    I dont just want a fuckin phone, I want a phone to provide solutions to Global Warming, AIDS and Fat People. THAT is the phone I want, dammit!

    1. Re:The only thing that matters... by MightyYar · · Score: 3, Funny

      I want a phone to provide solutions to Global Warming, AIDS and Fat People.

      You just gave me a great idea for an iPhone app. Look for it soon on the App store!

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    2. Re:The only thing that matters... by Capt+James+McCarthy · · Score: 2, Funny

      I want a phone to provide solutions to Global Warming, AIDS and Fat People. THAT is the phone I want, dammit!

      It must be me here, but I see a "two birds with one stone" statement in there.

      --
      There are no loopholes. It's either legal or it's not.
  5. Hmmm... by 16K+Ram+Pack · · Score: 5, Insightful

    In this race, Apple is taking a page from Microsoft's book, while Google looks suspiciously like Linux.

    It's more like Apple is taking a page from Apple's book and Google looks suspiciously like Microsoft.

    For all their faults, Microsoft have always been more developer friendly than Apple.

    1. Re:Hmmm... by amorsen · · Score: 3, Insightful

      Indeed, let us all be glad that Microsoft won the PC war instead of Apple. Jobs would have been worse.

      --
      Finally! A year of moderation! Ready for 2019?
    2. Re:Hmmm... by _Sprocket_ · · Score: 4, Interesting

      Indeed, let us all be glad that Microsoft won the PC war instead of Apple. Jobs would have been worse.

      It's more complicated than that. Although I agree with the general sentiment.

      It wasn't so much that Microsoft won. It's more along the lines of IBM losing and Apple losing more. Or rather, IBM winning by losing and Apple losing by winning. IBM lost control of its platform which then became a commodity platform to take over the industry. Apple maintained control of their platform(s) and became marginalized players in a market they were a major part in creating.

      Microsoft was, of course, a major part of this history. And their role tends to shift over the years. At first they were a key component in allowing Compaq to start the (legal) "IBM clone" market. They then shift to becoming the (or at least one of the very few) common factor to the new commodity market - gatekeepers who in turn begin to influence the direction of that market.

      It should be noted that Microsoft's developer-driven focus is part and parcel of the overall market. Proprietary platforms were the old world (something Sun had to re-learn). Microsoft was operating in a commodity world - or at least, riding the wave of commodity hardware. That mindset was in stark contrast to Apple's.

    3. Re:Hmmm... by Free+the+Cowards · · Score: 4, Insightful

      What a stupid thing to say! Nobody had to "win". We had a perfectly good PC ecosystem in the 80s, with at least half a dozen viable platforms. That is what we should have today. Being glad that Microsoft won the PC war would be like being glad that the United States won World War III. Yeah, we won, but the world is still a poisoned nuclear wasteland.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    4. Re:Hmmm... by Free+the+Cowards · · Score: 2, Insightful

      I'm fairly convinced that Microsoft set the state of the art back by at least a decade. That's an awful lot in computer years.

      And there's no reason to require a single giant monopoly in order to have compatibility. Sure, all the platforms in the 80s were mutually incompatible, but they could have just as easily grown together to be mutually interoperable rather than being destroyed.

      --
      If you mod me Overrated, you are admitting that you have no penis.
  6. very high level article by trawg · · Score: 4, Informative

    I actually RTFA because I clicked on it before there were comments, got to the end and went looking for the next page link - but there isn't one. It's pretty light on any interesting technical details - mentions some stuff about the IDE, the frameworks ("one is Java and the other is Objective-C") and ends with the same question everyone else is asking, at the moment - which will be better.

    If you've payed any attention at all to both Android and iPhone development already there's probably not much in there you won't have picked up from casually reading bits and pieces. Unfortunately. Let me know when there's a nice in-depth article available!

    1. Re:very high level article by MBCook · · Score: 5, Insightful

      I read it too. It's a troll.

      "Apple makes you use Apple stuff." Boo-hoo. Does that surprise anyone?

      Android is more open. That's a given. That was a major design goal.

      How about the real question: how well does the iPhone framework work for developing applications? I've heard it's very nice, and very similar to desktop Mac programming so it's an easy transition for Mac developers. How nice is the Android setup? It it easier/harder to make simple applications? More complex things?

      How about an SDK shootout actually looks at at least the names of the functions you use and tries to guess if one is easier to develop.

      This isn't a "shootout", it's more punditry.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:very high level article by einer · · Score: 4, Informative

      As a Java programmer who used to program in Objective-C, I can tell you right now Objective-C is easier, cleaner and nicer to program. It's dynamically typed, where Java tries to enforce static typing. GUI-wise, it's a total win for Cocoa. The widgets and controls are an order of magnitude easier to understand and use than Java's swing/awt/swt nightmare. My biggest complaint with OC is garbage collection (which is no longer an issue as of 2.0). Also, Java has a much larger community. For those two reasons alone, Java wins the mindshare, but if you're asking me which one I'd rather program in, it's Objective-C hands down.

    3. Re:very high level article by vadim_t · · Score: 5, Insightful

      How about the real question: how well does the iPhone framework work for developing applications? I've heard it's very nice, and very similar to desktop Mac programming so it's an easy transition for Mac developers. How nice is the Android setup? It it easier/harder to make simple applications? More complex things?

      Well, see, for me it doesn't even make sense get to this part. It doesn't matter how nice the SDK might be when the reward for spending a not that small amount of money on the reqired hardware and the subscription, and weeks or months of my time on development could be having my application removed from the store, and Apple actually forbidding me from telling my customers what happened.

      Now when Apple stops being stupid, then I will become interested in comparing them on their technical development merits.

    4. Re:very high level article by Anonymous Coward · · Score: 2, Insightful

      How about an SDK shootout actually looks at at least the names of the functions you use and tries to guess if one is easier to develop.

      Well, since the Apple NDA on the SDK prevents you from talking about it, you can't write about actual functions on the iPhone.

    5. Re:very high level article by david.given · · Score: 5, Informative

      GUI-wise, it's a total win for Cocoa. The widgets and controls are an order of magnitude easier to understand and use than Java's swing/awt/swt nightmare.

      Um, you are aware that Android does not use Swing, AWT or SWT?

      In fact, as someone who's actually written code for a bunch of different mobile platforms, including some proprietary ones (shudder, shudder, 20 minute build cycles, shudder), Android is an absolute dream to code for.

      In essence, Android encourages applications to be data-centric; and the Android UI allows to to hook up a custom View of your choice to a real SQL backend via automatic cross-process IPC (which allows you to export data to other apps) in about 100 lines of well-spaced code. Compared to, say, Symbian, where you have to spend half your time thrashing through their documentation trying to figure out the lunatic memory management model and the other half waiting for it to build, it's simply so nice. Instead of having to spend all your time on trivial data management issues you can simply press ahead to the application logic itself.

      (Not to mention that the Android tools work. The debugger just works, and honours breakpoints, which is more than you can say for Symbian's.)

      (Also, as the Objective-C object model was blatantly stolen from Smalltalk, and the Java object model was also blatantly stolen from Smalltalk but with C++ syntax, there's actually much less in it than you might think.)

    6. Re:very high level article by jeremyp · · Score: 4, Informative

      I agree with pretty much everything you say except the garbage collection part. Whilst Objective-C 2.0 does have garbage collection, the iPhone SDK does not support it. You're stuck with the old reference counting mechanism, at least you were in the beta that I tried out.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    7. Re:very high level article by smoker2 · · Score: 2, Insightful

      Nice try shifting the argument there.
      What strikes me, is the similarity to the Matrix argument. What use is a developer friendly SDK, if you are prevented from running the code on the device you're writing for ?
      Sure, $99 (+ Mac) doesn't sound much, but the issue is not money, it's access to the networking api for the apps you want to create. I don't care how fucking bling and shiny the SDK is if I can only write hello world (locally) using it.
      Yet again, form over function for apple.

    8. Re:very high level article by _xeno_ · · Score: 4, Informative

      What? AWT - Depricated, SWT - 3rd party. Swing - Where the fun shit is.

      Swing is AWT - or rather, built on top of it. And while Swing fixes a lot of issues with AWT widgets being essentially unusable (mostly by adding missing features - minor things like icon support, toolbars, tables...), it still suffers from the basic flaws that the AWT does.

      So AWT most certainly isn't deprecated, even though no one uses it for GUI elements any more due to it's general crapiness.

      SWT at least uses native widgets, but it's obvious they did Windows first and "everyone else" second. But it works fairly well and on a good number of platforms.

      --
      You are in a maze of twisty little relative jumps, all alike.
  7. huh? by Lumpy · · Score: 5, Informative

    requires a intel mac?

    dont tell that to my G5... it's happily working.

    --
    Do not look at laser with remaining good eye.
    1. Re:huh? by mr_majestyk · · Score: 2, Interesting

      er looks like you didn't RTFA...the iPhone SDK only works on Intel-based Macs

    2. Re:huh? by Lumpy · · Score: 2, Informative

      So should I show my computer the article as well because it does not believe you, and it's running the SDK on a dual G5.

      I dont give a flying fart what some article says, I care about what works in real life and I have the iPhone SDK working on a G5.

      --
      Do not look at laser with remaining good eye.
  8. Apple looks like Apple by vux984 · · Score: 5, Insightful

    Apple is taking a page from Microsoft's book, while Google looks suspiciously like Linux."

    No, Apple looks pretty much like Apple, and Android looks as much like Microsoft as it does Linux.

  9. The big caveat by Anonymous Coward · · Score: 2, Interesting

    No standard headphone jack = no sale for this consumer. Looking forward to future android offerings though.

  10. Cycle of Oppression by hashax · · Score: 4, Funny

    We have seen it for thousands of generations, the oppressed/rebel kid/cool dude becomes the oppressor. Apple is the new Microsoft. Pretty soon Google will be the new Microsoft, who knows what next.

    What I do know is eventually it'll lead to by the law of natural selection the most oppressive organisation in the form of Skynet and mankind's only hope will be an Austrian Terminator (no no Summer Glau of Sarah Connor Chronicles is NOT a fighter type more like a japanese maid robot)

    p.s. we do have to melt the terminator in the end just to be on the safe side

  11. iTraining you to use iTunes by digitaldc · · Score: 2, Interesting

    And before you can view the training videos, you must first download them (for free) from the iTunes Store. Windows users, that means you'll need to install QuickTime and iTunes --

    Oh, you mean I HAVE to install iTunes to watch the training videos? Bummer.

    --
    He who knows best knows how little he knows. - Thomas Jefferson
  12. The phone's the thing... by MobyDisk · · Score: 4, Insightful

    The iPhone is primarily an awesome hand-held phone, GPS, PDA, etc. Pre-loaded 1st-party apps are what make the device sing. The ability to get 3rd-party apps is a secondary benefit. Most people buying this device are using it for what it comes with. This will be the case more and more as the device becomes more mainstream.

    I hope that Android phones don't focus on the development aspects first, and the 1st-party applications second. If the device has all the same nice features of an iPhone + is better to develop for, then great. But if it does not have the ease-of-use and functionality of an iPhone right off the bat, then it won't succeed.

    1. Re:The phone's the thing... by Dan667 · · Score: 3, Insightful

      Developers are what make an OS. If you attract the developers to your platform then they will think of things that you never even dreamed of. It is like getting a huge group of software engineers for free to help sell your product. Think of Windows if it only had Word, Excel, and Outlook (and paint).

    2. Re:The phone's the thing... by booyabazooka · · Score: 2

      Yeah, "1st-party" is definitely the only way to go. Time has shown that "the community" sucks at making software. This silly OSS fad is no match for paying a crapload of money to Apple.

      I thought the point of the open SDK was to *change* this notion that the phone and the software that comes with it are synonymous.

    3. Re:The phone's the thing... by thammoud · · Score: 4, Insightful

      While I absolutely agree with you, it is a lot more important to initially get a phone with first class applications preloaded. Most normal users will not go hunting for "better" version of apps (Think Firefox vs IE). They will use what is installed. From what I am reading, the Android applications are of lower quality to those of the IPhone. This is very disappointing.

  13. What about the market leaders? by ncw · · Score: 4, Informative

    It would be nice to see comparisons of the market leaders with development for iPhone / Android.

    Based on raw market share, Symbian is the market leader (57%), followed by Blackberry (17%), Windows Mobile (12%), Linux (7%) and then iPhone (2.8%). Android yet to make a showing!

    ( Figures from http://en.wikipedia.org/wiki/Smartphone )

    I've done Symbian developement and there are lots of ways of doing it. Nokia's C/C++ API, Java or even Python. It isn't 100% open as in you can't have the source code of the OS, but the APIs are all documented and there aren't any restrictions on what your apps can do. If you want your apps signed it can be harder I'm told, but I've never tried that.

    --
    Every man for himself, all in favour say "I"
    1. Re:What about the market leaders? by Nursie · · Score: 2, Insightful

      Well, Android is actually just google-shininess on top of Linux, so I'd say it adds to the Linux share, rather than warranting its own.

  14. Apple may still have something by Tibor+the+Hun · · Score: 3, Insightful

    As a fan of OS X, and Apple in general, I think they are trying to see how far they can push their control over the matter.

    On the subject of their NDA, I'm not an insider, but it seems stupid, unnecessary, and harmful to me.

    Android may be more open, but that does not always mean it's better. A few things are for certain:
    - no one is comparing Android to Blackberry. It seems that the iPhone has become the de-facto one to kill.
    - it will sure be interesting to see the battle between iPhone's closed development model on a hot device, and Android's open development on so-so devices.

    They may just both win on their own merits.

    --
    If you don't know what AltaVista is (was), get off my lawn.
  15. Hate Apple but don't appreciate Android as much by prayag · · Score: 2, Interesting

    I appreciate Android's open platform. I also appreciate Google's effort.

    However, I have my qualms. It is not possible to write native application in C/C++. Everything has to go through the virtual machine. I haven't developed for Android except write a simple Hello World. But, I would like to write my own native application that run on the Linux kernel.

    I do not like the iPhone, I hate Apple's brick walls around their platform which is anti to what Apple once stood for. 3rd party apps has made Symbian/WM the most popular mobile platforms and you cannot expect a long term growth with such iron fist.

    1. Re:Hate Apple but don't appreciate Android as much by maraist · · Score: 2, Informative

      I hate Apple's brick walls around their platform which is anti to what Apple once stood for.

      Funny, I always thought of Apple as a walled off isolationistic company. Where have you been? Granted they make GREAT products in their walled garden, but that was always the barrier to entry.. Apple's way or the highway. Yes I understand you probably mean programming for the desktop, but you could only ever extend so much - you had to work with what was given. IANAMP (I Am Not A Mac Programmer)

      --
      -Michael
    2. Re:Hate Apple but don't appreciate Android as much by introspekt.i · · Score: 2, Insightful

      It's my understanding that Android runs on the VM in order to enable it to be cross platform. I mean Cross platform in that the hardware specifics of the handset don't matter as long as the handset implements the android spec correctly. Developing a native app for Android would be difficult, because there could be different hardware specifications across phones that implement the platform. You could be looking at different processors...ARMs, Motorolas, maybe even x86s now that they're getting so small (ugh, just what we need)..honestly though I don't really know what they put in phones...but I'd imagine that it's not uniform by any means. I guess you're trading one evil for another...being trapped in Objective-C/Cocoa/Carbon-ite to being trapped in Java. Tough call.

    3. Re:Hate Apple but don't appreciate Android as much by domatic · · Score: 2, Insightful

      Back when Woz was still a major management and engineering force (think pre-Macintosh), Apple was much more friendly to hackers. Apple II family machines were reasonably open in terms of both hardware and software and many offbeat and interesting things were done. It was with the Macintosh that the Jobs way became dominant and the Jobs way is to provide a good experience for (most) end users by being highly controlling of what can be done with the platform. I suspect they are pushing it too far with iPhone and are going for short term wins at the expense of the future. Ballmer may indeed be a sweaty monkey ass but alienating your developer base is rarely a good idea.

  16. Competition. by MaWeiTao · · Score: 3, Insightful

    I don't see how Android can be fairly compared with the iPhone given that the iPhone is already into it's second iteration and Android has just been released.

    Everything else aside, I think the competition is great. I do give credit to Apple for helping to invigorate this market. Well, RIM and Palm probably deserve a lot of the credit, but Apple really gave this market a swift kick in the pants.

  17. Re:App Level Programming by Alioth · · Score: 2, Interesting

    Who says it doesn't end up as native code? Java has had JIT compilers for years now. They even only compile the code to native once, too.

  18. Re:App Level Programming by Anonymous Coward · · Score: 4, Insightful

    You must be joking. Comparing Javascript to Java in terms of 'nativity' or saying that C++ and Objective-C are 'slightly different' in 'trivial ways' betrays your lack of IT experience right off the bat, sorry ;-)

    It's true that neither Java nor Javascript are 'native' compiled code in the traditional sense, but it's still not a fair comparison. Javascript's runtime environment is the browser which is (by design) very limited in the amount of access it can have to the underlying system, hardware, etc. Java's runtime environment, the JVM, on the other hand, can be arbitrarily privleged, and depending on how the OS is laid out, can do just about anything any native app can do (at a perhaps minor performance penalty). Seeing as they plan to have Android running on a bunch of different phones, the choice of Java is pretty much a 'must' if they want to have any sort of ubiquity as a 'platform'.

    Also, Objective-C and C++ are quite, quite different. It would be easier to list their similarities than their differences -- they both have the basic goal of providing object-oriented facilities to C. That's about where the similarities end; C++ goes the route we've all come to know and love (hate), while Objective-C goes for a more pure "Smalltalk"-style message-passing paradigm. The similarities between the approaches are cosmetic -- the kinds of problems you run into in these two languages are quite different.
     
      Besides, the main difficulty in writing apps for the iPhone is learning Cocoa, not Objective-C. Most programmers can pick up new languages (even fairly unique ones) in a matter of days or weeks (at least to a passable level of competence), but a giant framework like Cocoa is hugely intimidating and often changing and much harder to find resources for.

  19. Jython by SEMW · · Score: 3, Informative

    Jython: "A compiler to compile Python source code down to Java bytecode which can run directly on a JVM".

    --
    What's purple and commutes? An Abelian grape.
  20. What about Windows Mobile? by holiggan · · Score: 3, Interesting
    How does the Windows Mobile devices stand in this "war"? They are easy to develop to (at least based on the number of applications available), they have been in the market for much longer, and they don't have any of the iPhone restrictions regarding the instalation of applications.

    It's really weird to read that "Based on raw market share alone, the iPhone seems likely to remain the smartphone developer's platform of choice"... Don't tell me that the iPhone already outselled every single Windows-based PDA/Smartphone sold in the last 10-or-so years...

    Now, I see the Android as a much serious threat to Microsoft in the smartphone playground than the iPhone. If the Android devices are polished and slick enough, the public might catch on them, and with the openness regarding the development process, the comunity would surely correct the eventual rough edges. That's simply not the case with the iPhone: why can't I use another email client on the iPhone? Oh, right, it "competes" with the native aplication...

    --
    "A sysadmin is a cross between a detective, a police officer, a gardener, a doctor and a fireman"
    1. Re:What about Windows Mobile? by EvanED · · Score: 2, Insightful

      This is my question too. If my understanding is correct, you can say even *more* favorable things about developing for Windows Mobile because you can use the same APIs as when developing for Windows. This means that not only do you not have to learn a new set of APIs (like for Android), but you should be able to more easily make a program that runs on both Windows Mobile and Windows proper, if it makes sense for that app. And with Mono, might even be able to make it run on Linux without too much trouble either. (Mono supposedly has support for Windows Forms 1.0; I don't know what Windows Mobile uses.)

  21. Corrected Requirements by UnknowingFool · · Score: 5, Informative

    Whereas the iPhone requires an Intel-based Mac running OS X 10.5.4 or later, ADC membership, and familiarity with proprietary Mac OS X dev tools, the standard IDE for Android is Eclipse.

    iPhone SDK requirements to develop an iPhone app:
    OS X 10.5.3 or later (Intel or G5)
    ADC membership (free but requires registration)
    XCode (free bundled with OS X Tiger and above but not installed)
    Objective-C language

    To distribute iPhone app:
    Yearly License: Individual $99 or Enterprise $299

    Android:
    Windows XP or Vista, OS X Tiger or higher, or Linux (tested on Ubuntu Dapper Drake)
    Eclipse 3.3 or 3.4 (free download from eclipse.org)
    Java JDK 1.5 or 1.6 (free from Sun)
    Apache Ant 1.65 (Linux/OS X), 1.7 (Windows) (free from apache.org)

    Good chart at engadget.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
    1. Re:Corrected Requirements by Kazin · · Score: 2, Insightful

      To be clear, Android does not require Eclipse in the slightest. I don't use it, I use maven2 to do my builds and vim as my editor.

  22. Users vs Developers by David+Gerard · · Score: 5, Insightful

    User interests beat developer interests, assuming that the first doesn't utterly cripple the second. And it does have to utterly cripple them to cause a problem.

    * Every Wikipedia story, Slashdot commenters bitch about their experiences of participation. However, the site's still #7 in the world, so what's it doing right? Focusing on the reader.

    * GPL (a user-rights license) vs BSD. Compare the popularity of Linux versus FreeBSD.

    * iPhone vs Android. The best mobile phone interface ever. In this case, Apple is going further than anyone before in trying to utterly cripple developer interest - but if you can work an SDK then that many users is going to be attractive.

    Openness will get Android a fabulous ticky-box feature list ... but, y'know, Windows Mobile has a fabulous ticky-box feature list, and no-one picks that instead of an iPhone if they have a choice.

    --
    http://rocknerd.co.uk
  23. Holy crap! by ubrgeek · · Score: 3, Interesting

    A story mentioning Google without a "donoevil" tag?? Someone must be falling asleep at the switch.

    In all seriousness, does the average consumer care about the underlying stuff? The "problem" with iPhone apps is that they look good, they're easy to install and they generally work. That's all the average person cares about. More and more people have iPods and thus iTunes and so are used to having the process of transfering Item A (music) to Item B (their iPod.) Now swap music for application and iPod for iPhone and you've got a something people are familiar with. Granted, that _might_ change if Google does create their own version of the Google store, but it depends how they pimp it. My guess is appropriate apps will show up in search results, the same way as their ads are tied to whatever it is for which you are searching. Now that might tip things toward them. Everybody uses "The Google" and they're all familiar with it....

    --
    Bark less. Wag more.
  24. Developer-friendly versus customer-friendly by kscguru · · Score: 5, Insightful

    Sure, Android is more developer-friendly than the iPhone. Has Apple ever pretended otherwise?

    Apple goes for something entirely different - being customer-friendly. Apple demands high-quality apps, and rejects substandard ones. Apple requires well-engineered user interfaces. Apple restricts the number of functionally equivalent apps and ways of doing something, to follow the well-known interface guideline of not overwhelming a user with choice.

    I can already see how Google's Android is going to end up. Want a sneak peek? Go look at SourceForge today. Maybe 10% of the projects are extremely useful high-quality projects supported by a vibrant community. 90% of the projects are abandoned crap - but they're developer-friendly! You can get the source and fix it!

    Being developer-friendly helps by making it easier to create software. That's a double-edged sword, however, because as much as developer-friendliness makes it easier to create good software, it also makes it two or three times easier to create crap software. Witness the plethora of Google apps that have never left beta, witness the gross proliferation of spyware and script-kiddie viruses, witness the rampant proliferation of me-too Linux distributions used by two people and their dog.

    The Cathedral and the Bazaar. This is very simple - when I want something fun to play with, when I want to indulge my hobbyist sweet-tooth, I go to the Bazaar. When there's something I need to depend on and I don't have the time to tweak it myself, I go to the Cathedral. Now, in all seriousness, do you see a cell phone more as a fun toy or a necessary, must-work piece of your life? I imagine a lot of Slashdot readers want the cell phone to be a toy, but I also imagine most people in this world would prefer something to Always Just Work, even if it's less fun. It's the difference between driving a fun but high-maintenance sports car on the weekends and driving a reliable commuter car to work every day; everybody wants a sports car, but most people pick the commuter car.

    Which means I don't buy the hype around Android. It's a fantastically wonderful toy, but Google's track record is that they do not have the discipline to enforce usability at the expense of their fun toys. And, to my great sorrow, that is Google's great weakness.

    --

    A witty [sig] proves nothing. --Voltaire

    1. Re:Developer-friendly versus customer-friendly by amasiancrasian · · Score: 2, Interesting

      I'm sure someone is going to find a way to criticize your argument about the openness of Apple, and its acceptance procedures/control, but I agree with you entirely. Apple has always required its developers to develop intuitive interfaces. It doesn't matter how good your technology is if you can't implement it in a way that is easy to understand.

      If anything, Apple provides all the tools you need to meet this requirement. Objective-C along with Cocoa and its Core set of libraries (Foundation, Quartz, OS, etc) are very easy to use. Compare the time it takes to get a functional app using the Cocoa set of tools compared to most other SDKs. Apple fully supports its developers, but requires its developers to produce well-implemented ideas, not half-baked cakes.

      In the end, the customer wins. If you look at Linux or Windows, you will see that there are plethora of apps that don't follow a unified user-interface. But the goals of those two platforms are entirely different--the freedom to make your app look good or look like crap. No two programs I download will likely have the same interface.

      On OS X, though, I will most likely know what to expect when I download an app, and almost immediately know how to work with the user interface. This rarely happens on Windows or Linux given that unified interfaces on either platform has not been a reality (Linux: difference in opinions; Microsoft: difficult to use, developer stubbornness). On OS X, I know app support files will be placed in ~[user]/Library, and I know that my app will be bundled in an .app folder.

      These are different opinions. For the hacker, they might appreciate the Linux philosophy (even though most things in Linux can be done in OS X). For the end-user who likes control, Windows may be a better choice. But for users who like to use a consistent interface, OS X is probably the closest to the ticket.

      I use OS X because most apps written on OS X are standardized. Yes, Apple does cannibalize some of its developers, but there are tradeoffs. Apple acts in its own interests, which is to sell as many computers as it can, and by acting on its own interests, it tries to develop in a way that makes it easy for the user to jump start.

  25. Java vs. Obj-C by parryFromIndia · · Score: 5, Informative

    Most of the article compares subjective/non-concrete things such as how many people use Obj-C and how many use Java. It misses on one significant aspect of the choice of language. Java opens up numerous possibilities for Android. In my opinion that was an obviously good move from google. Here is why -
    1) Safety - Java provides a lot wider safety net than native language can ever.
    2) Control - you can enforce the signing requirements in the VM for all code that is run or you can limit it as a requirement to only certain potentially unsafe APIs (RIM does this - you don't need to sign an App with RIM provided keys unless you use the more dangerous APIs.) This arrangement can generally give the user a lot more flexibility and control over what can and cannot run on the phone.
    3) Exceptions are non fatal and possible recoverable, memory leaks are harder to induce
    4) Verification of software is easier - API usage, control over how much memory is used, what network connections are made etc.

    Before people complain Java is ugly and slow - this is J2ME (Java Micro Edition) that we are talking about which is much more lean and has different UI (Android UI doesn't look anything like the ugly Desktop Java and neither does RIMs - both use J2ME) These factors obviously matter a lot in a Cell phone type environment. I am especially happier with my Blackberry that it allows me to control what a Application can do or cannot do - make Wifi connection - No, access my address book - hell no, Access location - yes, Access Device Settings - no etc.

  26. Not completely true. by BSDimwit · · Score: 4, Interesting

    Not true... It can be made to work on PPC macs with a few minor tweaks and the assistance of Pacifist. What you can't do is sign apps so that they can be run on an external device(the app signer isn't a universal binary). I use the sdk at home on my PPC powerbook, and check the code into my subversion repository, then when on an intel based Mac, sign the apps and test on the iPhone. Not ideal, but its better than nothing.

  27. Re:Google is too late for the party by neuromanc3r · · Score: 2, Insightful

    most of us geeks have made a choice for the next 3 years.

    Speak for yourself. Being a geek and hating to be told how to use my gadgets are exactly the reasons I wouldn't touch an Iphone with a 10-foot pole.

  28. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  29. For once, Microsoft ISN'T the evil party by Miamicanes · · Score: 2, Interesting

    > Apple is taking a page from Microsoft's book, while Google looks suspiciously like Linux

    Um, in America at least, Linux-based and/or Java-using phones (like Motorola's and the Sidekick, respectively) are some of the most locked-down phones you can buy, requiring certs and signed apps for everything. The last time I checked, anyone with a copy of Visual Studio can build apps for WM6 and deploy them to their phone, their friends' phones, or post them online for anyone else to download and install.

    When it comes to real-world PDA phones, HTC's phones running Windows Mobile have been more open than even PALM's phones were. Anyone remember the Samsung SPHi300, i330, and i500 -- all of which were eagerly bought up when introduced, then withered on the vine because Samsung wouldn't release useful SDKs for them -- not even for innocent things like the screen/soft graffiti API, let alone anything related to the phone UI? Compare that to, say, the HTC Apache/PPC-6700, which was probably the most sliced, diced, hacked, and extended phone in history... a phone that was dysfunctional and almost unusable as a phone "out of the box", but had most of its worst problems ultimately solved by independent programmers who wrote their own extensions and enhancements for it.

    The battle isn't "Android vs Windows Mobile and iPhone", it's "Android AND Windows Mobile vs iPhone". Windows Mobile devices might be some of the most dysfunctional phones on earth for making voice calls(*), but they ARE an open platform as far as app and extension development is concerned.

    (*)I'd like to kill the IDIOT(s) who decided that an incoming call on a Touch whose display is "off" should enable touchscreen input... and leave it enabled... so if you don't hear an incoming call and have the phone in your pocket, you can trigger all kinds of random events without even realizing it. Or "ignore" an incoming call by accidentally touching the wrong place on the screen while trying to fish the ringing phone out of your pocket. Or notify me that I have voicemail, but require me to dismiss the notification to see the notification that I missed a call, then keep dismissing notifications to actually SEE whose call it was that I missed.... (bangs head on wall, fantasizing occasionally about banging the phone instead).

  30. conditionally easier by jDeepbeep · · Score: 2, Insightful

    And to say ObjC is as easy as Ruby or Python is ludicrous.

    It's easier than both of those....... IF you're grounded in C.

    --
    Reply to That ||
    1. Re:conditionally easier by tyrione · · Score: 2, Insightful

      And to say ObjC is as easy as Ruby or Python is ludicrous.

      It's easier than both of those....... IF you're grounded in C.

      What's making me laugh is this aversion to learn another language and it's syntax. Nevermind the dozens of Web languages and syntaxes one "swallows" to learn and be current in the web industry, but to learn a traditional object-oriented language that isn't C++ or Java? OMG I think I'm gonna blow up just thinking about !

  31. Open for WHO? by jmorris42 · · Score: 2, Interesting

    > Either the machine is open, or it isn't. If it's not, then Google has been deceiving us.

    Google has been deceiving you. YOu have also been deceiving yourself. It depends on what your definition of Open is and who you are talking too. Google was talking to handset makers and carriers and Android is indeed Open to them. They were NOT talking to you, the end user. Android is 100% closed to you. It will be SIM locked. Apps will be signed and T-Mobile and perhaps Google will have an absolute veto that isn't subject to appeal over any apps loaded into the device. Any such apps will, at any rate, be sandboxed into the JAVA tarpit where performance isn't an option.

    The only question is whether they can lock a phone better than Apple?

    --
    Democrat delenda est
    1. Re:Open for WHO? by Racy2 · · Score: 3, Funny

      Any such apps will, at any rate, be sandboxed into the JAVA tarpit where performance isn't an option.

      It's not the 90s anymore. In the 21th century Java is actually fast.

    2. Re:Open for WHO? by WiiVault · · Score: 4, Informative

      Have you used a JME phone in a while? Let me tell you that native software is an order of magnitude faster on any phone I have used, be it Symbian or WM. When you have 200mhz to work with and lazy OS coders you can't afford the hit.

  32. Qt Embedded (aka Qtopia) by Khopesh · · Score: 2, Informative

    What about Qt? Qt is about the same age and maturity as Linux, with Qtopia having been out there for far longer than iPhone, Android, or OpenMoko. As of August 2006, "there are more than four million Qtopia-based mobile phones in the market including mobile phones from Motorola, ZTE and Cellon" (from the press release announcing the Greenphone).

    Qt is old as dirt by today's standards, being one of the most stable and robust frameworks out there, including its embedded platform (which implements its own windowing system to compete with X11 or Windows). The main "problem" with it is that it was never pimped out like Sun's Java was, so nobody has ever heard of it.

    OpenMoko, written with Linux, GNU, and GTK+ on X11, has its telephony portions mostly written from scratch. It's so horribly immature that the Qtopia telephony software has been back-ported to Qt/X11 and now ships standard on OpenMoko devices. Truly a testament to Qt's robustness.

    With Qt 4.4, Trolltech (now Nokia) put Apple's WebKit into the Qt framework (directly!), so making a webkit-based browser in Qt is a pretty trivial pursuit, as is rendering HTML and JavaScript in any standard app. Nobody seems to realize that this puts Qt/Embedded that much further ahead. Prepare to be stunned as Qt/Embedded quickly dominates the arena that everybody currently assumes is in contention between Google Android and Apple iPhone.

    Oh, and Qt/Embedded is GPL'd software. Everything is open, your privacy can be assured, and YOU have control of your own phone. The way it should be. Just try and get that from Google or Apple. Hah!

    --
    Use my userscript to add story images to Slashdot. There's no going back.
  33. Re:Objective-C vs. Java by dubl-u · · Score: 2, Interesting

    There is no excuse however for Java's longer method names.

    ProTip: Nobody types those method names out anymore. Enter the mid-90s and get an IDE with autocomplete.

    Yes, vi and EMACS are awesome monuments to 1970s technology, and I also love them. But I'd no more use them for professional coding than I would wear a 1970s polyester leisure suit to a funeral. The tools have moved on, and so should you. I use IntelliJ's IDEA, but Eclipse is an acceptable second best, and it's free.

  34. Re:OpenMoko by Znork · · Score: 3, Informative

    Well, I'm playing with my Freerunner right now. :)

    SDK comparison wise there's no competition. The openmoko is basically a linux machine with a touchscreen and a GSM chip. Anything you can do with a Linux machine you can do with the Moko, Qt, gtk, shells, perl, python, etc. If you lack it you can port it. Forget special-purpose limited devices, this is the real deal, a full general purpose computer.

    However, if you compare them as phones... well, the openmoko is basically a linux machine with a touchscreen and a GSM chip. After you've figured out how to flash it and decided on what distribution to run you get to debug alsa routing to bluetooth headset connections, configure gps daemons, etc. It's a good thing that it's as networked as it is (you can network over gsm, wlan, bluetooth, and what I use mostly, ethernet over USB (you'll want it in an USB port so it's charged anyway)) because you want a computer with multiple ssh sessions connected for many of the things you'll be doing on it.

    Personally I'm not the least interested in getting either an Android based phone or the iPhone (or any other locked down proprietary crap), and for me the Freerunner is among the coolest things I've ever played with (and the first phone I've ever wanted to spend a cent of my own money on). The potential is enormous, and the way the base can make it into ubiquitous devices of all kinds makes me think it can become something that influences the future in a serious way. But it's not an end-user product yet, and I think it'll take a while before it's there.

  35. What are you talking about? You can run whatever. by SuperKendall · · Score: 2, Insightful

    What strikes me, is the similarity to the Matrix argument. What use is a developer friendly SDK, if you are prevented from running the code on the device you're writing for ?

    Sure, $99 (+ Mac) doesn't sound much, but the issue is not money, it's access to the networking api for the apps you want to create. I don't care how fucking bling and shiny the SDK is if I can only write hello world (locally) using it.

    Your post makes no sense. I can't tell if you are complaining about what you can do with the simulator (free version) or the abilities you have with the $99 program.

    With the free SDK you can develop all day long against all the API's - the only thing the simulator will not give you is accelerometer data, or a good idea of how your app might perform on the phone.

    With the $99 program you can deploy anything you like to your own phone. You never even have to submit to the app store, just keep running your own stuff or other code you download.

    Yet again, form over function for apple.

    Yet again, posting before understanding from an Apple Hater. What a shock.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley