GTA IV On PC Goes Exclusive With 'Games For Windows Live'
Erik J writes "Microsoft has announced that the PC version of Rockstar's Grand Theft Auto IV will exclusively use Games for Windows Live for its multiplayer mode when it hits shelves November 18th. Rockstar founder Sam Houser explained the decision: 'As we work toward the release of the PC version, Games for Windows Live affords us the opportunity to seamlessly translate the multiplayer console experience for PC gamers, the service is a natural fit for the platform and we strongly believe it will help in building a strong online community around GTA IV PC.'"
Wired is running a story suggesting that this release could save the rather unpopular Microsoft PC gaming platform.
Wired is running a story suggesting that this release could save the rather unpopular Microsoft PC gaming platform.
Motherfuckers.
"Games for Windows Live affords us the opportunity to seamlessly translate the multiplayer console experience for PC gamers" (Microsoft paid us like, a lot of money to do this, if you want to play it without errors get a console.)
That's the point. It's not Games for Windows Live that sells GTA, it's GTA that sells Games for Windows Live.
On the plus side, I'm glad I didn't wait for GTA IV to be released before buying the rest of the series on Steam.
How can I believe you when you tell me what I don't want to hear?
I don't really have a big problem with the Games for Windows label. It helped developers get their acts together for 64-bit windows versions, and games now all save in the same area, so saves are separated among users. What I don't really like, however, is GFW LIVE. It seems really dumbed down from other PC gaming services. Whoever thought that PC gamers would pay a subscription fee for it is also insane. I think they dropped the subscriptions recently, but it still has the stigma of being Xbox LIVE, for Windows.
Not being available on Steam reduces the chance that I will buy a PC game by about 90% these days. It is just so handy to have all my games in the same location, automatic patching, no need to worry about CD keys etc.
If GTA IV doesn't come on Steam I won't be buying it. That said I would take this announcement with a very large game of salt. Considering GTA IV was announced as being exclusive to pretty much every platform in existance before its release it is more likely that they have some little piddling exclusive for Games for Windows Live players that nobody will really miss.
Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece
Rockstar founder Sam Houser explained the decision: 'They paid us. Cash. A big green pile of the stuff. We had our own code for it, but nobody was paying us to use it. They said we have to spew some bullshit about how great it is without making it sound like it's about the money. Whatever. I can do that.'
There. Fixed that for him.
Never mind the fact XGL and OpenGL are just as viable, if not more so, than the oh so resource-efficient MS implementations.
I sense sarcasm where there shouldn't be any. Do some research on OpenGL, specifically how it manages resources compared to DirectX, and you'll see why so many developers pick the latter. I'll also quote John Carmack:
"Actually, DX9 is really quite a good API level. Even with the D3D side of things, where I know I have a long history of people thinking I'm antagonistic against it. Microsoft has done a very, very good job of sensibly evolving it at each step - they're not worried about breaking backwards compatibility - and it's a pretty clean API. I especially like the work I'm doing on the 360, and it's probably the best graphics API as far as a sensibly designed thing that I've worked with."
"It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
GTA IV already used XBox Live on the 360. Given that the PC port was most likely from the 360 codebase, it would have taken more effort to not use GFWL than to use it. Of course the PR spin won't mention this.
GameRanger - multiplayer gaming service for PC and Mac games
OpenGL is really lagging behind DirectX now.
Actually, its not. OpenGL is on par with Direct3D. It the API that sucks, because the core API no longer accurately reflects modern hardware, and everything thats nice is in new 2.1 features + extensions, which are progressing into an object model similar to Longs Peak. Therefore, right now OpenGL is a mixed bag - state machine style initialization for textures, object model style initialization for pixel/vertex/framebuffer objects & shaders.
This sig does not contain any SCO code.
Microsoft: Exclusively beating up hookers to sell Windows since 2008.
They could open source the code but not open source the graphics. That's what Id does. That way you still have to buy the game for the graphics.
No, BSoD is a free, bundled feature of Windows.
Look at the bright side: there's always seppuku.
If the game supports xinput and you have two xbox controllers plugged in then it shouldn't be a problem.