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GTA IV On PC Goes Exclusive With 'Games For Windows Live'

Erik J writes "Microsoft has announced that the PC version of Rockstar's Grand Theft Auto IV will exclusively use Games for Windows Live for its multiplayer mode when it hits shelves November 18th. Rockstar founder Sam Houser explained the decision: 'As we work toward the release of the PC version, Games for Windows Live affords us the opportunity to seamlessly translate the multiplayer console experience for PC gamers, the service is a natural fit for the platform and we strongly believe it will help in building a strong online community around GTA IV PC.'" Wired is running a story suggesting that this release could save the rather unpopular Microsoft PC gaming platform.

88 of 132 comments (clear)

  1. Motherfuckers. by nog_lorp · · Score: 5, Insightful

    Wired is running a story suggesting that this release could save the rather unpopular Microsoft PC gaming platform.

    Motherfuckers.

    1. Re:Motherfuckers. by Bragador · · Score: 4, Insightful

      I agree with parent. This just forces games to be even more locked on a platform than before.

      This is not about saving or helping the pc market. It's about selling windows.

    2. Re:Motherfuckers. by Scott+Kevill · · Score: 4, Insightful

      This is not about saving or helping the pc market. It's about selling windows.

      And poorly.

      GFWL was originally Vista-only. The multiplayer support also used to have a yearly fee (aside from the gimped Silver plan), while disallowing developers to have any game features they considered competitive to GFWL's (eg. voice communication and achievements).

      So they release a multiplayer-only game ported from a console version (Shadowrun) using GFWL Vista-only, pay-to-play multiplayer. Surprise, surprise, it doesn't sell.

      They've back-pedalled somewhat now, making GFWL free and supporting XP, but they seriously shot themselves in the foot, and will have a long way to go before they reverse the damage done to the GFWL name in the minds of gamers.

      --
      GameRanger - multiplayer gaming service for PC and Mac games
    3. Re:Motherfuckers. by nog_lorp · · Score: 1

      Man 2 supportive posts and -1 troll :(

    4. Re:Motherfuckers. by KDR_11k · · Score: 1

      Is it completely free now? I was avoiding Universe At War because it has archievements that grant advantages in multiplayer mode so goldmembers could get stat boosts and such which normal players had no access to. If that's no longer pay-only I might pick the game up for a tenner from the bargain bin.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Motherfuckers. by Scott+Kevill · · Score: 1

      Yeah, it is free now. Check the forums though, there might not be anyone playing Universe At War online anymore so long after release. (Particularly given the GFWL mess).

      --
      GameRanger - multiplayer gaming service for PC and Mac games
    6. Re:Motherfuckers. by hairyfeet · · Score: 2, Insightful

      Bingo! I bought the GTA series because after you were done beating the games there was so much more you could do thanks to the mods. You could have your favorite real life cars,new areas to explore,hell there is even a few total conversions that are like getting a new game. By locking it down to Windows Live(Do I LOOK like I want my PC to act like an Xbox?) they have killed the mods and given me a reason not to buy it. Maybe if it sinks like Shadowrun they'll get hit by the clue stick and give us a REAL version. Until then I'll stick with my other 3 GTA games,thanks anyway.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:Motherfuckers. by ozphx · · Score: 2, Insightful

      Why would I want some shitty in-house voice comm setup / achievements / server browser / login system?

      Take a look at how well Steam works when you force people to use the "platform" services.

      There is nothing worse than using some crappy server browser designed for a console without being able to do things like "click column headings to sort". Just like every damn EA driving game.

      In fact I've always said that the best menu system for a game was a standard damn Windows Forms app with standard bloody common controls. Then fire up all the 3D goodness when I click "Join/Begin/Start Fellating". I don't need some shitty menu designed last minute by a bunch of artists "adding to my game experience".

      Played GRID? Thats the kinda shit I'm talking about.

      --
      3laws: No freebies, no backsies, GTFO.
    8. Re:Motherfuckers. by Jaysyn · · Score: 1

      Bad example, Shadowrun was crap regardless of how they released it.

      --
      There is a war going on for your mind.
    9. Re:Motherfuckers. by Blakey+Rat · · Score: 1

      Ok, so two Slashdotters won't buy it because they hate Microsoft. Then again, if they already hate Microsoft, they already don't have an Xbox or a Windows computer to run it on anyway, right?

    10. Re:Motherfuckers. by ravenshrike · · Score: 1

      Not as helpful as they might think, since GTA multi is most definitely an addon and not integral to the gameplay.

    11. Re:Motherfuckers. by hairyfeet · · Score: 2, Insightful

      And whose fault was that? They left the code for a SCREWING game in a game they KNOW is going to be looked at by modders! If they use that as an excuse to kill modding with that crappy live(again,if I wanted a freakin' Xbox I would have bought one,okay?) then the game deserves to tank.

      I swear,more and more it is looking like those that make PC games don't want to make money. First EA with their "we'll screw them and make them pay full price for a rental!" and now Take2 puts one of the biggest mod games around on a platform that is so locked down it kills the entire community! Did they all get beat with a clueless stick or what?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    12. Re:Motherfuckers. by Rogerborg · · Score: 1

      Pfft, of course they have a Windows partition. They just didn't pay for it, because they're Sticking It To The Man.

      --
      If you were blocking sigs, you wouldn't have to read this.
  2. It really says: by Anonymous Coward · · Score: 4, Insightful

    "Games for Windows Live affords us the opportunity to seamlessly translate the multiplayer console experience for PC gamers" (Microsoft paid us like, a lot of money to do this, if you want to play it without errors get a console.)

    1. Re:It really says: by RiotingPacifist · · Score: 1

      Actually i'd guess its not money just effort. I dont know much about multiplayer game platforms but id guess microsoft are offering a well designed wasy to use interface to sort out all the multiplayer stuff that will be alot easier than developing thier own for scratch. Unfortunately for those of us not on windows, this is the same trick they used to get directx everywhere and few games will turn their noeses up at an easy to implement multiplayer system for xbox-live AND windows-live. The real kicker is that it removes the need for servers and my 1st introduction to Linux was because a lot of game servers would run Linux even for windows only games.

      --
      IranAir Flight 655 never forget!
    2. Re:It really says: by Kankraka · · Score: 1

      Actually..... I -do- play it on console (360), and the game locks up the whole system (no center button to access the dashboard) requiring a hard reboot) at completely random intervals. I could play it for 20 minutes, or 2 hours, or 5 hours, or 5 minutes. It is no set action in the game that does it, i could be walking, beating a hooker with a bat, flying a helicopter, driving a bus through a crowd of homeless people. It doesn't matter, at one point or another, that game is locking up for no real understandable reason. This is on a newer 360 pro bundle before they went 60gb. The game is fully updated too. It pisses me off enough to not even bother wanting to play the game.

  3. Popular, unpopular by sleeponthemic · · Score: 1

    It's just not a drawcard. I doubt many people think too much about its concept when purchasing the game. They buy the game on the virtues of the actual title.

    --
    I record my sleeptalking
    1. Re:Popular, unpopular by pushing-robot · · Score: 3, Insightful

      That's the point. It's not Games for Windows Live that sells GTA, it's GTA that sells Games for Windows Live.

      On the plus side, I'm glad I didn't wait for GTA IV to be released before buying the rest of the series on Steam.

      --
      How can I believe you when you tell me what I don't want to hear?
    2. Re:Popular, unpopular by Decado · · Score: 2, Insightful

      Not being available on Steam reduces the chance that I will buy a PC game by about 90% these days. It is just so handy to have all my games in the same location, automatic patching, no need to worry about CD keys etc.

      If GTA IV doesn't come on Steam I won't be buying it. That said I would take this announcement with a very large game of salt. Considering GTA IV was announced as being exclusive to pretty much every platform in existance before its release it is more likely that they have some little piddling exclusive for Games for Windows Live players that nobody will really miss.

      --

      Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

  4. Games for Windows - LIVE is free as it should of b by Joe+The+Dragon · · Score: 1, Informative

    Games for Windows - LIVE is free as it should of been at first and also run on XP.

    If this was payed for LIVE + vista only then that would of KILLED the game.

  5. GFW - good GFW LIVE - bad by wc_paladin · · Score: 4, Informative

    I don't really have a big problem with the Games for Windows label. It helped developers get their acts together for 64-bit windows versions, and games now all save in the same area, so saves are separated among users. What I don't really like, however, is GFW LIVE. It seems really dumbed down from other PC gaming services. Whoever thought that PC gamers would pay a subscription fee for it is also insane. I think they dropped the subscriptions recently, but it still has the stigma of being Xbox LIVE, for Windows.

    1. Re:GFW - good GFW LIVE - bad by Macthorpe · · Score: 1

      GFW Live is free. Website quote time:

      Introducing Games for Windows LIVE, the free gaming service built for Windows that makes great Windows games even better. With Games for Windows LIVE, you get an online identity called a gamertag and a friends list that works across multiple games, the XBOX 360, and even the Zune music service. You can easily find and communicate with your friends online with text and voice chat. Earn achievements and Gamerscore that lets you track and compare your accomplishments.

      Play multiplayer games with your friends, or play against new opponents online using our exclusive TrueSkill matchmaking system with other Windows® players or with or against XBOX 360 players (in supported games.)

      All of this is possible today and at no charge.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    2. Re:GFW - good GFW LIVE - bad by ozphx · · Score: 1

      Please tell me this forces them to use some sort of standard server browser like Steam does. Nothing shits me more than some horrible fucking server browser without the standard gridview control. Yes you EA fucks, I'm looking at you.

      --
      3laws: No freebies, no backsies, GTFO.
    3. Re:GFW - good GFW LIVE - bad by Goldberg's+Pants · · Score: 1

      I LOATHE this "all games save in the same place" stuff. When I set my system up I had a small system partition and a main partition so I could reinstall Windows without wiping everything. Now with this I have to remember to back stuff up. Not only that, developers aren't using common sense. Right now I have games:

      That set up their own directory in the Documents and Settings directory.
      That save their games in a directory named after the game in the My Documents directory.
      That save their games in a directory names after the game in the My Games directory.

      It's a mess. Not only that more and more games are eating up my system partition space and in most cases can't be convinced to save elsewhere.

      Really, how many people share computers? This is a serious question BTW as we've not shared one here for three years now. I have a desktop and a laptop. Wife has a desktop. Seven year old son has one as well.

    4. Re:GFW - good GFW LIVE - bad by Scott+Kevill · · Score: 1

      GFW Live is free. Website quote time:

      He already said that at the end of his comment:

      I think they dropped the subscriptions recently, but it still has the stigma of being Xbox LIVE, for Windows.

      --
      GameRanger - multiplayer gaming service for PC and Mac games
    5. Re:GFW - good GFW LIVE - bad by Macthorpe · · Score: 1

      Let's pretend that I was confirming it for him.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    6. Re:GFW - good GFW LIVE - bad by Dutch+Gun · · Score: 2, Informative

      Well, games that are writing to your user folder are doing the "correct" thing, according to Microsoft.

      http://ati.amd.com/developer/SwedenTechDay/02_Preparing_Games_for_Windows_Vista.pdf

      It's not just about sharing - it's about security practices as well. If you are not running with Administrator privileges (which normal users are *supposed* to be running at), then these user directories are the only legitimate places an application can freely write to. In Vista, writing to the program files directory will be virtualized and shunted to a user-specific location anyhow. Games today still can't ignore running well on XP, but neither can they ignore the requirements of Vista.

      Unfortunately, Microsoft has been pretty inconsistent about the recommended location of these types of files in the past - it's a bit of a moving target - as the inconsistency of your game saves shows. And unfortunately, Windows users (your post illustrates this exactly) have been wrongly trained to expect user-specific data to simply be written to a subfolder under the program's install directory or something like that (because this mechanism just hasn't been used or enforced on the Windows platform previously).

      I empathize with the "messiness" of it, though. Incidentally, are you aware that you can point your "My Documents" folder anywhere, even a separate partition, or a common folder on your C drive? That might help you to keep things organized a bit better.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    7. Re:GFW - good GFW LIVE - bad by Zarhan · · Score: 1

      Uhm, you are aware that "Documents and settings" corresponds to /home/ on Unix systems? If you are running a two-partition setup where you wish to have a separate "System partition", you are SUPPOSED to set up your home dirs on the other partition. Just configure your system to store profiles on your "D:". Or use symlinks (junctions in NTFS parlance).

    8. Re:GFW - good GFW LIVE - bad by Library+Spoff · · Score: 1

      look at all the servers letting cracked copies of call of duty4 play
      . don't you think this is them just trying to stop that? Ok people will still play copies offline but the online co-op play is what they are pushing.

      --
      Acid House saves Souls
    9. Re:GFW - good GFW LIVE - bad by Blakey+Rat · · Score: 1

      That set up their own directory in the Documents and Settings directory.
      That save their games in a directory named after the game in the My Documents directory.
      That save their games in a directory names after the game in the My Games directory.

      All of those are "correct" (meaning, they follow Microsoft's recommendation, and they work in XP and Vista even for users with no admin privileges.)

      It's a mess. Not only that more and more games are eating up my system partition space and in most cases can't be convinced to save elsewhere.

      Wait, are you saying that your Documents and Settings folder is on your SYSTEM partition? You're doing it wrong, buddy.

      Really, how many people share computers? This is a serious question BTW as we've not shared one here for three years now. I have a desktop and a laptop. Wife has a desktop. Seven year old son has one as well.

      There's two parts to this question:
      1) How many people share computers? (I don't know the answer to this)
      2) The implied and whiny, "how come programs don't compensate for my retarded system partition scheme by removing all multi-user support?" To which the answer is: because supporting multiple users doesn't hurt anything. (Except for the one idiot who has it Documents and Settings folder on his system partition for some reason.)

    10. Re:GFW - good GFW LIVE - bad by RalphSleigh · · Score: 1

      Windows XP will let you move your 'My Dcouments' folder to somewhere else, but Documents and Settings/$user is always on C:, you cant change this, so will end up with settings/files on C anyhow.

      --
      Come as you are, do what you must, be who you will.
    11. Re:GFW - good GFW LIVE - bad by Blakey+Rat · · Score: 1

      Well, the entire conceit is utterly unnecessary unless the two partitions are on two separate drives, anyway. XP and Vista are perfectly capable of "repair" installs.

      So I still stand by "you're doing it wrong." Or at least "you're so paranoid you're doing stuff that's a waste of time."

    12. Re:GFW - good GFW LIVE - bad by i.of.the.storm · · Score: 1

      Why the fuck are your user directories on your Windows partition if you reinstall Windows? That makes no sense.

      --
      All your base are belong to Wii.
  6. Wait, what? by ivan256 · · Score: 4, Insightful

    Rockstar founder Sam Houser explained the decision: 'They paid us. Cash. A big green pile of the stuff. We had our own code for it, but nobody was paying us to use it. They said we have to spew some bullshit about how great it is without making it sound like it's about the money. Whatever. I can do that.'

    There. Fixed that for him.

    1. Re:Wait, what? by pushing-robot · · Score: 1

      Well, there is precedent.

      --
      How can I believe you when you tell me what I don't want to hear?
  7. Re:Won't see 'Games for Mac' anytime soon by Goldberg's+Pants · · Score: 1

    Yes, Mac games are crap. They only have:

    World of Warcraft: Biggest MMORPG in the world.
    Spore: The most hyped game in many years.
    Football Manager: The top selling game in Europe every year.

    No recent releases or big games there, no siree...

  8. Re:Won't see 'Games for Mac' anytime soon by plasmacutter · · Score: 1

    don't blame the platform for dev house laziness/corruption.

    Dev houses refuse to develop for anything but MS proprietary Direct X.

    Never mind the fact XGL and OpenGL are just as viable, if not more so, than the oh so resource-efficient MS implementations.

    There are two possible and equally likely reasons for this:

    microsoft bribery
    pure unmitigated laziness

    Apple in particular outsells PC on many major college campuses. There is no "disparity" between the two platforms among the demographics they are trying to target.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  9. Re:Won't see 'Games for Mac' anytime soon by Macthorpe · · Score: 5, Informative

    Never mind the fact XGL and OpenGL are just as viable, if not more so, than the oh so resource-efficient MS implementations.

    I sense sarcasm where there shouldn't be any. Do some research on OpenGL, specifically how it manages resources compared to DirectX, and you'll see why so many developers pick the latter. I'll also quote John Carmack:

    "Actually, DX9 is really quite a good API level. Even with the D3D side of things, where I know I have a long history of people thinking I'm antagonistic against it. Microsoft has done a very, very good job of sensibly evolving it at each step - they're not worried about breaking backwards compatibility - and it's a pretty clean API. I especially like the work I'm doing on the 360, and it's probably the best graphics API as far as a sensibly designed thing that I've worked with."

    --
    "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
  10. Re:Won't see 'Games for Mac' anytime soon by FoboldFKY · · Score: 1

    Note: this is just my AU$0.02. Opinions stated herein are void where prohibited.

    Actually, I think it's a little of both.

    OpenGL is really lagging behind DirectX now. I know I was personally looking forward to OpenGL 3 bringing it back up to parity, but Khronos went and neutered that. If you want the best performance with the latest features, you pretty much have to use DirectX.

    Also, DirectX provides a lot more than just graphics; it provides audio and input as well. Getting OpenGL, OpenAL and SDL all talking to each other is a pain in the butt by comparison.

    There's also the issue of reach; there are way more Windows users than Mac users, period. Boot Camp is kinda shooting the "but some people have Macs" argument, too, since dev houses could just as easily argue that those Mac users can now boot into Windows.

    At the end of the day, berating dev houses isn't going to break MS's stranglehold on the market. Making it easier to develop cross-platform would probably be a good start.

    --
    We're geeks... We're the sorcerers of the modern-day world. --
  11. Path of least resistance by Scott+Kevill · · Score: 5, Informative

    GTA IV already used XBox Live on the 360. Given that the PC port was most likely from the 360 codebase, it would have taken more effort to not use GFWL than to use it. Of course the PR spin won't mention this.

    --
    GameRanger - multiplayer gaming service for PC and Mac games
    1. Re:Path of least resistance by JNighthawk · · Score: 1

      Yep. Microsoft did a great job with their API on the 360, and it makes using Live for a PC port a no-brainer from the development side. I just wish it was anywhere even near the level of completeness that Steam is now.

      --
      Wheel in the sky keeps on turnin'.
  12. Re:Won't see 'Games for Mac' anytime soon by arazor · · Score: 1

    To make matters worse Spore for mac isn't exactly native application. It uses some sort of windows environment. I believe the term for this is "ciderized".

  13. Re:Won't see 'Games for Mac' anytime soon by ardor · · Score: 2, Insightful

    OpenGL is really lagging behind DirectX now.

    Actually, its not. OpenGL is on par with Direct3D. It the API that sucks, because the core API no longer accurately reflects modern hardware, and everything thats nice is in new 2.1 features + extensions, which are progressing into an object model similar to Longs Peak. Therefore, right now OpenGL is a mixed bag - state machine style initialization for textures, object model style initialization for pixel/vertex/framebuffer objects & shaders.

    --
    This sig does not contain any SCO code.
  14. Re:Should have gone FOSS. by lucas+teh+geek · · Score: 1

    how does shit like this get moderated interesting? yeah, open source the game and see how much money you DONT MAKE on the port developed by the community. that's obviously the best way for a game development company to make money

    --
    TIAEAE!
  15. And they wonder why.. by grendel03 · · Score: 1

    PC gaming (is supposedly) going down hill.

    I'm rather disappointed with the lack of a steam release. I really like the steam platform. Maybe in a year or so...

    I've pre-ordered every GTA for PC since I played GTA2 years ago. I even purchased them again over steam (So much easier then disc hunting) This one will be a wait and see approach. If I consider the hoops unreasonable (I have no interest in running two content management platforms for games thank-you-very-much) I'll just do what I did for spore.

    1. Re:And they wonder why.. by caramelcarrot · · Score: 1

      Exactly, I was only planning on buying GTA4 if it came out on Steam. Tough luck Rockstar.

  16. Re:Nope. Won't buy it. by Nossie · · Score: 1

    where does it say that?

  17. This is my corner, whore. by Anonymous Coward · · Score: 2, Funny

    Microsoft: Exclusively beating up hookers to sell Windows since 2008.

  18. Re:Won't see 'Games for Mac' anytime soon by 91degrees · · Score: 1

    So you develop a game in OpenGL rather than directX, package and distribute a Linux version and sales go up by 0.1%.

    And it's not as good because Linux hasn't had a multi million dollar multinational working to improve games performance and working directly with the hardware manufacturers to maximise performance.

  19. Re:GET SOME PRIORITIES ALREADY! by 91degrees · · Score: 1

    I remember when Trolls were original. This is better than the cut and paste ones I guess but only slightly.

  20. Re:Won't see 'Games for Mac' anytime soon by plasmacutter · · Score: 1

    I was speaking about macs

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  21. Re:Should have gone FOSS. by JohnFluxx · · Score: 2, Interesting

    They could open source the code but not open source the graphics. That's what Id does. That way you still have to buy the game for the graphics.

  22. Re:BSOD by vacuum_tuber · · Score: 4, Funny

    No, BSoD is a free, bundled feature of Windows.

    --
    Look at the bright side: there's always seppuku.
  23. Re:Should have gone FOSS. by FinestLittleSpace · · Score: 1

    They probably had a brain, unlike you.

  24. Re:GET SOME PRIORITIES ALREADY! by 4D6963 · · Score: 1

    "OMG, is the most important and crucial thing ever! Let's stop anything else we do and act like nothing else matters!".

    That's why I hate hippies, not because I think Eric Cartman is cool, but because that's all you guys ever do, get obsessed with a few issues, act like it's the most important thing ever and not leave anyone alone until you made them care about it.

    --
    You just got troll'd!
  25. Re:BSOD by binarylarry · · Score: 1

    Apparently you haven't seen the press releases for Windows 7.

    --
    Mod me down, my New Earth Global Warmingist friends!
  26. Re:Won't see 'Games for Mac' anytime soon by binarylarry · · Score: 1

    To the uninitiated (read: you), OpenGL didn't seem to advance much with OpenGL. But what Khronos did was clean up the API and remove the old features that are no longer needed.

    So, to the inexperienced (read: you), it may seem that they just "neutered" OpenGL. But in reality, they were "cutting the fat," so to speak.

    There is nothing you can do in Direct3d that is not possible, in a similar fashion, from modern OpenGL. They do the same things on the same hardware.

    --
    Mod me down, my New Earth Global Warmingist friends!
  27. Re:Won't see 'Games for Mac' anytime soon by binarylarry · · Score: 1

    that should have been advanced much with "OpenGL 3"

    --
    Mod me down, my New Earth Global Warmingist friends!
  28. Re:Should have gone FOSS. by ozphx · · Score: 1

    Yes I think I saw Id recently open sourcing Hexen 2 or something.

    Id does not "open source the code" unless you are stretching "open sourcing the code when its ten bloody years old and throwaway value anyway".

    --
    3laws: No freebies, no backsies, GTFO.
  29. The multiplayer console experience by tepples · · Score: 1

    "Games for Windows Live affords us the opportunity to seamlessly translate the multiplayer console experience for PC gamers"

    Exactly how seamlessly? As I understand it, "the multiplayer console experience" involves inviting a couple friends over to my house and playing Smash Bros. together on my 32" Vizio monitor. Does Games for Windows certification guarantee that PC games will let me and a friend play with one PC, one monitor, and two gamepads? Or will players still have to buy a separate PC per person?

    1. Re:The multiplayer console experience by LingNoi · · Score: 2, Informative

      If the game supports xinput and you have two xbox controllers plugged in then it shouldn't be a problem.

    2. Re:The multiplayer console experience by tepples · · Score: 1

      If the game supports xinput and you have two xbox controllers plugged in then it shouldn't be a problem.

      Unless the game supports DirectInput or XInput but refuses to read more than one controller per PC.

    3. Re:The multiplayer console experience by Blakey+Rat · · Score: 1

      The technology is in place, DirectX definitely supports it no problem, the crapshoot is whether the game developer decided to add it in.

  30. What about Steam? by telchine · · Score: 1

    Does anyone know if this excludes the possibility of GTA IV being released on Steam? Can we expect a Steam release?

    1. Re:What about Steam? by DragonTHC · · Score: 1

      exclusive means no.

      I think this is a monumental blunder on Take2's part.
      It may have been a sound 'business' decision, but it is the wrong one.

      Take2 has already seen a return on Steam. "Games for Windows" is a failing platform. I will certainly not be purchasing any G4W games.

      Take2, I was looking forward to a Steam release.

      --
      They're using their grammar skills there.
    2. Re:What about Steam? by paudle · · Score: 1

      I think the possibility it is on steam still exists. Universe at war and lost planet are games for windows live one and are on steam

  31. How to move My Documents by tepples · · Score: 1

    That save their games in a directory named after the game in the My Documents directory.

    Another thing that the other replies didn't point out: Google lists a bunch of guides on how to move My Documents.

  32. So what if it is powered by Cider? by tepples · · Score: 1

    To make matters worse Spore for mac isn't exactly native application. It uses some sort of windows environment. I believe the term for this is "ciderized".

    So what? Qt is a toolkit. GTK+ is a toolkit. SDL is a toolkit. Cider is a toolkit too; it just happens to resemble the Windows environment enough to get games to work. The game engine still runs natively on the Mac's Intel Core processor, not in emulation like, say, Virtual Console games from Wii Shop Channel. What feels non-native about a game that uses Cider once it starts running?

    1. Re:So what if it is powered by Cider? by RiotingPacifist · · Score: 1

      What feels non-native about a game that uses Cider once it starts running?

      performance, well given that spore was developed for cider it will probably be OK, but despite not being an emulator wine simply cant perform as well as windows (well until it gets a kernel module anyway)

      --
      IranAir Flight 655 never forget!
  33. Because of Games for Xbox 360 by tepples · · Score: 1

    There are two possible and equally likely reasons for this:

    • microsoft bribery
    • pure unmitigated laziness

    A third:

    • Xbox 360 > Leopard

    As I understand it, Xbox 360's native graphics API is a version of DirectX similar to that included with Windows, not OpenGL. So unless an Xbox 360 licensee is planning to port its product to PS3 (which uses OpenGL ES) or Wii (which uses GX, Nintendo's variant of OpenGL), it can make a business case for targeting only DirectX.

  34. Re:Should have gone FOSS. by thetoadwarrior · · Score: 1

    While I agree with you post and think the original poster is a bit slow in the head, it's not quite that bad. Q3's source code was release about 5/6 years after its release. Some games had taken longer but I think generally Id does try to get the code out as soon as it can without causing harm to themselves or anyone else involved in the game development.

  35. Had a bad experiance with GFWL... by Doug52392 · · Score: 1

    I made the mistake of buying a Games for Windows - LIVE game (Gears of War for PC). Hated it. It was just pathetic. Every time I would launch the damn game, I get nag screens saying "You can have cool features if you pay $50 and buy a Gold membership!!!". Laggy as hell. Reminded me to much of Xbox Live (Waste of money). It seemed like a dumbed down version of Xbox Live (how much dumber can it get)

    My experience was so bad with GFWL that it made me vow never to buy another PC game with the "Games for Windows LIVE" logo on it. And I won't. Bought the PS3 version of GTA:IV months ago. Glad I did.

  36. Re:BSOD by vacuum_tuber · · Score: 1

    No, I must have missed that. Damn. It goes a long way to explaining all the DRM stuff, though. Piracy of BSoD could be a serious problem in Redmond's view, considering how integral fatal errors are to the whole Windows experience.

    --
    Look at the bright side: there's always seppuku.
  37. Re:Should have gone FOSS. by JohnFluxx · · Score: 1

    True. Id makes a significant amount of money from licensing the engine.

    I think it does make more sense if you wait 5 years or so though, as with Quake 3. By that time you aren't really giving your competitors an advantage, since the engine technology would be 5 years old.

  38. As another poster said by coryking · · Score: 1

    They only do this with game engines from last generation whos value has been ammortized to pretty much zero. Those engines have all been copied by other companies and don't offer Id Software a competitive edge to keep around.

    GTA IV is a modern game engine that probably is still worth something all on its own. Even if they couldn't "license" the engine to other game companies (or if I was boss, simulator companies), the IP has value in that it would take a long time for the competition to "borrow" all the features.

  39. Re:Won't see 'Games for Mac' anytime soon by binarylarry · · Score: 1

    You missed my point!

    You already can do both, if you're at least a tiny bit competent.

    --
    Mod me down, my New Earth Global Warmingist friends!
  40. STOP POSTING OFF-TOPIC by Blakey+Rat · · Score: 1

    There are a million forums and threads dedicated to the financial situation, go to one of those. Christ.

  41. Re:Should have gone FOSS. by Kjella · · Score: 1

    Unfortunately, good 3D engines are still a valuable commodity in itself that other companies will license for real cash. Don't expect to see it until it looks dated.

    --
    Live today, because you never know what tomorrow brings
  42. Re:Should have gone FOSS. by dkarma · · Score: 1

    i didn't say open source the game, dingleberry, rather open source the integration from console to pc. That's all M$ is doing here. They're not developing gta IV they're making the online version between consoles and pcs "seamless".

  43. Re:Should have gone FOSS. by JohnFluxx · · Score: 1

    They could put the engine under the GPL or similar? That way they gets lots of fan mods, but companies would still have to pay to use the engine for a proprietary game.

  44. Re:Won't see 'Games for Mac' anytime soon by im_thatoneguy · · Score: 1

    WOW: Don't play it.
    Spore: Didn't buy it or play it.
    Football Manager: Only ever heard of it 2 or 3 times.

    Yep. It's got all my gaming covered!

  45. or not by Tom · · Score: 1

    It also might reduce sales numbers for GTA4.

    I know here sits a customer they just lost. I'm sick and tired of tie-ins like that where for no good reason they try to force me into signing up for some unrelated service that I otherwise had no interest in.

    --
    Assorted stuff I do sometimes: Lemuria.org
  46. Re:Should have gone FOSS. by i.of.the.storm · · Score: 1

    What the hell? Is there something wrong with your brain? Also, I guess you think you're being creative and cool by using that $.

    --
    All your base are belong to Wii.
  47. GFWL really bothers me by Outsdr · · Score: 1

    I just got Universe at War, and Games for Windows Live is really pissing me off. I only want to play a LAN game with my roommate, and we can't without having GFWL accounts. Every time I log into GFWL, it says I need to patch. So I hit okay, and it tries to download, and fails. I downloaded the patches separately, applied them, launch the game, log into GFWL- and it says I need to patch. So I hit okay, and it tries to download, and fails... I just want to play multi-player on our network.

  48. Re:GET SOME PRIORITIES ALREADY! by Drunkenidaho · · Score: 1

    Well do something about it loser. Why the FUCK are YOU wasting your time on /. ?

  49. Re:Won't see 'Games for Mac' anytime soon by VariableRob · · Score: 1

    My understanding was that they did not actually remove any features, they just marked some as 'deprecated' with an announcement that they would be removed in a later release. Of course, that they had claimed those features would be removed in this iteration is what has made users highly suspicious as to whether or not they will actually be removed next time. Meaning that a number of users have quite vocally questioned the claim that they 'cut the fat'.

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    The seriousness of the above post is not guaranteed.
  50. That all we need is a bunch of competing networks by Control-Z · · Score: 1

    Let people run their own servers. Take the middle man out. Keep it simple, stupids.

  51. Re:Should have gone FOSS. by ozphx · · Score: 1

    Yeah 5ish years on a 3d engine is a more sane period than 20-year patents or 4950 year copyrights (or whatever they are up to now).

    Its good to see they "care", or at least aren't so up themselves looking for "IP" to protect that they recognise the lack of value a 5 year old codebase has in that industry.

    --
    3laws: No freebies, no backsies, GTFO.