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Working Effectively with Legacy Code

Merlin42 writes "I recently took a Test-Driven-Development (TDD) training course and the teacher recommended that I read "Working Effectively with Legacy Code" by Michael Feathers. First things first, a note about the title. Feathers defines "Legacy Code" a bit different than you may expect, especially if you are not into the XP/Agile/TDD world. I have heard (and used) a number of definitions for "legacy code" over the years. Most of these definitions have to do with code that is old, inherited, difficult to maintain, or interfaces with other 'legacy' hardware/software. Feathers' definition is 'code without tests.' For those not into TDD this may seem odd, but in the TDD world, tests are what make code easy to maintain. When good unit tests are in place, then code can be changed at will and the tests will tell automatically you if you broke anything." Read on for the rest of Kevin's review. Working Effectively with Legacy Code author Michael Feathers pages 456 publisher Prentice Hall rating 9/10 reviewer Kevin Fitch ISBN 978-0-13-117705-5 summary Excelent overview of how to apply TDD to an existing project Overall this is definitely an interesting read, and useful to anyone who has ever yelled "FSCKing LEGACY code!" It will be most useful to someone who already has some appreciation for TDD and wants to use it to 'pay down the technical debt' in a legacy code project. In my opinion adding unit tests (a sort of retroactive TDD) is the best ... err ... most effective approach for getting a legacy code project into a more malleable state.

One caveat is that most of the book is focused on working with object oriented programming languages. There is some coverage of techniques for procedural languages (mainly C), but this is not the main focus of the book. In a way this is unfortunate, since there is a lot of really useful C code out there gathering dust. But in the book he states that "the number of things you can do to introduce unit tests in procedural languages is pretty small." Unfortunately I would have to agree with him on this point.

One of the greatest things about this book is that it is written by someone who has worked with a lot of legacy code, and there are numerous real world anecdotes sprinkled throughout the text that really serve to help drive the points home. The code examples are plentiful, but not verbose. They all look like real code you might find lurking in a dark corner at work, not some fanciful made up snippet.

The high level goal of the book is show you how to write good unit tests for code that wasn't designed with unit tests in mind. The first step for writing unit tests is getting individual classes or functions into a test harness where you can apply known inputs, and check the outputs or behavior. To do this you need to break dependencies in the original code. The bulk of the book is dedicated to looking at different approaches to breaking dependencies.

Much of the book is organized like a FAQ. There are chapter titles like: "I Need to Make a Change. What Methods Should I Test?" and "My Project Is Not Object Oriented. How Do I Make Safe Changes?". This organization makes the book work a bit better as reference than as learning material. After the first few chapters there is very little flow to the book. Each chapter tends to stand as an independent look into a particular problem common in legacy code. As a result, you can read the table of contents and usually skip to a self-contained chapter that will help with the problem at hand.

The final chapter of the book is a listing of all the refactoring techniques used throughout the rest of book. So if you have a particular dependency-breaking technique in mind, you can skip straight to the description of the technique you want to use. This can be quite helpful when you need to perform a refactoring before you can get your code into a test harness. The descriptions are straightforward and provide a little checklist at the end that will help you make sure you didn't miss anything.

In conclusion I would definitely recommend this book to a colleague who is trying to introduce unit tests into code that was not designed with testing in mind. In fact I have already lent the book to several people at work, most of whom have bought their own copy.

You can purchase Working Effectively with Legacy Code from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

45 of 208 comments (clear)

  1. Not needed by eln · · Score: 5, Funny

    This book is a waste of paper. Everyone knows the proper way to deal with legacy code:

    1.) Spend 2 weeks looking at code you don't understand.
    2.) Loudly complain about the poor quality of the code, particularly algorithms that you don't understand.
    3.) Make derogatory comments about the previous developers. Be sure to paint them as monosyllabic imbeciles who probably got dropped on their heads multiple times as children.
    4.) Make minor changes to the code. If they blow up in your face, blame the previous developers for their poor grasp of basic programming practices. Make references to the previous programmers' relationship with their mothers.
    5.) Delete the whole thing and start from scratch.
    6.) 18 months of fumbling around later, realize that the previous code may have been better than you gave it credit for.
    7.) Deny this.
    8.) Release cobbled-together mess that lacks half the features of the previous codebase and features twice the bugs.
    9.) Get job elsewhere.
    10.) Company hires new programmer who starts the process over at step 1.

    1. Re:Not needed by jellomizer · · Score: 4, Insightful

      You work at GE right?

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:Not needed by Fizzl · · Score: 2, Funny

      Now that the statute of limitations has run its course, I can safely admit that this sounds really much like my first "professional" project. Too much responsibility for the inexperienced.

    3. Re:Not needed by jellomizer · · Score: 4, Insightful

      I have goten you sarcasm, however I feel some people may miss it, so I will comment on these ideas as if you were serious, as this is actually more like real life then most people want to admit.

      1. Trying to analysise the code is a lot of extra work not needed as you can take it for granted that it works correcly and you just need to focus on what doesn't. For most apps a quick search for the button or menu item that is causing the problem will allow you to trace you way to the module and the area that needs to be fixed.

      2., 3. and part of 4. Remember people are people. I bet you even write some bad code from time to time. Either you are really tired, under a deadline, or had to work around an other bug that may have been long since fixed, or make the code so optimized that it is unmaintainable. We all do it, most of us won't admit it. So remember that when you are about to critize someones elses code. As well you need to reference the code quality to the time it was made. Look at code in the 1980's it was usually written by people with out Computer Science Degrees, so there will be Goto and the like.

      4. Making minor changes when possible is a good method. However if it blows up then you will need to make a larger change... For legacy apps your job isn't as much fixing a bug, but the user of the application has a different process that you need to adjust the computer to account for. The process may have worked for 20 years, and it worked. But it changed sometimes you can get away with a little tweak but sometimes it requires more.

      5., 6. Starting from scratch could kill the company. Or be way to expensive. It has been working for 20 years and just needs some minor tweaks, yes maintaining it takes a bit more work then before but it could cost millions (not just programming time, but change management, training, research, bug fixes, missed area....) vs. Paying some guys $100k a year (taking decades to recover the cost of the inital effort)

      7. If you admit to the failure you may be able to get the legacy back and running, you may still have a job, although you may get some angry bosses for a while. However you made a mistake it is better to admit it then go down the path of distruction.

      8. If you did go threw the full rewrite process you should have put more effors in specing it out, and giving a clearer quote. And accounted for bugs to be fixed.

      9. If you messed up to much, sometimes getting a new job is not that easy. Your reputation can spread.

      10. Managers should have learned from the mistake and not allowed the new developer to do the same things.
       

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    4. Re:Not needed by Greyfox · · Score: 4, Insightful

      Good management usually reacts to calls to rewrite with skepticism. Usually (but not always) this is a good thing.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    5. Re:Not needed by dcollins · · Score: 2, Funny

      "Look at code in the 1980's it was usually written by people with out Computer Science Degrees, so there will be Goto and the like."

      Look at my code from yesterday, it was written by a person without a Computer Science degree. There was a Goto and the like.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  2. Whatever by Anonymous Coward · · Score: 3, Informative

    Buy Martin Fowler's Refactoring instead.

    1. Re:Whatever by CharlieG · · Score: 2, Insightful

      No - buy BOTH books, they really do compliment each other

      --
      -- 73 de KG2V For the Children - RKBA! "You are what you do when it counts" - the Masso
    2. Re:Whatever by regeb · · Score: 2, Insightful

      Buy Martin Fowler's Refactoring instead.

      Remember that in Feathers' book "legacy" means not to have unit tests.

      Refactoring starts with the assumption that unit tests are in place. The challenge with legacy code is that very often its current structure makes it impossible to write unit test for it. This book is about techniques of safely transforming untestable code to a form that is testable.

      Only after that come actual unit tests, and after that refactoring.

      All in all, the two books are complimentary.

  3. Not Object Oriented. How Do I Make Safe Changes? by DJ+Jones · · Score: 2, Informative

    Put all your changes in "int main()", use obscure variable names like xspatyc05 or funct123, always use static buffer sizes for any IO operations and under no circumstances should you add comments, it's a waste of time and no one besides you is ever going to have to understand it anyway.

    - I <3 Legacy code

  4. Not exactly... by Kindaian · · Score: 5, Insightful

    The simple passing of all tests doesn't necessarily means that you didn't broke anything.

    It means only that you passed the tests.

    If the tests don't provide coverage for ALL the business issues that the piece of software is supposed to solve, then you pass the tests, but will have no clue if you broke or not things apart.

    Best approach is to evaluate current test procedures and check if they provide enough coverage for at least all user related actions and all the automated actions.

    Only after you know that your testing procedures are sound, you can have that assurance... ;)

    1. Re:Not exactly... by plover · · Score: 2, Informative

      If the tests don't provide coverage for ALL the business issues that the piece of software is supposed to solve, then you pass the tests, but will have no clue if you broke or not things apart.

      That's not true at all. You have a lot of clues based on the tests that passed. You'll have confidence in the code that passed the tests. Overall, it's less to worry about. It's certainly of more benefit than no tests. And if you failed tests, you'll have 100% confidence that you broke something, and you can get it fixed.

      Consider the end goal of unit tests would be 100% assurance that all code paths are covered, and that all behavior is tested. Not that it's realistic in many places, but that is the goal.

      Now consider "Legacy Code" as defined by Michael Feathers -- code that does not have unit tests. You have no idea if a single line of it works, other than what your integration or end-user testing shows.

      His book is a set of procedures you can try to insert tests into untested or hard-to-test code. His strategy is fairly simple: jam a test into the middle of the code. Chop something in half, place tests on either side of the wound, and see if it still works. Now you have a big ugly gash separating two halves of the code, but you have less code to execute when running the tests on each half. Now, using that line as a starting point, begin refactoring the code, and adding unit tests to prove your refactorings are safe. Sure, you'll still need end user testing and integration testing, but your developers can move forward faster, and you're more confident that your new changes will improve the code, rather than break stuff.

      He's trying to help solve a hard problem: how do you refactor (which is inherently a test-driven-development strategy for improving your code) without tests that help ensure you didn't break anything? Once you've got tests, refactoring becomes easier. The more tests you have, the more assurance you have that your changes aren't breaking code. Ultimately, when you are 100% covered, you should be a lot closer to bug-free than you were when you started.

      I'll tell you right now that on a large legacy project, most people couldn't tell you where to begin placing tests. Michael's book helps jump start the process. And while the end game might not be 100% test coverage of all the legacy code, it leaves you a lot better off than you were before you started writing the tests.

      --
      John
    2. Re:Not exactly... by smellotron · · Score: 2, Insightful

      Many systems have moving parts that are very difficult (if not impossible) to handle from a unit-testing perspective. This is particularly true for distributed systems or even multithreaded applications, where you need execution coverage, data coverage, and all combinations of all possible race conditions.

      Unit testing can give you a lot of confidence for individual isolated software components, but it was never intended to address the "system as a whole".

  5. I Got Your Legacy System Right Here by cbowland · · Score: 4, Insightful

    A legacy system is anything that is in production RIGHT NOW. My coding philosophy has always been "building tomorrow's legacy systems today."

    --

    Give a man a fish and he will eat for a day.
    Teach him to eat and he will fish forever.

  6. If it compiles... by blindd0t · · Score: 4, Funny

    ...release it. ;-)

    1. Re:If it compiles... by morgan_greywolf · · Score: 3, Funny

      Damn it! I told you not to go around giving out our release process! That's company-proprietary information! *throws chair* You're fired! I'm gonna fscking KILL blindd0t!

      -- Steve Ballmer

  7. what can tests really do... by drDugan · · Score: 5, Insightful

    I push back on this mentality each time I see it from the agile crowd: (FTA/review)

    "When good unit tests are in place, then code can be changed at will and the tests will tell automatically you if you broke anything."

    No. (testing FTW and all, but lets get real)

    Tests are *helpful*. Multi-user development beyond 2 people accelerates with good tests. Maintenance long term is easier with tests. Changes happen faster and are more robust with good tests. However, tests are extremely difficult to write well and almost impossible that cover all the possibilities for future changes while also telling future programmers automatically when something doesn't work. I think that the best one could say is this:

    When a comprehensive set of great unit tests are in place, then code can be changed at will and the tests will help the programmer understand if they broke anything. Test will often tell you automatically about things that are obvious, and usually would be seen with the most basic release testing. The art of writing good tests is understanding the subtle points of how your code functions and the pitfalls future developers may trip over when they extend what you did.

    1. Re:what can tests really do... by Precipitous · · Score: 2, Insightful

      Your argument seems plausible, until you have actually seen the difference in products developed with test-driven / unit test first approaches. The benefits are not what you think they are. I would agree that unit tests are not a panacea, but disagree on

      1) The are essential, not just helpful, at least, if you intend to produce software that works.
      2) Unit tests do not need to be comprehensive to be useful. They don't need to be great, but great helps.

      I tend to agree with you on 1) unit tests are not integration tests, and also do not replace smart human testers. 2) No TDD or agile expert would include the word "anything" in this statement "When good unit tests are in place, then code can be changed at will and the tests will tell automatically you if you broke anything"

      Here is what does happen in initial development with TDD / Agile.
      First, you write tests first, based on clear user stories. Then you write code to pass to pass tests (one at a time). This saves massive amounts of time: you avoid unnecessary code, over-design, and unnecessary features.

      You see a side benefit quickly: In order to get code into true unit tests, each module has to do something meaningful on its own. You avoid the massive stink of excessive interdependency that paralyzes much OO code. (Much of Feather's book is about how to break those dependencies in order to test code).

      Now, 1 or 2 weeks later (agile development gives you something interesting to look at in a week or two, not a month or two), it's either time to clean up the code, or you found you really misunderstood the problem. With this test coverage, it is enormously easily to re-factor.

      But a warning: If you were writing integration tests (not unit tests), you'll find the tests are in the way. You make 1 change, and 10 tests fail. Done correctly, 1 change, 1 unit test fails. xUnit Test Patterns might be a good book, if you have this problem.

      Is the coverage helpful or essential? Most of the code I work on has complexity rated at mind-boggling. Not only is it helpful to have the coverage, it's essential. I don't want to attempt to remember all 200 rules and exceptions when each behavior is complex enough. And don't want to wait 2 weeks for QA to finish their test pass. Good coverage means I make a change, and know immediately. I can let QA know risks that can't be covered in unit tests, and they can do some valuable work in discovery. Essential!

      --
      My motto: "A cat is no trade for integrity."
    2. Re:what can tests really do... by Drogo007 · · Score: 2, Insightful

      As a long time Tester (10+ years) and Programmer, I'm going to go one step further:

      Writing GOOD tests is HARD.

      First you have to think through the use cases, business logic, etc etc etc

      Then once you have the tests written, stop and think: Who is going to test that the code you just wrote (unit tests) is actually doing what you think it's doing.

      I write test code for a living, and test code still scares the crap out of me for the simple reason that there's no verification happening on the test code itself apart from what the original author of the code does. Simple syntax errors in your tests may mean that what you think is being tested, is actually not being tested at all, or being verified to the wrong spec!

      Unit tests are a Very Good Thing (TM)! But they are NOT the end-all-be-all of testing.

    3. Re:what can tests really do... by Anonymous+Brave+Guy · · Score: 2, Insightful

      1) The are essential, not just helpful, at least, if you intend to produce software that works.

      That clearly isn't true. Arguably the most robust software in the world is produced using the Cleanroom approach, which is almost the antithesis of TDD. Of course the typical constraints for the kind of development project that uses Cleanroom are rather extreme, but that doesn't make them any less valid a counter-example.

      I tend to agree with you on [...] 2) No TDD or agile expert would include the word "anything" in this statement "When good unit tests are in place, then code can be changed at will and the tests will tell automatically you if you broke anything"

      One of the problems I have with these "experts" is that while they may not actually say that, a lot of them certainly give that impression to people learning from them by not explicitly correcting the over-generalisation encouraged by their general presentation, and a lie of omission is still a lie. The very existence of that claim in the Slashdot summary here is a demonstration of the way a good probability can turn into an absolute in the mind of the impressionable student.

      First, you write tests first, based on clear user stories.

      Which is cute, except that a lot of real world software development doesn't fall into neat little boxes like that. You can test examples, but you can't test every possible document a user might type into your word processor, every possible data set you might collect with a scientific instrument, every possible configuration designed in a CAD application, or every possible state of a game world in a MMORPG. This matters, because a new "feature" might not make any sense in isolation, only in combination with other features to give it some context, so you can't just write a single, isolated test for its behaviour. The fact that dependencies between interacting features can be significant is why unit testing alone is insufficient as an approach to quality control.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    4. Re:what can tests really do... by zuperduperman · · Score: 2, Informative

      I agree with your points, but I think everyone here is missing a huge benefit of writing tests: by necessity it forces good design in and of itself because it's near impossible to test anything with with complex behavior. The result is that just to make the unit tests feasible, developers stop writing enormous monster classes without interfaces and start fragmenting things down to small units that do just one or two things with well defined behaviors.

      You see a lot of people complaining that tests are "too hard" etc., and in most of these cases it is because the software they are testing is poorly written - huge monolithic chunks of behavior with large dependency sets.

      I disagree with you about integration tests: I think they are as essential as unit tests. In fact, I think automated tests all the way up the chain to UI driven end product tests are the best way to do things.

  8. As someone who hasn't worked with unit tests... by Spy+der+Mann · · Score: 2, Interesting

    what book can you recommend to me regarding unit tests? After reading the summary, I really got interested in this unit test stuff.

  9. What if the legacy code doesn't work? by wandazulu · · Score: 2, Interesting

    I have some legacy code that straight-up doesn't work; it makes references to non-existent proprietary libraries, uses classes that aren't defined anywhere, and just to make things more interesting, a lot of methods with a lot of code, and variables carefully instantiated, that are never used.

    This is what is checked into source control; there is a binary that does, in fact, work, based on this code (or some better flavor of).

    What to do then? There is some pretty involved financial algorithms in there that were designed by a mathematician and both the original developer and the mathematician have long since left the building. Yet, here I am, with a bug report that one of the models is wrong, and have absolutely no way to fix it.

    An earlier comment suggested that the "real" way to was to decry the original author's skills, parentage, etc., and just re-write. Frankly, this seems to be my only option at this point.

  10. Building the Legacy Systems of Tomorrow by dwheeler · · Score: 3, Insightful

    I have this bumpersticker posted on my office wall: "Building the Legacy Systems of Tomorrow". I'm not sure who created that phrasing - or the bumper sticker - but I like it.

    In short: if it runs, it's a legacy system.

    --
    - David A. Wheeler (see my Secure Programming HOWTO)
  11. Wait a second by Anonymous Coward · · Score: 3, Funny

    Did you just refactor his review? BRILLIANT!

  12. Re:Unit testing in Web programming by Surt · · Score: 2, Insightful

    Try rendering out enough hidden information in your html such that a programmatic test can drive the UI in a meaningful way (ie unique, tree-based ids for every user manipulateable element). Then testing is just a matter of recording the path of interest through the application. A script where I work might look something like:

    startpage = login
    AdminPage = startpage.clickAdminTab
    selectedUserRow = AdminPage.UsersList.SelectRandomUser
    selectedUserRow .ClickRevokePrivileges
    assertFalse(selectedUserRow.hasPriviliges)

    You can imagine how each of those things maps to the relevant html.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  13. encapsulation by Dan667 · · Score: 4, Informative

    The most successful strategy I have had for legacy code that I have inherited is encapsulation of the old code into a new framework. I first attempt to build a black box wrapper with an API for what ever the legacy code did (wrap 5000 line loops, etc). Then as I can or need to change it, I take the black box and break it into proper libraries or readable functions (or start over). Have been able to do this for some really large bases of code and have a working system while I re-factored the mess a little at a time.

  14. So when someone asks me... by ivandavidoff · · Score: 2, Funny

    "Say, Ivan -- does your code have tests?" "Nope, it's Legacy Code". "Is it debugged?" "Nope -- legacy." "Does it work?" "Look, I already told you: IT'S LEGACY CODE. GET OFF MY BACK."

  15. Re:testing is a waste of time by Surt · · Score: 2, Informative

    No, testing verifies that your code works under certain conditions. A proof that your code is correct demonstrates that your code works under all conditions in a mathematically rigorous way.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  16. Re:testing is a waste of time by HuguesT · · Score: 2, Funny

    No. Remember Knuth's aphorism :

    Beware of bugs in the above code; I have only proved it correct, not tried it.

  17. Re:Legacy code by Surt · · Score: 2, Insightful

    The really nice to have is where the tests and the documentation are unified, making it impossible for them to diverge. That's what we've built our process around, and it works amazingly well.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  18. Re:testing is a waste of time by Ragzouken · · Score: 2, Insightful

    Testing can prove your code incorrect, which you can react to, but it won't prove your code correct.

  19. Re:testing is a waste of time by antifoidulus · · Score: 2, Insightful

    Huh? Despite the fact that proving code correct can be a major burden itself, the long and short of it is that outside of a few niches, most programs have to interface heavily with various hardware vendors, OS's, APIs etc. For example, a lot of our code at work runs on Linux and thus is dependent on Linux behaving a certain way. So go ahead, prove the correctness of Linux first, then maybe we can prove the correctness of our code.

  20. Re:Unit testing in Web programming by Surt · · Score: 2, Insightful

    I'm describing a UI level unit test (a test which covers a minimal unit of UI).

    If you just want to test your widgets on an individual basis, just use selenium and test pages.

    That's the only two facets to web testing I can think of, so if it isn't one of those please explain what you mean. Are you thinking of load testing?

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  21. Combinatorial Explosion by natoochtoniket · · Score: 3, Insightful

    Testing cannot detect errors with probability significantly greater than zero, unless the system under test is trivially small. For a system that has N interacting features, the number of test cases that are needed to "cover" all combinations of features is O(2^N). And, that is assuming the simplest possible features that are either used or not used in each case. If any features have complicated (more than one bit) inputs, the base of that exponential complexity function increases.

    While tests are helpful to detect implementation errors, test sets cannot be complete for nontrivial systems. And because testing cannot be complete, it can never provide sufficient verification. That is a basic fallacy of test-driven development, and of a-posteriori testing generally.

    The least-cost way to prevent bugs that will be noticed by users is to avoid making them in the first place. Requirements and designs can be documented, checked, reviewed, communicated, and (most importantly) read and referenced during subsequent phases and iterations of the development process. Test plans and test scripts can be part of that process, but cannot replace the requirements and design phases.

    Cost-driven managers don't like to hear that, though, because they think testing is cheap. Non-automated testing can often be done by cheap and easily-replaced labor. And automated testing is essentially free after the test software itself is developed and verified. (Notice, though, that developing the tests also involves requirements and designs, and increases the total amount of software that must be developed.)

    So, the least cost development process involves some reasonable amount of testing, but also involves requirements and designs, and reviews at every step. The only way to defeat the combinatorial explosion is by applying heavy doses of "thinking" and "understanding". Nothing else works as well.

    1. Re:Combinatorial Explosion by hondo77 · · Score: 2, Insightful

      And because testing cannot be complete, it can never provide sufficient verification.

      That's like saying that seat belts can't save your life in every car accident so they're not worth wearing at all. Unit testing is but one tool in a developer's toolbox. It is not an all-encompassing solution to all of a project's ills.

      --
      I live ze unknown. I love ze unknown. I am ze unknown.
  22. TDD is a waste of time and money. by TheGeneration · · Score: 3, Interesting

    Not once, EVER have I worked on code where the unit tests broke because of a bug or a mistake. Instead the unit tests break because the new code has something the test didn't anticipate. This is especialy the case in Easy Mock and TestNG.

    Maybe if you're working in a system with complex interdependence patterns, but generally it's a waste of time and money and just a management level masturbatory exercise foisted on engineering.
    ("I'm a super CTO of Cisco System! I'm going to force unit testing across the board, even where it doesn't makes sense! I'm going to be super ISO certified and John Chambers is going to lick my balls after his retirement when I become CEO!")

    --


    The Generation
    I'd say something witty here, but I'm not that bright.
  23. Legacy Code by Orion+Blastar · · Score: 3, Informative

    I have had good luck with legacy code, here is what I do:

    #1 Figure out what the code does and document it with comments and write a document on it.

    #2 Identify variables and objects and what they are used for and any naming convention the code may use.

    #3 You need to stick to the original style of writing or rewrite parts of it into your style if it can give a performance boost or make it more stable.

    #4 Try to find programming errors and things that do not make sense and rewrite them so that they make sense. Do error trapping and check for nulls and letters entered into number variables and all other sorts of things most legacy programmers overlook.

    #5 Work to make the code stable and not crash and run faster before you start adding new features to it. Users don't want to wait 15 minutes to do a report and then have the program crash after their wait.

    #6 Work with the help desk to identify the most serious problems that users complain about the legacy code. Make it a "wish list" and then fix each complaint as you have time to do.

    #7 Get direction from your managers, tell them what you are trying to do and any problems you have. You need to work as a team with other developers, the help desk, managers, and users to work out the issues with legacy code. Explain to them when you need more time and cannot make the schedule they gave. Make a deal with them to release a stable version but lacking features that might take more time than they thought to do. Tell the users you had to no add in those features to meet a deadline or ask them if they want to wait until you figure out how to add in those features.

    #8 Play Sherlock Holmes and read books or Internet web sites on the language and technology used with the legacy code. Search knowledge bases and blogs and forums for answers to solutions, sometimes someone else figured out what you are trying to solve. If not ask on a forum or blog or web site and see who answers. Many of my answers got that way from the Internet on legacy code, but management didn't understand why I spent so much time on the Internet. It was because they wouldn't buy me the books I needed and I had no documentation or anything to work with except for pure code with no comments and all with serious problems. Sometimes I had to spend 5 hours a day researching on the Internet and 3 or 4 hours coding, but in doing so I saved months of work, but management didn't understand that each web site I went to was work related and I looked at the design of sample code even HTML code to get ideas on how to solve the legacy code problems. Sometimes you have to call up a help desk of a vendor to get answers as well, but they docked me for long distance calls to Canada where Crystal Reports and Segate/Business Objects had their headquarters. Fixing Crystal Report errors would make me spend 5 hours a day on the Internet just to figure out what caused double lines in a report and why only certain users got it and not others.

    #9 When in doubt ask for help. Sometimes another pair of eyes can spot errors and mistakes that you cannot see. Diversity is a good thing with team members. Form a dream team of programmers of different backgrounds for best results.

    #10 When in danger, when in doubt, don't run in circles and scream and shout. Take a walk, get something to drink and relax. Take a mental health break instead of getting angry at other people for not helping you or not doing their jobs properly, they might be suffering from stress like you are and you don't know it. Be positive, not negative.

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  24. Legacy Code by devnullkac · · Score: 2, Insightful

    Feathers' definition is 'code without tests.'

    I'll do you one better: Legacy code is anything developed under a different process than you're using now. If all you'll ever do is TDD, then Feathers' definition is fine. But if, like me, you've seen a dozen major development philosophies come and go and be refined over the years, you know that TDD will eventually be supplanted. The only thing that remains constant in the recognition of difficult maintenance is this: "We didn't plan to maintain it the way we're maintaining it now."

    --
    What do you mean they cut the power? How can they cut the power, man? They're animals!
  25. Re:testing is a waste of time by phoenix321 · · Score: 2, Funny

    So you solved the Halting Problem, eh?

  26. Great book by IcyHando'Death · · Score: 4, Insightful

    I don't know how many of those leaving their pessimistic comments here have actually read this book, but I have. It's actually been on my to-do list to write a book review for Slashdot myself. Long overdue, I thought, given that the book was published in 2005. Now I'm sorry I didn't get around to it, because I think this reviewer, though positive about the book, considerably undersells it.

    To those of us stuck doing active development on old, ugly code, every day can feel like we are slogging deeper and deeper into a swamp. Each time we hack in a new change, it makes us feel unclean. We are ashamed of the ugliness of the patch work we are adding to. We know programming used to be fun, but only rarely do we feel the echoes of that now. Mostly we feel dejected. And we've lost our motivation because we are not putting out code we are proud of.

    If any of that rings a bell with you then grab Michael Feathers' book the next chance you get. A previous poster said something like "get Martin Fowler's Refactoring book instead", but he's entirely wrong. Not that it isn't a great book, but it won't save you. I've known about refactoring for years without being able to put any of it into practice. The prerequisite to aggressive refactoring is a good set of automated tests, and my projects have not only had no tests, but have seemed down-right untestable.

    WELC is your map out of the swamp. And it's a map drawn by someone who has clearly spent a lot of time guiding others out. Feathers knows how tangled your code base is. He knows it doesn't have useful documentation or comments. He knows you are under time pressure but afraid to break funtionality you don't even know about. He has seen it all and he knows how discouraging and hopeless it looks. But he knows the way out, and he'll patiently and calmly
    guide you as you break your first dependency, get your first class into a test harness or write your first test case. And before you know it, you are standing on a little patch of solid ground.

    Take my advice. Get this book, read it, and put it into practice. It can change your (work) life!

  27. Avoid the specialist books at first by Anonymous+Brave+Guy · · Score: 2, Insightful

    While I completely respect your desire to learn, I advise against rushing out to read a whole book on the subject straight away.

    The reason I say this is that unit testing is really a very simple idea: you should try to design your code so that you can test each module independently; implement simple, self-contained, automated tests for each part of the interface functionality; and then run your set of tests frequently, ideally between each change you make to the code. This certainly isn't foolproof, because it relies on having a good, comprehensive set of tests and usually it's impossible to cover everything. However, you can still help yourself to find most bugs quickly, and to identify very accurately and immediately where they come from, by using a good test suite. Of course there are some useful ideas and techniques that can help you to do these things more efficiently and reliably, but the basic principle is always the same.

    People write whole "frameworks" to deal with this stuff and some books discuss them, but IME these frameworks are in that category of libraries that everyone seems to write but no-one seems to use. It is often simpler and faster to write your own that fits exactly into your particular project than to learn someone else's, create a dependency on external code, and then adapt it to your specific needs anyway.

    Likewise, people write whole books on software development approaches like Test Driven Development, which are heavily based on unit tests. However, while there is plentiful objective evidence that quality can be improved by using unit tests, there is precious little beyond anecdotal evidence that anything other than consultants' incomes is improved by adopting TDD and the like. (If anyone disagrees with this, please spare us all the rant unless you can cite verifiable data to support what you're going to say.)

    There are some good comments on unit testing in general software development books such as Code Complete, which you might find interesting and useful. But I advise steering clear of the specialist books on frameworks and methodologies built around unit testing, at least until you have enough experience to separate the snake oil from the real oil.

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  28. Throw away good CS concepts, why dont you ... by goose-incarnated · · Score: 2, Informative

    "... When good unit tests are in place, then code can be changed at will and the tests will tell automatically you if you broke anything."

    Wrong.

    --
    I'm a minority race. Save your vitriol for white people.
  29. Re:testing is a waste of time by Surt · · Score: 3, Informative

    Either you misunderstood my post, or you have a fundamental misunderstanding of the halting problem.

    It says that no algorithm can decide in general whether or not a given program / input pair will halt or not. The emphasis on the in general is the key.

    It is actually trivial to do in many, many specific cases.

    http://en.wikipedia.org/wiki/Halting_problem

    In particular, take note of the second sentence:

    Alan Turing proved in 1936 that a general algorithm to solve the halting problem for all possible program-input pairs cannot exist.

    (emphasis mine)

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  30. tests make good code? by Uzik2 · · Score: 2, Insightful

    "in the TDD world, tests are what make code easy to maintain. When good unit tests are in place, then code can be changed at will and the tests will tell automatically you if you broke anything."

    Isn't this a rather ambitious claim? I've seen many systems with lots of tests with bugs not caught.

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    -- Programming with boost is like building a house with lego. It's a cool but I wouldn't want to live in it