Command & Conquer FPS Canceled
Kotaku reports that Tiberium, EA's Command & Conquer flavored first-person shooter, has been canceled. An internal memo cited quality issues as a reason for the termination of the project, and an EA spokesperson confirmed it.
"It is with a heavy heart that I announce an end to all work on Tiberium effective immediately. I've consulted with Nick Earl and Frank Gibeau at the EA Games Label and together we have reached the conclusion that given the time and resources remaining, we will not be able to deliver this product to an appropriate level of quality. The game had fundamental design challenges from the start. We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers."
It's American English. You're not about to change centuries of spelling differences by posting about it on Slashdot. I don't expect you to spell that way, just be aware that it is not misspelled. http://en.wikipedia.org/wiki/American_and_British_English_spelling_differences#-our.2C_-or
I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
Slightly on-topic:
There was actually a C&C MMO in development at one point. I don't think it even had a name, but this was back in the day when Westwood were still around (albeit overshadowed by Evil Arts). Details were always a bit sketchy, but it was purported to play like the N64 Zelda games, only in the nitty-gritty tiberium universe. Apparently, it would have been pretty revolutionary at the time, but EA was skeptical of the idea. A few years later, World of Warcraft was released, earning Blizzard millions in monthly revenue, while being only half as innovative.
Or so the legend goes.
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
The genre was called Action-Strategy. It is dead now, sadly. A remake of Battlezone with modern technology would be pretty cool.