Command & Conquer FPS Canceled
Kotaku reports that Tiberium, EA's Command & Conquer flavored first-person shooter, has been canceled. An internal memo cited quality issues as a reason for the termination of the project, and an EA spokesperson confirmed it.
"It is with a heavy heart that I announce an end to all work on Tiberium effective immediately. I've consulted with Nick Earl and Frank Gibeau at the EA Games Label and together we have reached the conclusion that given the time and resources remaining, we will not be able to deliver this product to an appropriate level of quality. The game had fundamental design challenges from the start. We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers."
Where you first go out into the woods, cut down a tree my violently moving your mouse back and forth several times, walking back, the going back to the woods, cutting down another tree until you build your house. Then rather than someone else doing the research for you, you actually have to do all the research necessary to advance to the next age. Going to the library, reading up on weapons and methods of smelting, then applying them to the FPS. Teach yourself to handle horses, lead great armies of men, train archers and swordsmen, maybe even join the army yourself just so you can return to the AoE FPS and apply the techniques you've been taught.
It would take years to get to the first fight, but the wait would be worth it, I'm sure.
Task Mangler
...if even EA thought that it would not meet their quality standards. That's hard to do.
"Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager