Blizzard Awarded $6M Damages From MMOGlider
dw604 writes "The makers of MMOGlider have been found in breach of the World of Warcraft terms of service and are forced to pay Blizzard $6M in damages." There's a lot of sticky issues on this one. Mostly I'm amazed that MMOGlider had that kind of cash.
Mostly I'm amazed that MMOGlider had that kind of cash.
MMOGlider is the application, MDY would be the holder of the finances. After scanning the article, it seems that he is estimated to have sold 100,000 copies at $25 a pop resulting in $2.5 million ... then you have all the costs of hosting and developing and lawyering and all that.
And as the bottom of the article says:
The case is due to go to court again in January 2009 when the remaining issues in the legal conflict look likely to be settled.
At issue will be whether MDY broke the US Digital Millennium Copyright Act and whether Mr Donnelly will have to pay the damages from his own pocket.
And there you have it, in all likelihood they are not sitting on $6 million. As the article says, it's a good thing MDY won its arguments about the 'damages' their program caused to Blizzard otherwise they would be looking at $12 or $18 million settlements.
... but what's different now? So another player has more gold or resources, it's a tiny leg up in that game as the best items are won in PVP or require meticulous PVE to acquire.
...
And there's your sticky issue, what exactly are the damages. I hate this because if I know it's happening, it ruins WoW for me. But on the other hand, does it really ruin the game if someone magically goes from 1 to 70 in two weeks without working for it? I might be jaded that I had to put in hours of muscle distrophying arthritis inducing clicking to get there
The stickiest issue is that a lot of us are conflicted. It pisses us off that WoW is a little less fair but on the surface this was a guy who avoided all technical attempts Blizzard tried to thwart him in a great game of cat & mouse. In the end, he could claim he was just selling software that users happened to use to violate Blizzard's TOS and EULA with. I've heard the same arguments about BitTorrent and would probably side with the software makers in this case
I guess for me 'sticky' isn't a good description of it. No, there are two core ideologies which are conflicting here. The gamer in me says that games should be as fair as possible. WoW is already naturally flawed to some degree in this way and it is Blizzard's responsibility to keep the playing field level. MMOGlider upsets this 'fairness' and destroys the inherent fun in the game. On the other side of the issue he was just a guy writing software and selling it. I could throw him in with the likes of spammers and botnet masters but it was just a legitimate client program running on a paying user's machine.
Add to this what we've suffered through from Blizzard including rootkits and unfounded bans and it's an issue that strikes very close to home.
My work here is dung.
I i had a real robot ( no i dont mean biped humanoid ) that would be able to play for me using a mouse, screen and a keyboard .. they would sue the company that made the robot ?
And its not that far fetched, as a hardware you need just a camera watching the TV, and two inputs to PS2 and USB ports on my puter ..
So where do they draw the line ?
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Actually, the issue is remarkably similar. Only the enforcement is different.
A: "Leadership of Blizzard is upset that computers are used to get secret advantages".
B: "Leadership of Chess is upset that computers are used to get secret advantages."
For every game there is an unspoken challenge to build an AI to bust it. Some games are easier to crack than others. Checkers is completely toast. WOW is still "only partly broken".
My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine